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[0064] Fix some unintended custom literals.
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parent
aacb838e60
commit
fdde26e77b
9 changed files with 38 additions and 38 deletions
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@ -2049,7 +2049,7 @@ void World::InitWeeklyQuestResetTime()
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m_NextWeeklyQuestReset = m_NextWeeklyQuestReset < curTime ? nextWeekResetTime - WEEK : nextWeekResetTime;
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if (!result)
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextWeeklyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextWeeklyQuestReset));
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextWeeklyQuestResetTime) VALUES ('" UI64FMTD "')", uint64(m_NextWeeklyQuestReset));
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else
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delete result;
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}
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@ -2080,7 +2080,7 @@ void World::InitDailyQuestResetTime()
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m_NextDailyQuestReset = m_NextDailyQuestReset < curTime ? nextDayResetTime - DAY : nextDayResetTime;
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if (!result)
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextDailyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextDailyQuestReset));
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextDailyQuestResetTime) VALUES ('" UI64FMTD "')", uint64(m_NextDailyQuestReset));
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else
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delete result;
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}
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@ -2128,7 +2128,7 @@ void World::SetMonthlyQuestResetTime(bool initialize)
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m_NextMonthlyQuestReset = (initialize && m_NextMonthlyQuestReset < nextMonthResetTime) ? m_NextMonthlyQuestReset : nextMonthResetTime;
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// Row must exist for this to work. Currently row is added by InitDailyQuestResetTime(), called before this function
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextMonthlyQuestResetTime = '"UI64FMTD"'", uint64(m_NextMonthlyQuestReset));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextMonthlyQuestResetTime = '" UI64FMTD "'", uint64(m_NextMonthlyQuestReset));
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}
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void World::ResetDailyQuests()
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@ -2140,7 +2140,7 @@ void World::ResetDailyQuests()
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itr->second->GetPlayer()->ResetDailyQuestStatus();
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m_NextDailyQuestReset = time_t(m_NextDailyQuestReset + DAY);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextDailyQuestResetTime = '"UI64FMTD"'", uint64(m_NextDailyQuestReset));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextDailyQuestResetTime = '" UI64FMTD "'", uint64(m_NextDailyQuestReset));
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}
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void World::ResetWeeklyQuests()
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@ -2152,7 +2152,7 @@ void World::ResetWeeklyQuests()
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itr->second->GetPlayer()->ResetWeeklyQuestStatus();
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m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '" UI64FMTD "'", uint64(m_NextWeeklyQuestReset));
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}
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void World::ResetMonthlyQuests()
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