Commit graph

5375 commits

Author SHA1 Message Date
stfx
8ebcfae37c [12074] Improve OS detection for windows crash reporting 2012-08-02 09:54:45 +02:00
antiroot
dfde2cdd28 [12073] ACE Remove sys/param.h includes
These are already included elsewhere if the platform supports it
2012-07-27 16:11:51 -05:00
antiroot
2c7ba84313 [12072] Apply ACE patches for FreeBSD 2012-07-27 10:44:59 -05:00
Schmoozerd
7dc0a86237 [12071] Improve recent commits. Thanks to Reamer and stfx for pointing 2012-07-22 15:50:21 +02:00
Schmoozerd
8c93370a19 [12070] Add some override correctness 2012-07-22 14:39:53 +02:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
bugeyedcreepy
5efb3867f5 [12068] Fix another engrish line and improve the lines output 2012-07-22 02:01:26 +02:00
Shyax
759d7f80db [12067] Use world state enum for adding/ remove a state in bg and various cleanups
Thanks to stfc for additional input

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-22 01:49:43 +02:00
stfx
3707b04330 [12066] Optimize some parts for ++C 2012-07-21 17:15:11 +02:00
Schmoozerd
84080ee5d3 [12065] Fix various warnings 2012-07-20 21:17:04 +02:00
Xfurry
5f4d61928f [12064] Implement spell 56430 2012-07-20 18:14:53 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Lillecarl
9141299127 [12063] Fix Typo in SpellTemplate storage checks 2012-07-19 23:04:33 +02:00
Schmoozerd
aeff8f9d1a [12062] Cleanup MaNGOS sources 2012-07-19 22:05:00 +02:00
Xfurry
2a4b8f2cb0 [12061] Assert correct loading of GO_TYPE_CAPTURE_POINT
This will assert controlled behaviour when loading a `gameobject_template` entry of type Capture Point with bad data
Patch improved by stfx

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-19 21:37:31 +02:00
Xfurry
5a0f668515 [12060] Implement GO_TYPE_CAPTURE_POINT support
Patch also developed by stfx

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-19 21:32:04 +02:00
stfx
acffb0de4c [12059] Add grid searcher for OPvP Capture Points
Might be based on work of original OPvP authors

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-19 21:18:41 +02:00
Schmoozerd
6de10526cc [12058] Remove more header includes 2012-07-19 04:15:13 +02:00
Schmoozerd
f24fa870c5 [12057] Add some static wrappers for Lookup access to SQLStorages 2012-07-19 01:14:02 +02:00
Velvet
4e117d1ee8 [12056] Fix a bug of [11825] that causes wrong offhand attack times for players.
Thx to fr1nge for reporting the bug.
Problem spotting and patch by vovk
Additional cleanup by fr1nge

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-18 14:58:11 +02:00
Schmoozerd
1c7e46a4a8 [12055] Add some defines for hard-coded field-indexes that need special convertion on SQL-Storage loading - Idea by Vladimir 2012-07-18 13:50:54 +02:00
stfx
754634fe42 [12054] Add grayard linking/ unlinking support 2012-07-18 01:32:23 +02:00
Xfurry
c9d98e8c96 [12053] Add target limitation for 65872 2012-07-16 22:16:14 +02:00
boxa
59961cffc7 [12052] Fixup commit 12043, My bad. Thx to Reamer for pointing 2012-07-16 22:10:50 +02:00
bugeyedcreepy
cecd262a59 [12051] Fix Engrish Typo 2012-07-16 22:10:49 +02:00
Schmoozerd
ce11b046e3 [12050] Interrupt possessed channeling when possessed dies 2012-07-16 22:10:48 +02:00
Schmoozerd
f946197259 [12049] Let PossessedSummons despawn on Channeled-Aura interrupt
Maybe this mechanic should also be used for normal possessed mobs, but then their special handling must be removed
Also not entirely sure if this a great place for this code to be - but I didn't catch a better suiting one
2012-07-16 22:10:47 +02:00
GriffonHeart
161b18b760 [12048] Implement SummonPossessed
Version slightly derived from GriffonHeart's version.
2012-07-16 22:08:18 +02:00
Schmoozerd
8b075e1037 [12047] Refactor Unit kills Creature case
Add method Unit::JustKilledCreature to include code of killed creature case in Unit::DealDamage
2012-07-16 20:18:39 +02:00
Schmoozerd
d46098961a [12046] Fix an error with debug output for MoveFall. Thx to stfx for pointing 2012-07-15 18:08:30 +02:00
mosst
213adc7ab0 [12045] Implemented Skadi spell Poison Spear
Original patch by Azerus (?)

