[7690] Move GetCreature/GetGameobject to class Map.

* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
This commit is contained in:
VladimirMangos 2009-04-20 18:53:08 +04:00
parent ee9ea143d1
commit fc0e1ecdf1
20 changed files with 118 additions and 127 deletions

View file

@ -266,9 +266,9 @@ void BattleGround::Update(uint32 diff)
if (!plr) if (!plr)
continue; continue;
if (!sh) if (!sh && plr->IsInWorld())
{ {
sh = ObjectAccessor::GetCreature(*plr, itr->first); sh = plr->GetMap()->GetCreature(itr->first);
// only for visual effect // only for visual effect
if (sh) if (sh)
sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117 sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117

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@ -40,7 +40,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
recv_data >> guid; recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid); sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit) if (!unit)
return; return;
@ -102,7 +102,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
if (_player->InBattleGround()) if (_player->InBattleGround())
return; return;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit) if (!unit)
return; return;
@ -595,7 +595,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
uint64 guid; uint64 guid;
recv_data >> guid; recv_data >> guid;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit) if (!unit)
return; return;
@ -618,7 +618,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
uint64 guid; uint64 guid;
recv_data >> guid; recv_data >> guid;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit) if (!unit)
return; return;
@ -647,7 +647,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
recv_data >> guid >> arenaslot >> asGroup >> isRated; recv_data >> guid >> arenaslot >> asGroup >> isRated;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit) if (!unit)
return; return;

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@ -1315,7 +1315,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
Player* pl = m_session->GetPlayer(); Player* pl = m_session->GetPlayer();
GameObject* obj = ObjectAccessor::GetGameObject(*pl, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT)); GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
if(!obj && objmgr.GetGOData(lowguid)) // guid is DB guid of object if(!obj && objmgr.GetGOData(lowguid)) // guid is DB guid of object
{ {

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@ -627,11 +627,6 @@ void GameObject::DeleteFromDB()
WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid); WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid);
} }
GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetGameObject(object,guid);
}
GameObjectInfo const *GameObject::GetGOInfo() const GameObjectInfo const *GameObject::GetGOInfo() const
{ {
return m_goInfo; return m_goInfo;

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@ -427,7 +427,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state); bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state);
void Update(uint32 p_time); void Update(uint32 p_time);
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectInfo const* GetGOInfo() const; GameObjectInfo const* GetGOInfo() const;
bool IsTransport() const; bool IsTransport() const;

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@ -103,7 +103,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
char* text = strtok(NULL, ""); char* text = strtok(NULL, "");
uint64 guid = m_session->GetPlayer()->GetSelection(); uint64 guid = m_session->GetPlayer()->GetSelection();
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
if(!pCreature || !receiver_str || !text) if(!pCreature || !receiver_str || !text)
{ {

View file

@ -506,7 +506,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
return false; return false;
} }
GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT)); GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o); PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
@ -1338,7 +1338,7 @@ bool ChatHandler::HandleNpcDeleteCommand(const char* args)
return false; return false;
if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid)) if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); unit = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
} }
else else
unit = getSelectedCreature(); unit = getSelectedCreature();
@ -2606,7 +2606,7 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
return false; return false;
} }
target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT)); target = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
if(!target) if(!target)
{ {
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid); PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
@ -2640,7 +2640,7 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
return false; return false;
} }
target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT)); target = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
if(!target || target->isPet()) if(!target || target->isPet())
{ {
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
@ -2855,7 +2855,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return false; return false;
} }
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
if( !npcCreature ) if( !npcCreature )
{ {
@ -2934,13 +2934,13 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return false; return false;
} }
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
// wpCreature // wpCreature
Creature* wpCreature = NULL; Creature* wpCreature = NULL;
if( wpGuid != 0 ) if( wpGuid != 0 )
{ {
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
wpCreature->DeleteFromDB(); wpCreature->DeleteFromDB();
wpCreature->CleanupsBeforeDelete(); wpCreature->CleanupsBeforeDelete();
wpCreature->AddObjectToRemoveList(); wpCreature->AddObjectToRemoveList();
@ -2995,7 +2995,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return false; return false;
} }
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
// wpCreature // wpCreature
Creature* wpCreature = NULL; Creature* wpCreature = NULL;
@ -3004,7 +3004,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
// Respawn the owner of the waypoints // Respawn the owner of the waypoints
if( wpGuid != 0 ) if( wpGuid != 0 )
{ {
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
wpCreature->DeleteFromDB(); wpCreature->DeleteFromDB();
wpCreature->CleanupsBeforeDelete(); wpCreature->CleanupsBeforeDelete();
wpCreature->AddObjectToRemoveList(); wpCreature->AddObjectToRemoveList();
@ -3067,7 +3067,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str); WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
if(npcCreature) if(npcCreature)
{ {
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
@ -3167,7 +3167,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false; return false;
} }
target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT)); target = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
if(!target) if(!target)
{ {
@ -3238,7 +3238,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
uint32 model2 = fields[11].GetUInt32(); uint32 model2 = fields[11].GetUInt32();
// Get the creature for which we read the waypoint // Get the creature for which we read the waypoint
Creature* wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT)); Creature* wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT));
PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), creGUID); PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), creGUID);
PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime); PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
@ -3275,7 +3275,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
{ {
Field *fields = result2->Fetch(); Field *fields = result2->Fetch();
uint32 wpguid = fields[0].GetUInt32(); uint32 wpguid = fields[0].GetUInt32();
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT)); Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
if(!pCreature) if(!pCreature)
{ {
@ -3474,10 +3474,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
{ {
Field *fields = result->Fetch(); Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32(); uint32 guid = fields[0].GetUInt32();
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT)); Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
//Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if(!pCreature) if(!pCreature)
{ {
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid); PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);

