* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file.
This patch can cause crashes.
Signed-off-by: Triply <triply@getmangos.com>
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.
TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
Big thanks ApoC for help create table.
Fixed bonuses for stacked periodic
Warning need test all coefficients for correct bonus amount.
TODO:
use this table for absorb bonus calculation
use this table for melee spells AP bonuses
use chain multipler in final damage/heal amount
Signed-off-by: DiSlord <dislord@nomail.com>
This is just a simple check if target's gmlevel is lesser
than the caller's one. If it is, an error is returned.
Offline checks for some commands are included.
That in simple words means no further .goname to a gmlevel 3 player
from a gmlevel 2 or 1 account, so gmlevel 3 can work in peace.
Signed-off-by: freghar <compmancz@gmail.com>
Signed-off-by: killdozer <killdozer@mangos.ru>
Renumbering arena related mangos string to proper ranges and cleanup related code and DB data.
Set battleground/arena announcer disabled by default as extansion in server functionality.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Note: set option to 0 disable heroic characters creating.
Also non-player account not have now any limits (except 10 clinet limit) for heroic characters creating.
Many thanks also to:
Balrok@github.com for long time updating.
Triply@github.com for great work in rewriting process.
All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
Signed-off-by: dythzer <micke223@gmail.com>
Some implementations rewrited. And suggested option names changed.
Also now gm not allowed logout instant in case fight/duel to prevent unexpected death.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Cheating preventing at reconect for queued session and sending unexpected packets to server.
Removed unneeded after ACE related changes kicked sessions list.
Added the possibility to use custom process return values
instead of hardcoded 0 (shutdown) or 2 (restart) to allow using them
for various custom external features / better handling.
This can be used through 4 commands in ".server" family:
- shutdown
- restart
- idleshutdown
- idlerestart
Those have from now on 2 arguments, where the second (return value)
is optional:
.server <command> <time> [return_value]
If return_value is not specified, default value (0 or 2) is used.
Signed-off-by: freghar <compmancz@gmail.com>
Set restart exist code for SIGINT singnal case.
Some code simplifications for original patch.
Related code cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* loaded all distinct script names into one vector at server startup
* added custom loaders to convert the script names to indices
* converted all the script lookup functions to use the index instead of the name