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-15 17:37:10 +02:00
codels
a3faf136bc [12044] Add CONDITION_NOT (-3) to conditions system
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-15 16:56:16 +02:00
Nay
c8c6418d6e [12043] When GM is invisible use a transparency visual aura
Based on TC commit by DDuarte, ideas by Kretol and Aokromes

Add config setting GM.InvisibleAura to configure the to be used aura

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-15 16:35:27 +02:00
Schmoozerd
5060d55b05 [12042] Add summon amount exception for engineering pets 2012-07-15 14:00:17 +02:00
Schmoozerd
dc60abae90 [12041] Refactor Npc Summoning code
* Do positions handling in one place for all npc summon spell types
* Handle a bunch of shared post-summoning processing also in a shared place
* Ensure that summon positions have proper z, thx to Reamer for this part
2012-07-15 13:59:55 +02:00
Schmoozerd
6b50ce1f1a [12040] Add some comments to SummonProperty enums 2012-07-15 13:59:21 +02:00
kid 10
8d558ee200 [12039] Implement spells 66118 67630 68646 68647 2012-07-14 01:08:35 +02:00
kaelima
fd6c2e1751 [12038] Use bitmask for chat tag.
Thanks to stfx for porting

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-13 22:39:19 +02:00
stfx
d563c6576d [12037] Use enum for rest state 2012-07-13 22:39:06 +02:00
GS
6e8111261c [12036] Fix Tauren Skin Tone Changeing at barbershop
Patch taken from insider's repo.
Also rename DoSummon function to DoSummonPet function.

Signed-off-by: stfx <stfx@hotmail.de>
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-13 22:03:23 +02:00
Xfurry
7682400a1f [12035] Implement spells 33923 and 38796 2012-07-13 14:08:26 +02:00
Xfurry
0cce85e46e [12034] Implement a bunch of spells
* Target Limitations for: 70450 70837 71445 71471 71837 71861
* DummyEffects for: 71445 71471, 71718, 72040, 71837, 71861, 72261
* ScriptEffect for: 71806
2012-07-13 00:43:42 +02:00
Reamer
c46fade9f0 [12033] Implement spell radius for 56438, target limitation for 56140 2012-07-12 22:30:11 +02:00
Schmoozerd
84527cfcc3 [12032] Fix a bug to not display usability for weapons correctly 2012-07-12 22:06:37 +02:00
Schmoozerd
208e9acbff [12031] Change way location targeting is handled 2012-07-12 21:57:45 +02:00
Reamer
6b6b2379a3 [12030] Support Random Movement around a point
* Remove unused MoveRandom function
* Add MotionMaster::MoveRandomAroundPoint function
* Toggle DB-command COMMAND_MOVEMENT to be able to move around current position or respawn position (depending on data_flags)
2012-07-12 19:15:14 +02:00
Xfurry
12fa17dba5 [12029] Implement spell 35865 2012-07-09 19:21:37 +02:00
Schmoozerd
065bcc6b5c Revert "[12028] Implement spell 70842"
Reason: This spell is implemented within SD2 for proper phase handling of the boss

This reverts commit bf940b370c11920fc395412bc059adc0431f92ca.
2012-07-05 21:15:15 +02:00
Azelen
99b14e9882 [12028] Implement spell 70842 2012-07-05 20:08:20 +02:00
Reamer
ea30899db4 [12027] Add some VMap LoS checking functions to Map scope 2012-07-05 19:37:35 +02:00