mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
[7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects
This commit is contained in:
parent
ee9ea143d1
commit
fc0e1ecdf1
20 changed files with 118 additions and 127 deletions
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@ -266,9 +266,9 @@ void BattleGround::Update(uint32 diff)
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if (!plr)
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continue;
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if (!sh)
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if (!sh && plr->IsInWorld())
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{
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sh = ObjectAccessor::GetCreature(*plr, itr->first);
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sh = plr->GetMap()->GetCreature(itr->first);
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// only for visual effect
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if (sh)
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sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117
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@ -40,7 +40,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
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recv_data >> guid;
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sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
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Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
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Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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return;
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@ -102,7 +102,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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if (_player->InBattleGround())
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return;
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Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
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Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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return;
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@ -595,7 +595,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
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Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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return;
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@ -618,7 +618,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
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Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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return;
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@ -647,7 +647,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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recv_data >> guid >> arenaslot >> asGroup >> isRated;
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Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
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Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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return;
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@ -1315,7 +1315,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
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Player* pl = m_session->GetPlayer();
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GameObject* obj = ObjectAccessor::GetGameObject(*pl, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
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GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
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if(!obj && objmgr.GetGOData(lowguid)) // guid is DB guid of object
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{
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@ -627,11 +627,6 @@ void GameObject::DeleteFromDB()
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WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid);
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}
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GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
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{
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return ObjectAccessor::GetGameObject(object,guid);
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}
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GameObjectInfo const *GameObject::GetGOInfo() const
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{
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return m_goInfo;
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@ -427,7 +427,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state);
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void Update(uint32 p_time);
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static GameObject* GetGameObject(WorldObject& object, uint64 guid);
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GameObjectInfo const* GetGOInfo() const;
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bool IsTransport() const;
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@ -103,7 +103,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
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char* text = strtok(NULL, "");
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uint64 guid = m_session->GetPlayer()->GetSelection();
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Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
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Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
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if(!pCreature || !receiver_str || !text)
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{
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@ -506,7 +506,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
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return false;
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}
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GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
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GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
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PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
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@ -1338,7 +1338,7 @@ bool ChatHandler::HandleNpcDeleteCommand(const char* args)
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return false;
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if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
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unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
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unit = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
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}
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else
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unit = getSelectedCreature();
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@ -2606,7 +2606,7 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
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return false;
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}
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target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
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target = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
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if(!target)
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{
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PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
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@ -2640,7 +2640,7 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
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return false;
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}
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target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
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target = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
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if(!target || target->isPet())
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{
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PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
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@ -2855,7 +2855,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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return false;
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}
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Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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if( !npcCreature )
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{
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@ -2934,13 +2934,13 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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return false;
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}
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Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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// wpCreature
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Creature* wpCreature = NULL;
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if( wpGuid != 0 )
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{
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wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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wpCreature->DeleteFromDB();
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wpCreature->CleanupsBeforeDelete();
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wpCreature->AddObjectToRemoveList();
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@ -2995,7 +2995,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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return false;
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}
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Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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// wpCreature
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Creature* wpCreature = NULL;
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@ -3004,7 +3004,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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// Respawn the owner of the waypoints
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if( wpGuid != 0 )
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{
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wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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wpCreature->DeleteFromDB();
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wpCreature->CleanupsBeforeDelete();
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wpCreature->AddObjectToRemoveList();
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@ -3067,7 +3067,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
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WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
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Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
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if(npcCreature)
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{
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npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
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@ -3167,7 +3167,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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return false;
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}
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target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
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target = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
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if(!target)
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{
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@ -3238,7 +3238,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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uint32 model2 = fields[11].GetUInt32();
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// Get the creature for which we read the waypoint
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Creature* wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT));
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Creature* wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT));
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PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), creGUID);
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PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
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@ -3275,7 +3275,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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{
