stfx
8ebcfae37c
[12074] Improve OS detection for windows crash reporting
2012-08-02 09:54:45 +02:00
antiroot
dfde2cdd28
[12073] ACE Remove sys/param.h includes
...
These are already included elsewhere if the platform supports it
2012-07-27 16:11:51 -05:00
antiroot
2c7ba84313
[12072] Apply ACE patches for FreeBSD
2012-07-27 10:44:59 -05:00
Schmoozerd
7dc0a86237
[12071] Improve recent commits. Thanks to Reamer and stfx for pointing
2012-07-22 15:50:21 +02:00
Schmoozerd
8c93370a19
[12070] Add some override correctness
2012-07-22 14:39:53 +02:00
Schmoozerd
835d1c7479
[12069] Cleanup comment style
2012-07-22 14:39:31 +02:00
bugeyedcreepy
5efb3867f5
[12068] Fix another engrish line and improve the lines output
2012-07-22 02:01:26 +02:00
Shyax
759d7f80db
[12067] Use world state enum for adding/ remove a state in bg and various cleanups
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Thanks to stfc for additional input
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-22 01:49:43 +02:00
stfx
3707b04330
[12066] Optimize some parts for ++C
2012-07-21 17:15:11 +02:00
Schmoozerd
84080ee5d3
[12065] Fix various warnings
2012-07-20 21:17:04 +02:00
Xfurry
5f4d61928f
[12064] Implement spell 56430
2012-07-20 18:14:53 +02:00
Schmoozerd
e32b9953a1
Cleanup Operator padding
2012-07-20 17:38:23 +02:00
Lillecarl
9141299127
[12063] Fix Typo in SpellTemplate storage checks
2012-07-19 23:04:33 +02:00
Schmoozerd
aeff8f9d1a
[12062] Cleanup MaNGOS sources
2012-07-19 22:05:00 +02:00
Xfurry
2a4b8f2cb0
[12061] Assert correct loading of GO_TYPE_CAPTURE_POINT
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This will assert controlled behaviour when loading a `gameobject_template` entry of type Capture Point with bad data
Patch improved by stfx
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-19 21:37:31 +02:00
Xfurry
5a0f668515
[12060] Implement GO_TYPE_CAPTURE_POINT support
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Patch also developed by stfx
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-19 21:32:04 +02:00
stfx
acffb0de4c
[12059] Add grid searcher for OPvP Capture Points
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Might be based on work of original OPvP authors
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-19 21:18:41 +02:00
Schmoozerd
6de10526cc
[12058] Remove more header includes
2012-07-19 04:15:13 +02:00
Schmoozerd
f24fa870c5
[12057] Add some static wrappers for Lookup access to SQLStorages
2012-07-19 01:14:02 +02:00
Velvet
4e117d1ee8
[12056] Fix a bug of [11825] that causes wrong offhand attack times for players.
...
Thx to fr1nge for reporting the bug.
Problem spotting and patch by vovk
Additional cleanup by fr1nge
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-18 14:58:11 +02:00
Schmoozerd
1c7e46a4a8
[12055] Add some defines for hard-coded field-indexes that need special convertion on SQL-Storage loading - Idea by Vladimir
2012-07-18 13:50:54 +02:00
stfx
754634fe42
[12054] Add grayard linking/ unlinking support
2012-07-18 01:32:23 +02:00
Xfurry
c9d98e8c96
[12053] Add target limitation for 65872
2012-07-16 22:16:14 +02:00
boxa
59961cffc7
[12052] Fixup commit 12043, My bad. Thx to Reamer for pointing
2012-07-16 22:10:50 +02:00
bugeyedcreepy
cecd262a59
[12051] Fix Engrish Typo
2012-07-16 22:10:49 +02:00
Schmoozerd
ce11b046e3
[12050] Interrupt possessed channeling when possessed dies
2012-07-16 22:10:48 +02:00
Schmoozerd
f946197259
[12049] Let PossessedSummons despawn on Channeled-Aura interrupt
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Maybe this mechanic should also be used for normal possessed mobs, but then their special handling must be removed
Also not entirely sure if this a great place for this code to be - but I didn't catch a better suiting one
2012-07-16 22:10:47 +02:00
GriffonHeart
161b18b760
[12048] Implement SummonPossessed
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Version slightly derived from GriffonHeart's version.