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@ -44,8 +44,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
if (IS_GAMEOBJECT_GUID(lguid)) if (IS_GAMEOBJECT_GUID(lguid))
{ {
GameObject *go = GameObject *go = player->GetMap()->GetGameObject(lguid);
ObjectAccessor::GetGameObject(*player, lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
@ -70,8 +69,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
} }
else else
{ {
Creature* pCreature = Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
ObjectAccessor::GetCreature(*player, lguid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
@ -163,7 +161,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
{ {
case HIGHGUID_GAMEOBJECT: case HIGHGUID_GAMEOBJECT:
{ {
GameObject *pGameObject = ObjectAccessor::GetGameObject(*GetPlayer(), guid); GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example) // not check distance for GO in case owned GO (fishing bobber case, for example)
if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) ) if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) )
@ -188,7 +186,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
} }
case HIGHGUID_UNIT: case HIGHGUID_UNIT:
{ {
Creature* pCreature = ObjectAccessor::GetCreature(*GetPlayer(), guid); Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
@ -276,10 +274,12 @@ void WorldSession::DoLootRelease( uint64 lguid )
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING); player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
if(!player->IsInWorld())
return;
if (IS_GAMEOBJECT_GUID(lguid)) if (IS_GAMEOBJECT_GUID(lguid))
{ {
GameObject *go = GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
ObjectAccessor::GetGameObject(*player, lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
@ -401,7 +401,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
} }
else else
{ {
Creature* pCreature = ObjectAccessor::GetCreature(*player, lguid); Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed); bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) ) if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
@ -458,7 +458,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID())) if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID()))
{ {
Creature *pCreature = ObjectAccessor::GetCreature(*GetPlayer(), lootguid); Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
if(!pCreature) if(!pCreature)
return; return;
@ -466,7 +466,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
} }
else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
{ {
GameObject *pGO = ObjectAccessor::GetGameObject(*GetPlayer(), lootguid); GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
if(!pGO) if(!pGO)
return; return;

View file

@ -2531,3 +2531,45 @@ void BattleGroundMap::UnloadAll(bool pForce)
Map::UnloadAll(pForce); Map::UnloadAll(pForce);
} }
Creature*
Map::GetCreature(uint64 guid)
{
Creature * ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
}
GameObject*
Map::GetGameObject(uint64 guid)
{
GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
}
DynamicObject*
Map::GetDynamicObject(uint64 guid)
{
DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
}

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@ -402,6 +402,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); } void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
void RemoveFromActive(Creature* obj); void RemoveFromActive(Creature* obj);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);
private: private:
void LoadMapAndVMap(int gx, int gy); void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy); void LoadVMap(int gx, int gy);