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Field *fields = result2->Fetch();
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uint32 wpguid = fields[0].GetUInt32();
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Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
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Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
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if(!pCreature)
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{
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@ -3474,10 +3474,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
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//Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
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Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
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if(!pCreature)
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{
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PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
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@ -44,8 +44,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
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if (IS_GAMEOBJECT_GUID(lguid))
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{
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GameObject *go =
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ObjectAccessor::GetGameObject(*player, lguid);
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GameObject *go = player->GetMap()->GetGameObject(lguid);
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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@ -70,8 +69,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
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}
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else
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{
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Creature* pCreature =
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ObjectAccessor::GetCreature(*player, lguid);
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Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
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bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
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@ -163,7 +161,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
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{
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case HIGHGUID_GAMEOBJECT:
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{
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GameObject *pGameObject = ObjectAccessor::GetGameObject(*GetPlayer(), guid);
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GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
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// not check distance for GO in case owned GO (fishing bobber case, for example)
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if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) )
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@ -188,7 +186,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
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}
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case HIGHGUID_UNIT:
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{
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Creature* pCreature = ObjectAccessor::GetCreature(*GetPlayer(), guid);
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Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
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bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
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@ -276,10 +274,12 @@ void WorldSession::DoLootRelease( uint64 lguid )
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player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
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if(!player->IsInWorld())
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return;
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if (IS_GAMEOBJECT_GUID(lguid))
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{
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GameObject *go =
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ObjectAccessor::GetGameObject(*player, lguid);
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GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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@ -401,7 +401,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
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}
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else
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{
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Creature* pCreature = ObjectAccessor::GetCreature(*player, lguid);
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Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
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bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
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if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
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@ -458,7 +458,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
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if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID()))
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{
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Creature *pCreature = ObjectAccessor::GetCreature(*GetPlayer(), lootguid);
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Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
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if(!pCreature)
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return;
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@ -466,7 +466,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
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}
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else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
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{
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GameObject *pGO = ObjectAccessor::GetGameObject(*GetPlayer(), lootguid);
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GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
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if(!pGO)
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return;
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@ -2531,3 +2531,45 @@ void BattleGroundMap::UnloadAll(bool pForce)
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Map::UnloadAll(pForce);
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}
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Creature*
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Map::GetCreature(uint64 guid)
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{
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Creature * ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL);
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if(!ret)
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return NULL;
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if(ret->GetMapId() != GetId())
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return NULL;
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if(ret->GetInstanceId() != GetInstanceId())
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return NULL;
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return ret;
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}
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GameObject*
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Map::GetGameObject(uint64 guid)
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{
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GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL);
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if(!ret)
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return NULL;
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if(ret->GetMapId() != GetId())
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return NULL;
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if(ret->GetInstanceId() != GetInstanceId())
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return NULL;
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return ret;
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}
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DynamicObject*
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Map::GetDynamicObject(uint64 guid)
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{
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DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
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if(!ret)
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return NULL;
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if(ret->GetMapId() != GetId())
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return NULL;
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if(ret->GetInstanceId() != GetInstanceId())
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return NULL;
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return ret;
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}
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@ -402,6 +402,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
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void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
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void RemoveFromActive(Creature* obj);
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Creature* GetCreature(uint64 guid);
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GameObject* GetGameObject(uint64 guid);
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DynamicObject* GetDynamicObject(uint64 guid);
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private:
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void LoadMapAndVMap(int gx, int gy);
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void LoadVMap(int gx, int gy);
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@ -55,23 +55,7 @@ ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
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if(Creature *unit = GetVehicle(guid))
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return unit;
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|
||||
return GetCreature(u, guid);
|
||||
}
|
||||
|
||||
Creature*
|
||||
ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid)
|
||||
{
|
||||
Creature * ret = GetObjectInWorld(guid, (Creature*)NULL);
|
||||
if(!ret)
|
||||
return NULL;
|
||||
|
||||
if(ret->GetMapId() != u.GetMapId())
|
||||
return NULL;
|
||||
|
||||
if(ret->GetInstanceId() != u.GetInstanceId())
|
||||
return NULL;
|
||||
|
||||
return ret;
|
||||
return u.GetMap()->GetCreature(guid);
|
||||
}
|
||||
|
||||
Unit*
|
||||
|
|
@ -117,13 +101,13 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
|
|||
|
||||
if(typemask & TYPEMASK_GAMEOBJECT)
|
||||
{
|
||||
obj = GetGameObject(p,guid);
|
||||
obj = p.GetMap()->GetGameObject(guid);
|
||||
if(obj) return obj;
|
||||
}
|
||||
|
||||
if(typemask & TYPEMASK_DYNAMICOBJECT)
|
||||
{
|
||||
obj = GetDynamicObject(p,guid);
|
||||
obj = p.GetMap()->GetDynamicObject(guid);
|
||||
if(obj) return obj;
|
||||
}
|
||||
|
||||
|
|
@ -136,32 +120,6 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
|
|||
return NULL;
|
||||
}
|
||||
|
||||
GameObject*
|
||||
ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
|
||||
{
|
||||
GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
|
||||
if(!ret)
|
||||
return NULL;
|
||||
if(ret->GetMapId() != u.GetMapId())
|
||||
return NULL;
|
||||
if(ret->GetInstanceId() != u.GetInstanceId())
|
||||
return NULL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
DynamicObject*
|
||||
ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid)
|
||||
{
|
||||
DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL);
|
||||
if(!ret)
|
||||
return NULL;
|
||||
if(ret->GetMapId() != u.GetMapId())
|
||||
return NULL;
|
||||
if(ret->GetInstanceId() != u.GetInstanceId())
|
||||
return NULL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Player*
|
||||
ObjectAccessor::FindPlayer(uint64 guid)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -137,13 +137,10 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
|
|||
}
|
||||
|
||||
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
|
||||
static Creature* GetCreature(WorldObject const &, uint64);
|
||||
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
|
||||
static Unit* GetUnit(WorldObject const &, uint64);
|
||||
static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
|
||||
static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
|
||||
static GameObject* GetGameObject(WorldObject const &, uint64);
|
||||
static DynamicObject* GetDynamicObject(WorldObject const &, uint64);
|
||||
static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
|
||||
static Pet* GetPet(uint64 guid);
|
||||
static Vehicle* GetVehicle(uint64 guid);
|
||||
|
|
|
|||
|
|
@ -1596,7 +1596,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
|
|||
// ObjectAccessor won't find the flag.
