[0064] Fix some unintended custom literals.

This commit is contained in:
LordJZ 2012-08-04 15:59:33 +04:00 committed by Antz
parent aacb838e60
commit fdde26e77b
9 changed files with 38 additions and 38 deletions

View file

@ -2049,7 +2049,7 @@ void World::InitWeeklyQuestResetTime()
m_NextWeeklyQuestReset = m_NextWeeklyQuestReset < curTime ? nextWeekResetTime - WEEK : nextWeekResetTime;
if (!result)
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextWeeklyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextWeeklyQuestReset));
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextWeeklyQuestResetTime) VALUES ('" UI64FMTD "')", uint64(m_NextWeeklyQuestReset));
else
delete result;
}
@ -2080,7 +2080,7 @@ void World::InitDailyQuestResetTime()
m_NextDailyQuestReset = m_NextDailyQuestReset < curTime ? nextDayResetTime - DAY : nextDayResetTime;
if (!result)
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextDailyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextDailyQuestReset));
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextDailyQuestResetTime) VALUES ('" UI64FMTD "')", uint64(m_NextDailyQuestReset));
else
delete result;
}
@ -2128,7 +2128,7 @@ void World::SetMonthlyQuestResetTime(bool initialize)
m_NextMonthlyQuestReset = (initialize && m_NextMonthlyQuestReset < nextMonthResetTime) ? m_NextMonthlyQuestReset : nextMonthResetTime;
// Row must exist for this to work. Currently row is added by InitDailyQuestResetTime(), called before this function
CharacterDatabase.PExecute("UPDATE saved_variables SET NextMonthlyQuestResetTime = '"UI64FMTD"'", uint64(m_NextMonthlyQuestReset));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextMonthlyQuestResetTime = '" UI64FMTD "'", uint64(m_NextMonthlyQuestReset));
}
void World::ResetDailyQuests()
@ -2140,7 +2140,7 @@ void World::ResetDailyQuests()
itr->second->GetPlayer()->ResetDailyQuestStatus();
m_NextDailyQuestReset = time_t(m_NextDailyQuestReset + DAY);
CharacterDatabase.PExecute("UPDATE saved_variables SET NextDailyQuestResetTime = '"UI64FMTD"'", uint64(m_NextDailyQuestReset));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextDailyQuestResetTime = '" UI64FMTD "'", uint64(m_NextDailyQuestReset));
}
void World::ResetWeeklyQuests()
@ -2152,7 +2152,7 @@ void World::ResetWeeklyQuests()
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '" UI64FMTD "'", uint64(m_NextWeeklyQuestReset));
}
void World::ResetMonthlyQuests()