Commit graph

21 commits

Author SHA1 Message Date
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
NoFantasy
21d63d491b [10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit)
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-11-19 01:56:52 +01:00
NoFantasy
6469c21c41 [9410] Correct a typo in enum name, CAST_INTERRUPT_PREVIOUS
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-19 02:13:46 +01:00
VladimirMangos
546ee35953 [9242] Fixed inconstence in one from recently added AI events name 2010-01-23 14:46:41 +03:00
VladimirMangos
36d90d6040 [9241] Implement AI/EventAI calls at summoned creature die/despawn
* New CreatureAI::SummonedCreatureJustDie called for owner at temporary summoned creature die.
* New EVENT_T_SUMMONED_JUST_DIE (25) for proccess CreatureAI::SummonedCreatureJustDie event
* New EVENT_T_SUMMONED_JUST_DESPAWN (26) for proccess CreatureAI::SummonedCreatureJustDespawn event
* Some code cleanups.
2010-01-23 14:41:38 +03:00
NoFantasy
0ed769c828 [9229] Add AI function SummonedMovementInform
Informing summoner of summoned when it reach a movement point (MovePoint)
2010-01-21 19:01:16 +01:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
NoFantasy
f4c6cf7337 [9062] Implement two helper-functions for casting spell in creatureAI.
Function will return a cast result, with fail reasons if spell can not be casted (can be used to take alternative action). Please note this is not a full list of cast fail errors/reasons, but will cover a few basic errors that may occur.
The virtual function CanCastSpell() may be adjusted for custom needs from script library if not the default is sufficient.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-12-25 13:05:38 +01:00
NoFantasy
050bff1a1d [9041] Move enum CastFlags from eventAI to creatureAI for access to all AI
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-12-20 23:48:51 +01:00
balrok
1665077dc4 [8547] implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/)
it will be called when the corpse of the scripted creature
get's removed,
it's possible to adjust the next respawn inside the script
2009-09-28 16:14:54 +02:00
freghar
cd17ada2e5 [8221] Removed trailing whitespaces
With excluded dep/ - as usual.

Signed-off-by: freghar <compmancz@gmail.com>
2009-07-20 17:53:14 +02:00
VladimirMangos
512c015dc2 [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
VladimirMangos
73db1cbe01 [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
VladimirMangos
78dd259c38 [7672] Move ReceiveEmote from script API to AI API.
This is also fix triggering ReceiveEmote for EventAI broken at it move to mangos sources.
2009-04-15 06:08:52 +04:00
VladimirMangos
d85e95295d [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
  Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
  Like non-dot damage, swing, negative spell landing, or fade fear/etc.
  And provided by default call AttackStart if no current target.

This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
2009-04-14 10:14:10 +04:00
VladimirMangos
69fb9736cc [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
Also send pointer to AI constructors ans mark constructors as explicit.

This changes allow move now some generic often used AI code to CreatureAI helper functions.
2009-04-14 06:52:16 +04:00
VladimirMangos
840d7d5e0a [7588] Remove redendent GO support and switch back to original suggested by Lightguard version with Unit only case 2009-03-30 02:07:43 +04:00
Lightguard
4717f68984 [7586] New caster AI::SpellHitTarget call at casted spell landing to target (player/creature/pet/go)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-30 00:44:35 +04:00
NoFantasy
16cb8a5eda [7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-16 19:14:44 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00