|
||||
if (duel && GetMapId()!=mapid)
|
||||
{
|
||||
GameObject* obj = ObjectAccessor::GetGameObject(*this, GetUInt64Value(PLAYER_DUEL_ARBITER));
|
||||
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
|
||||
if (obj)
|
||||
DuelComplete(DUEL_FLED);
|
||||
}
|
||||
|
|
@ -1962,7 +1962,7 @@ Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
|
|||
return NULL;
|
||||
|
||||
// exist
|
||||
Creature *unit = ObjectAccessor::GetCreature(*this,guid);
|
||||
Creature *unit = GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
return NULL;
|
||||
|
||||
|
|
@ -2002,7 +2002,7 @@ Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
|
|||
|
||||
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
|
||||
{
|
||||
if(GameObject *go = ObjectAccessor::GetGameObject(*this,guid))
|
||||
if(GameObject *go = GetMap()->GetGameObject(guid))
|
||||
{
|
||||
if(go->GetGoType() == type)
|
||||
{
|
||||
|
|
@ -6129,7 +6129,7 @@ void Player::CheckDuelDistance(time_t currTime)
|
|||
return;
|
||||
|
||||
uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
|
||||
GameObject* obj = ObjectAccessor::GetGameObject(*this, duelFlagGUID);
|
||||
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
|
|
@ -6196,7 +6196,7 @@ void Player::DuelComplete(DuelCompleteType type)
|
|||
duel->opponent->GetSession()->SendPacket(&data);*/
|
||||
|
||||
//Remove Duel Flag object
|
||||
GameObject* obj = ObjectAccessor::GetGameObject(*this, GetUInt64Value(PLAYER_DUEL_ARBITER));
|
||||
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
|
||||
if(obj)
|
||||
duel->initiator->RemoveGameObject(obj,true);
|
||||
|
||||
|
|
@ -7101,8 +7101,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
|
|||
if (IS_GAMEOBJECT_GUID(guid))
|
||||
{
|
||||
sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)");
|
||||
GameObject *go =
|
||||
ObjectAccessor::GetGameObject(*this, guid);
|
||||
GameObject *go = GetMap()->GetGameObject(guid);
|
||||
|
||||
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
||||
// And permit out of range GO with no owner in case fishing hole
|
||||
|
|
@ -7215,7 +7214,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
|
|||
}
|
||||
else
|
||||
{
|
||||
Creature *creature = ObjectAccessor::GetCreature(*this, guid);
|
||||
Creature *creature = GetMap()->GetCreature(guid);
|
||||
|
||||
// must be in range and creature must be alive for pickpocket and must be dead for another loot
|
||||
if (!creature || creature->isAlive()!=(loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE))
|
||||
|
|
@ -11835,7 +11834,7 @@ void Player::PrepareQuestMenu( uint64 guid )
|
|||
Object *pObject;
|
||||
QuestRelations* pObjectQR;
|
||||
QuestRelations* pObjectQIR;
|
||||
Creature *pCreature = ObjectAccessor::GetCreature(*this, guid);
|
||||
Creature *pCreature = GetMap()->GetCreature(guid);
|
||||
if( pCreature )
|
||||
{
|
||||
pObject = (Object*)pCreature;
|
||||
|
|
@ -11844,7 +11843,7 @@ void Player::PrepareQuestMenu( uint64 guid )
|
|||
}
|
||||
else
|
||||
{
|
||||
GameObject *pGameObject = ObjectAccessor::GetGameObject(*this, guid);
|
||||
GameObject *pGameObject = GetMap()->GetGameObject(guid);
|
||||
if( pGameObject )
|
||||
{
|
||||
pObject = (Object*)pGameObject;
|
||||
|
|
@ -11921,7 +11920,7 @@ void Player::SendPreparedQuest( uint64 guid )
|
|||
qe._Delay = 0;
|
||||
qe._Emote = 0;
|
||||
std::string title = "";
|
||||
Creature *pCreature = ObjectAccessor::GetCreature(*this, guid);
|
||||
Creature *pCreature = GetMap()->GetCreature(guid);
|
||||
if( pCreature )
|
||||
{
|
||||
uint32 textid = pCreature->GetNpcTextId();
|
||||
|
|
@ -11985,7 +11984,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
|
|||
QuestRelations* pObjectQR;
|
||||
QuestRelations* pObjectQIR;
|
||||
|
||||
Creature *pCreature = ObjectAccessor::GetCreature(*this, guid);
|
||||
Creature *pCreature = GetMap()->GetCreature(guid);
|
||||
if( pCreature )
|
||||
{
|
||||
pObject = (Object*)pCreature;
|
||||
|
|
@ -11994,7 +11993,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
|