View file

@ -55,23 +55,7 @@ ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
if(Creature *unit = GetVehicle(guid)) if(Creature *unit = GetVehicle(guid))
return unit; return unit;
return GetCreature(u, guid); return u.GetMap()->GetCreature(guid);
}
Creature*
ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid)
{
Creature * ret = GetObjectInWorld(guid, (Creature*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
} }
Unit* Unit*
@ -117,13 +101,13 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
if(typemask & TYPEMASK_GAMEOBJECT) if(typemask & TYPEMASK_GAMEOBJECT)
{ {
obj = GetGameObject(p,guid); obj = p.GetMap()->GetGameObject(guid);
if(obj) return obj; if(obj) return obj;
} }
if(typemask & TYPEMASK_DYNAMICOBJECT) if(typemask & TYPEMASK_DYNAMICOBJECT)
{ {
obj = GetDynamicObject(p,guid); obj = p.GetMap()->GetDynamicObject(guid);
if(obj) return obj; if(obj) return obj;
} }
@ -136,32 +120,6 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
return NULL; return NULL;
} }
GameObject*
ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
{
GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
}
DynamicObject*
ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid)
{
DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
}
Player* Player*
ObjectAccessor::FindPlayer(uint64 guid) ObjectAccessor::FindPlayer(uint64 guid)
{ {

View file

@ -137,13 +137,10 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
} }
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask); static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetCreature(WorldObject const &, uint64);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64); static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
static Unit* GetUnit(WorldObject const &, uint64); static Unit* GetUnit(WorldObject const &, uint64);
static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
static GameObject* GetGameObject(WorldObject const &, uint64);
static DynamicObject* GetDynamicObject(WorldObject const &, uint64);
static Corpse* GetCorpse(WorldObject const &u, uint64 guid); static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
static Pet* GetPet(uint64 guid); static Pet* GetPet(uint64 guid);
static Vehicle* GetVehicle(uint64 guid); static Vehicle* GetVehicle(uint64 guid);

View file

@ -1596,7 +1596,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// ObjectAccessor won't find the flag. // ObjectAccessor won't find the flag.
if (duel && GetMapId()!=mapid) if (duel && GetMapId()!=mapid)
{ {
GameObject* obj = ObjectAccessor::GetGameObject(*this, GetUInt64Value(PLAYER_DUEL_ARBITER)); GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
if (obj) if (obj)
DuelComplete(DUEL_FLED); DuelComplete(DUEL_FLED);
} }
@ -1962,7 +1962,7 @@ Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
return NULL; return NULL;
// exist // exist
Creature *unit = ObjectAccessor::GetCreature(*this,guid); Creature *unit = GetMap()->GetCreature(guid);
if (!unit) if (!unit)
return NULL; return NULL;
@ -2002,7 +2002,7 @@ Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
{ {
if(GameObject *go = ObjectAccessor::GetGameObject(*this,guid)) if(GameObject *go = GetMap()->GetGameObject(guid))
{ {
if(go->GetGoType() == type) if(go->GetGoType() == type)
{ {
@ -6129,7 +6129,7 @@ void Player::CheckDuelDistance(time_t currTime)
return; return;
uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER); uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
GameObject* obj = ObjectAccessor::GetGameObject(*this, duelFlagGUID); GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
if(!obj) if(!obj)
return; return;
@ -6196,7 +6196,7 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->GetSession()->SendPacket(&data);*/ duel->opponent->GetSession()->SendPacket(&data);*/
//Remove Duel Flag object //Remove Duel Flag object
GameObject* obj = ObjectAccessor::GetGameObject(*this, GetUInt64Value(PLAYER_DUEL_ARBITER)); GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
if(obj) if(obj)
duel->initiator->RemoveGameObject(obj,true); duel->initiator->RemoveGameObject(obj,true);
@ -7101,8 +7101,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (IS_GAMEOBJECT_GUID(guid)) if (IS_GAMEOBJECT_GUID(guid))
{ {
sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)"); sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)");
GameObject *go = GameObject *go = GetMap()->GetGameObject(guid);
ObjectAccessor::GetGameObject(*this, guid);
// not check distance for GO in case owned GO (fishing bobber case, for example) // not check distance for GO in case owned GO (fishing bobber case, for example)
// And permit out of range GO with no owner in case fishing hole // And permit out of range GO with no owner in case fishing hole
@ -7215,7 +7214,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
} }
else else
{ {
Creature *creature = ObjectAccessor::GetCreature(*this, guid); Creature *creature = GetMap()->GetCreature(guid);
// must be in range and creature must be alive for pickpocket and must be dead for another loot // must be in range and creature must be alive for pickpocket and must be dead for another loot
if (!creature || creature->isAlive()!=(loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE)) if (!creature || creature->isAlive()!=(loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE))
@ -11835,7 +11834,7 @@ void Player::PrepareQuestMenu( uint64 guid )
Object *pObject; Object *pObject;
QuestRelations* pObjectQR; QuestRelations* pObjectQR;
QuestRelations* pObjectQIR; QuestRelations* pObjectQIR;
Creature *pCreature = ObjectAccessor::GetCreature(*this, guid); Creature *pCreature = GetMap()->GetCreature(guid);
if( pCreature ) if( pCreature )
{ {
pObject = (Object*)pCreature; pObject = (Object*)pCreature;
@ -11844,7 +11843,7 @@ void Player::PrepareQuestMenu( uint64 guid )
} }
else else
{ {
GameObject *pGameObject = ObjectAccessor::GetGameObject(*this, guid); GameObject *pGameObject = GetMap()->GetGameObject(guid);
if( pGameObject ) if( pGameObject )
{ {
pObject = (Object*)pGameObject; pObject = (Object*)pGameObject;
@ -11921,7 +11920,7 @@ void Player::SendPreparedQuest( uint64 guid )
qe._Delay = 0; qe._Delay = 0;
qe._Emote = 0; qe._Emote = 0;
std::string title = ""; std::string title = "";
Creature *pCreature = ObjectAccessor::GetCreature(*this, guid); Creature *pCreature = GetMap()->GetCreature(guid);
if( pCreature ) if( pCreature )
{ {
uint32 textid = pCreature->GetNpcTextId(); uint32 textid = pCreature->GetNpcTextId();
@ -11985,7 +11984,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
QuestRelations* pObjectQR; QuestRelations* pObjectQR;
QuestRelations* pObjectQIR; QuestRelations* pObjectQIR;
Creature *pCreature = ObjectAccessor::GetCreature(*this, guid); Creature *pCreature = GetMap()->GetCreature(guid);
if( pCreature ) if( pCreature )
{ {
pObject = (Object*)pCreature; pObject = (Object*)pCreature;
@ -11994,7 +11993,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
} }
else else
{ {
GameObject *pGameObject = ObjectAccessor::GetGameObject(*this, guid); GameObject *pGameObject = GetMap()->GetGameObject(guid);
if( pGameObject ) if( pGameObject )
{ {
pObject = (Object*)pGameObject; pObject = (Object*)pGameObject;