2012-07-16 22:08:18 +02:00
Schmoozerd
8b075e1037
[12047] Refactor Unit kills Creature case
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Add method Unit::JustKilledCreature to include code of killed creature case in Unit::DealDamage
2012-07-16 20:18:39 +02:00
Schmoozerd
d46098961a
[12046] Fix an error with debug output for MoveFall. Thx to stfx for pointing
2012-07-15 18:08:30 +02:00
mosst
213adc7ab0
[12045] Implemented Skadi spell Poison Spear
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Original patch by Azerus (?)
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-15 17:37:10 +02:00
codels
a3faf136bc
[12044] Add CONDITION_NOT (-3) to conditions system
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-15 16:56:16 +02:00
Nay
c8c6418d6e
[12043] When GM is invisible use a transparency visual aura
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Based on TC commit by DDuarte, ideas by Kretol and Aokromes
Add config setting GM.InvisibleAura to configure the to be used aura
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-15 16:35:27 +02:00
Schmoozerd
5060d55b05
[12042] Add summon amount exception for engineering pets
2012-07-15 14:00:17 +02:00
Schmoozerd
dc60abae90
[12041] Refactor Npc Summoning code
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* Do positions handling in one place for all npc summon spell types
* Handle a bunch of shared post-summoning processing also in a shared place
* Ensure that summon positions have proper z, thx to Reamer for this part
2012-07-15 13:59:55 +02:00
Schmoozerd
6b50ce1f1a
[12040] Add some comments to SummonProperty enums
2012-07-15 13:59:21 +02:00
kid 10
8d558ee200
[12039] Implement spells 66118 67630 68646 68647
2012-07-14 01:08:35 +02:00
kaelima
fd6c2e1751
[12038] Use bitmask for chat tag.
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Thanks to stfx for porting
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-13 22:39:19 +02:00
stfx
d563c6576d
[12037] Use enum for rest state
2012-07-13 22:39:06 +02:00
GS
6e8111261c
[12036] Fix Tauren Skin Tone Changeing at barbershop
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Patch taken from insider's repo.
Also rename DoSummon function to DoSummonPet function.
Signed-off-by: stfx <stfx@hotmail.de>
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-13 22:03:23 +02:00
Xfurry
7682400a1f
[12035] Implement spells 33923 and 38796
2012-07-13 14:08:26 +02:00
Xfurry
0cce85e46e
[12034] Implement a bunch of spells
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* Target Limitations for: 70450 70837 71445 71471 71837 71861
* DummyEffects for: 71445 71471, 71718, 72040, 71837, 71861, 72261
* ScriptEffect for: 71806
2012-07-13 00:43:42 +02:00
Reamer
c46fade9f0
[12033] Implement spell radius for 56438, target limitation for 56140
2012-07-12 22:30:11 +02:00
Schmoozerd
84527cfcc3
[12032] Fix a bug to not display usability for weapons correctly
2012-07-12 22:06:37 +02:00
Schmoozerd
208e9acbff
[12031] Change way location targeting is handled
2012-07-12 21:57:45 +02:00
Reamer
6b6b2379a3
[12030] Support Random Movement around a point
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* Remove unused MoveRandom function
* Add MotionMaster::MoveRandomAroundPoint function
* Toggle DB-command COMMAND_MOVEMENT to be able to move around current position or respawn position (depending on data_flags)
2012-07-12 19:15:14 +02:00
Xfurry
12fa17dba5
[12029] Implement spell 35865
2012-07-09 19:21:37 +02:00
Schmoozerd
065bcc6b5c
Revert "[12028] Implement spell 70842"
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Reason: This spell is implemented within SD2 for proper phase handling of the boss
This reverts commit bf940b370c11920fc395412bc059adc0431f92ca.
2012-07-05 21:15:15 +02:00
Azelen
99b14e9882
[12028] Implement spell 70842
2012-07-05 20:08:20 +02:00
Reamer
ea30899db4
[12027] Add some VMap LoS checking functions to Map scope
2012-07-05 19:37:35 +02:00