|||
}
|
||||
else
|
||||
{
|
||||
GameObject *pGameObject = ObjectAccessor::GetGameObject(*this, guid);
|
||||
GameObject *pGameObject = GetMap()->GetGameObject(guid);
|
||||
if( pGameObject )
|
||||
{
|
||||
pObject = (Object*)pGameObject;
|
||||
|
|
|
|||
|
|
@ -611,7 +611,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
|
|||
|
||||
if(IS_CREATURE_GUID(*itr))
|
||||
{
|
||||
Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr);
|
||||
Creature *questgiver = GetPlayer()->GetMap()->GetCreature(*itr);
|
||||
if(!questgiver || questgiver->IsHostileTo(_player))
|
||||
continue;
|
||||
if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
||||
|
|
@ -626,7 +626,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv
|
|||
}
|
||||
else if(IS_GAMEOBJECT_GUID(*itr))
|
||||
{
|
||||
GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr);
|
||||
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
||||
if(!questgiver)
|
||||
continue;
|
||||
if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
||||
|
|
|
|||
|
|
@ -158,7 +158,7 @@ void SpellCastTargets::setCorpseTarget(Corpse* corpse)
|
|||
|
||||
void SpellCastTargets::Update(Unit* caster)
|
||||
{
|
||||
m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
|
||||
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
|
||||
m_unitTarget = m_unitTargetGUID ?
|
||||
( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
|
||||
NULL;
|
||||
|
|
@ -956,7 +956,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
|
|||
|
||||
void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
|
||||
{
|
||||
GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
|
||||
GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
|
||||
if (go)
|
||||
AddGOTarget(go, effIndex);
|
||||
}
|
||||
|
|
@ -1233,7 +1233,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
|
|||
if(!effectMask)
|
||||
return;
|
||||
|
||||
GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
|
||||
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
|
||||
if(!go)
|
||||
return;
|
||||
|
||||
|
|
@ -1784,7 +1784,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
|
|||
// Check original caster is GO - set its coordinates as dst cast
|
||||
WorldObject *caster = NULL;
|
||||
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
|
||||
caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
|
||||
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
|
||||
if (!caster)
|
||||
caster = m_caster;
|
||||
// Set dest for targets
|
||||
|
|
@ -2716,7 +2716,7 @@ void Spell::update(uint32 difftime)
|
|||
{
|
||||
GOTargetInfo* target = &*ihit;
|
||||
|
||||
GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
|
||||
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
|
||||
if(!go)
|
||||
continue;
|
||||
|
||||
|
|
@ -3266,7 +3266,7 @@ void Spell::SendChannelStart(uint32 duration)
|
|||
{
|
||||
if(itr->effectMask & (1<<0) )
|
||||
{
|
||||
target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
|
||||
target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -5414,7 +5414,7 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
|
|||
// Get GO cast coordinates if original caster -> GO
|
||||
WorldObject *caster = NULL;
|
||||
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
|
||||
caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
|
||||
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
|
||||
if (!caster)
|
||||
caster = m_caster;
|
||||
if(target!=m_caster && !target->IsWithinLOSInMap(caster))
|
||||
|
|
|
|||
|
|
@ -5432,7 +5432,7 @@ void Spell::EffectSummonTotem(uint32 i)
|
|||
uint64 guid = m_caster->m_TotemSlot[slot];
|
||||
if(guid != 0)
|
||||
{
|
||||
Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid);
|
||||
Creature *OldTotem = m_caster->GetMap()->GetCreature(guid);
|
||||
if(OldTotem && OldTotem->isTotem())
|
||||
((Totem*)OldTotem)->UnSummon();
|
||||
}
|
||||
|
|
@ -5632,7 +5632,7 @@ void Spell::EffectSummonObject(uint32 i)
|
|||
{
|
||||
GameObject* obj = NULL;
|
||||
if( m_caster )