View file

@ -611,7 +611,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
if(IS_CREATURE_GUID(*itr)) if(IS_CREATURE_GUID(*itr))
{ {
Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr); Creature *questgiver = GetPlayer()->GetMap()->GetCreature(*itr);
if(!questgiver || questgiver->IsHostileTo(_player)) if(!questgiver || questgiver->IsHostileTo(_player))
continue; continue;
if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
@ -626,7 +626,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
} }
else if(IS_GAMEOBJECT_GUID(*itr)) else if(IS_GAMEOBJECT_GUID(*itr))
{ {
GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr); GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if(!questgiver) if(!questgiver)
continue; continue;
if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)

View file

@ -158,7 +158,7 @@ void SpellCastTargets::setCorpseTarget(Corpse* corpse)
void SpellCastTargets::Update(Unit* caster) void SpellCastTargets::Update(Unit* caster)
{ {
m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL; m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
m_unitTarget = m_unitTargetGUID ? m_unitTarget = m_unitTargetGUID ?
( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
NULL; NULL;
@ -956,7 +956,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
{ {
GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID); GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
if (go) if (go)
AddGOTarget(go, effIndex); AddGOTarget(go, effIndex);
} }
@ -1233,7 +1233,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if(!effectMask) if(!effectMask)
return; return;
GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID); GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
if(!go) if(!go)
return; return;
@ -1784,7 +1784,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
// Check original caster is GO - set its coordinates as dst cast // Check original caster is GO - set its coordinates as dst cast
WorldObject *caster = NULL; WorldObject *caster = NULL;
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID); caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster) if (!caster)
caster = m_caster; caster = m_caster;
// Set dest for targets // Set dest for targets
@ -2716,7 +2716,7 @@ void Spell::update(uint32 difftime)
{ {
GOTargetInfo* target = &*ihit; GOTargetInfo* target = &*ihit;
GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID); GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
if(!go) if(!go)
continue; continue;
@ -3266,7 +3266,7 @@ void Spell::SendChannelStart(uint32 duration)
{ {
if(itr->effectMask & (1<<0) ) if(itr->effectMask & (1<<0) )
{ {
target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID); target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
break; break;
} }
} }
@ -5414,7 +5414,7 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
// Get GO cast coordinates if original caster -> GO // Get GO cast coordinates if original caster -> GO
WorldObject *caster = NULL; WorldObject *caster = NULL;
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID); caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster) if (!caster)
caster = m_caster; caster = m_caster;
if(target!=m_caster && !target->IsWithinLOSInMap(caster)) if(target!=m_caster && !target->IsWithinLOSInMap(caster))

View file

@ -5432,7 +5432,7 @@ void Spell::EffectSummonTotem(uint32 i)
uint64 guid = m_caster->m_TotemSlot[slot]; uint64 guid = m_caster->m_TotemSlot[slot];
if(guid != 0) if(guid != 0)
{ {
Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid); Creature *OldTotem = m_caster->GetMap()->GetCreature(guid);
if(OldTotem && OldTotem->isTotem()) if(OldTotem && OldTotem->isTotem())
((Totem*)OldTotem)->UnSummon(); ((Totem*)OldTotem)->UnSummon();
} }
@ -5632,7 +5632,7 @@ void Spell::EffectSummonObject(uint32 i)
{ {
GameObject* obj = NULL; GameObject* obj = NULL;
if( m_caster ) if( m_caster )
obj = ObjectAccessor::GetGameObject(*m_caster, guid); obj = m_caster->GetMap()->GetGameObject(guid);
if(obj) obj->Delete(); if(obj) obj->Delete();
m_caster->m_ObjectSlot[slot] = 0; m_caster->m_ObjectSlot[slot] = 0;
@ -6114,7 +6114,7 @@ void Spell::EffectDestroyAllTotems(uint32 /*i*/)
if(!m_caster->m_TotemSlot[slot]) if(!m_caster->m_TotemSlot[slot])
continue; continue;
Creature* totem = ObjectAccessor::GetCreature(*m_caster,m_caster->m_TotemSlot[slot]); Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_TotemSlot[slot]);
if(totem && totem->isTotem()) if(totem && totem->isTotem())
{ {
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL); uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);

View file

@ -230,7 +230,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
if(_player->m_mover != _player) if(_player->m_mover != _player)
return; return;
GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid); GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
if(!obj) if(!obj)
return; return;
@ -254,7 +254,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
if(_player->m_mover != _player) if(_player->m_mover != _player)
return; return;
GameObject* go = ObjectAccessor::GetGameObject(*_player,guid); GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
if(!go) if(!go)
return; return;
@ -471,7 +471,7 @@ void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
if(!_player->m_TotemSlot[slotId]) if(!_player->m_TotemSlot[slotId])
return; return;
Creature* totem = ObjectAccessor::GetCreature(*_player,_player->m_TotemSlot[slotId]); Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_TotemSlot[slotId]);
if(totem && totem->isTotem()) if(totem && totem->isTotem())
((Totem*)totem)->UnSummon(); ((Totem*)totem)->UnSummon();
} }

View file

@ -46,7 +46,7 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode( WorldPacket & recv_data )
void WorldSession::SendTaxiStatus( uint64 guid ) void WorldSession::SendTaxiStatus( uint64 guid )
{ {
// cheating checks // cheating checks
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit) if (!unit)
{ {
sLog.outDebug( "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)) ); sLog.outDebug( "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );

View file

@ -3984,7 +3984,7 @@ void Unit::RemoveDynObject(uint32 spellid)
return; return;
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{ {
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i); DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj) if(!dynObj)
{ {
i = m_dynObjGUIDs.erase(i); i = m_dynObjGUIDs.erase(i);
@ -4003,7 +4003,7 @@ void Unit::RemoveAllDynObjects()
{ {
while(!m_dynObjGUIDs.empty()) while(!m_dynObjGUIDs.empty())
{ {
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
if(dynObj) if(dynObj)
dynObj->Delete(); dynObj->Delete();
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
@ -4014,7 +4014,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
{ {
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{ {
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i); DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj) if(!dynObj)
{ {
i = m_dynObjGUIDs.erase(i); i = m_dynObjGUIDs.erase(i);
@ -4032,7 +4032,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
{ {
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{ {
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i); DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj) if(!dynObj)
{ {
i = m_dynObjGUIDs.erase(i); i = m_dynObjGUIDs.erase(i);
@ -7259,7 +7259,7 @@ bool Unit::isAttackingPlayer() const
{ {
if(m_TotemSlot[i]) if(m_TotemSlot[i])
{ {
Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
if(totem && totem->isAttackingPlayer()) if(totem && totem->isAttackingPlayer())
return true; return true;
} }
@ -7417,7 +7417,7 @@ void Unit::UnsummonAllTotems()
if(!m_TotemSlot[i]) if(!m_TotemSlot[i])
continue; continue;
Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
if (OldTotem && OldTotem->isTotem()) if (OldTotem && OldTotem->isTotem())
((Totem*)OldTotem)->UnSummon(); ((Totem*)OldTotem)->UnSummon();
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7689" #define REVISION_NR "7690"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__