|
||||
obj = ObjectAccessor::GetGameObject(*m_caster, guid);
|
||||
obj = m_caster->GetMap()->GetGameObject(guid);
|
||||
|
||||
if(obj) obj->Delete();
|
||||
m_caster->m_ObjectSlot[slot] = 0;
|
||||
|
|
@ -6114,7 +6114,7 @@ void Spell::EffectDestroyAllTotems(uint32 /*i*/)
|
|||
if(!m_caster->m_TotemSlot[slot])
|
||||
continue;
|
||||
|
||||
Creature* totem = ObjectAccessor::GetCreature(*m_caster,m_caster->m_TotemSlot[slot]);
|
||||
Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_TotemSlot[slot]);
|
||||
if(totem && totem->isTotem())
|
||||
{
|
||||
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
||||
|
|
|
|||
|
|
@ -230,7 +230,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
|
|||
if(_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid);
|
||||
GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
|
||||
|
||||
if(!obj)
|
||||
return;
|
||||
|
|
@ -254,7 +254,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
|
|||
if(_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
GameObject* go = ObjectAccessor::GetGameObject(*_player,guid);
|
||||
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
|
||||
if(!go)
|
||||
return;
|
||||
|
||||
|
|
@ -471,7 +471,7 @@ void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
|
|||
if(!_player->m_TotemSlot[slotId])
|
||||
return;
|
||||
|
||||
Creature* totem = ObjectAccessor::GetCreature(*_player,_player->m_TotemSlot[slotId]);
|
||||
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_TotemSlot[slotId]);
|
||||
if(totem && totem->isTotem())
|
||||
((Totem*)totem)->UnSummon();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode( WorldPacket & recv_data )
|
|||
void WorldSession::SendTaxiStatus( uint64 guid )
|
||||
{
|
||||
// cheating checks
|
||||
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
||||
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );
|
||||
|
|
|
|||
|
|
@ -3984,7 +3984,7 @@ void Unit::RemoveDynObject(uint32 spellid)
|
|||
return;
|
||||
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
||||
{
|
||||
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
|
||||
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
||||
if(!dynObj)
|
||||
{
|
||||
i = m_dynObjGUIDs.erase(i);
|
||||
|
|
@ -4003,7 +4003,7 @@ void Unit::RemoveAllDynObjects()
|
|||
{
|
||||
while(!m_dynObjGUIDs.empty())
|
||||
{
|
||||
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
|
||||
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
|
||||
if(dynObj)
|
||||
dynObj->Delete();
|
||||
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
|
||||
|
|
@ -4014,7 +4014,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
|
|||
{
|
||||
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
||||
{
|
||||
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
|
||||
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
||||
if(!dynObj)
|
||||
{
|
||||
i = m_dynObjGUIDs.erase(i);
|
||||
|
|
@ -4032,7 +4032,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
|
|||
{
|
||||
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
||||
{
|
||||
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
|
||||
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
||||
if(!dynObj)
|
||||
{
|
||||
i = m_dynObjGUIDs.erase(i);
|
||||
|
|
@ -7259,7 +7259,7 @@ bool Unit::isAttackingPlayer() const
|
|||
{
|
||||
if(m_TotemSlot[i])
|
||||
{
|
||||
Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
|
||||
Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
|
||||
if(totem && totem->isAttackingPlayer())
|
||||
return true;
|
||||
}
|
||||
|
|
@ -7417,7 +7417,7 @@ void Unit::UnsummonAllTotems()
|
|||
if(!m_TotemSlot[i])
|
||||
continue;
|
||||
|
||||
Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
|
||||
Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
|
||||
if (OldTotem && OldTotem->isTotem())
|
||||
((Totem*)OldTotem)->UnSummon();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7689"
|
||||
#define REVISION_NR "7690"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue