Commit graph

746 commits

Author SHA1 Message Date
VladimirMangos
5d8bd14d38 [8135] Cast quest rewarded spells after mark spell as completed.
Some spell have spell_area requirement for cast (for later re-apply)
2009-07-06 16:13:51 +04:00
VladimirMangos
715470a898 [8126] Improvemets in player/pet/charter name checks.
* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
2009-07-05 20:30:33 +04:00
ApoC
2273f7abe0 [8123] Introduced new method Player::RemoveSpellCategoryCooldown(uint32,bool)
This method removes cooldown from all spells from given category
and optionaly sends update to player. By default update is not send.

Signed-off-by: ApoC <apoc@nymfe.net>
2009-07-05 17:36:02 +02:00
VladimirMangos
b4302d61e5 [8121] Cleanup and more safe code in Player::BuyItemFromVendor use.
* Move bag search by bag guid code to WorldSession::HandleBuyItemInSlotOpcode
* Really reject unexisted bag cases.
2009-07-05 17:45:45 +04:00
tomrus88
54cc2dcb53 Merge commit 'origin/master' into 320 2009-07-05 13:19:54 +04:00
tomrus88
5af8fb89d0 Fix 2009-07-05 13:19:37 +04:00
VladimirMangos
9798dbe5e2 [8116] Fixed low ranks relearn bug, correctly show tlanes at command spell learn.
* Bug showup as paladin talents reset. Thanks to ApoC for reseach problem.
* Now at .learn command use for learn some talent this talent must correctly show as learned in talent dialog.
2009-07-04 23:06:35 +04:00
m4cm4n
7c5f254012 [8113] Fixed setting mover for Posses/Charm auras and Vehicle enter/exit.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-07-04 12:51:15 +02:00
tomrus88
62327e7af0 Merge commit 'origin/master' into 320
Conflicts:
	sql/updates/8098_01_characters_character_action.sql
	sql/updates/8098_02_mangos_playercreateinfo_action.sql
	src/game/Player.cpp
	src/game/Player.h
	src/game/SpellEffects.cpp
	src/shared/revision_nr.h
2009-07-02 09:38:10 +04:00
tomrus88
41b400dac9 Fix 2009-07-02 09:21:43 +04:00
tomrus88
835a8da42a Added placeholders for new battlegrounds, some other stuff. 2009-07-02 09:21:43 +04:00
Ambal
2baccbebc3 [8103] More wide use IsInWorld checks and delayed at teleport operations.
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-02 09:18:43 +04:00
VladimirMangos
a8288b311e [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
2009-07-02 09:18:42 +04:00
VladimirMangos
c9fbd99579 [8098] Support uint32 spell ids in code.
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
2009-07-02 09:18:39 +04:00
VladimirMangos
8e05eb53d3 [8092] No, one more not safe place found.
Patch inspired bug report connected with alt.patch written by Machiavelli.
2009-07-02 09:18:35 +04:00
VladimirMangos
5a8640a69b [8091] Check bag size at item protos loading and item slots at invetory loading.
This is single not safe places in work with bag slots in current code.
2009-07-02 09:18:34 +04:00
duckman
d7a4665aaf [8085] Apply talent rate to all talents points.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-02 09:18:30 +04:00
VladimirMangos
a656bc36fa [8084] Correctly show spell icon disabled state at relogin for spells with cooldown delayed until expire. 2009-07-02 09:18:29 +04:00
VladimirMangos
fc5dde85c4 [8078] Fixed typos in character data loading after recently added new field.
* Really use race/class/gender fields instead `data` field values.
* Load extra flags (gm mode onm gm fly mode, gm invisibility and etc) from proper field.

NOTE: recommedned reset characters.extra_flags field to 0 for all characters.
It can be corrupted in time login/logout before this fix.
2009-07-02 09:18:25 +04:00
VladimirMangos
48caaaffcf [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-07-02 09:18:24 +04:00
nos4r2zod
93d3edfc15 [8074] Fixed typo in money save.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-02 09:17:28 +04:00
Ambal
9f938a9ed4 [8103] More wide use IsInWorld checks and delayed at teleport operations.
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-01 14:00:29 +04:00
VladimirMangos
9f41772828 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
2009-07-01 11:09:34 +04:00
VladimirMangos
1baec77845 [8098] Support uint32 spell ids in code.
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
2009-06-30 11:25:32 +04:00
VladimirMangos
f80f45e3c4 [8092] No, one more not safe place found.
Patch inspired bug report connected with alt.patch written by Machiavelli.
2009-06-29 13:35:23 +04:00
VladimirMangos
ac7a7417fe [8091] Check bag size at item protos loading and item slots at invetory loading.
This is single not safe places in work with bag slots in current code.
2009-06-29 12:49:34 +04:00
duckman
7bb9c42e9d [8085] Apply talent rate to all talents points.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-28 04:03:02 +04:00
VladimirMangos
2dec2ccbe4 [8084] Correctly show spell icon disabled state at relogin for spells with cooldown delayed until expire. 2009-06-28 02:11:57 +04:00
VladimirMangos
2719ae2efa [8078] Fixed typos in character data loading after recently added new field.
* Really use race/class/gender fields instead `data` field values.
* Load extra flags (gm mode onm gm fly mode, gm invisibility and etc) from proper field.

NOTE: recommedned reset characters.extra_flags field to 0 for all characters.
It can be corrupted in time login/logout before this fix.
2009-06-26 04:15:51 +04:00
VladimirMangos
21a6a26386 [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
tomrus88
02bcc56919 Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
tomrus88
7df6372458 Updated to client 3.2.0.10026, not tested. 2009-06-24 10:23:02 +04:00
nos4r2zod
aabde1030c [8074] Fixed typo in money save.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-24 03:43:12 +04:00
hunuza
8a32a19bad [8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.

The update will not work if your database contains characters with an old data field (not fitting to the actual client version).

It's recommended to backup your character database before applying this patch.

Signed-off-by: hunuza <hunuza@gmail.com>
2009-06-23 17:51:48 +02:00
hunuza
7448aaa37e [8060] Fix 56314 and ranks.
Signed-off-by: hunuza <hunuza@gmail.com>
2009-06-21 12:33:52 +02:00
XTZGZoReX
9b9fe55981 [8056] Move SMSG_CLEAR_COOLDOWN into function and use it. Other cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-21 03:07:54 +04:00
VladimirMangos
d56de2cd77 [8053] At character talents reset using chat command also reset talents for all character pets.
This applied to .reset talents and .reset all talents commands.
2009-06-21 00:29:46 +04:00
ApoC
7f3be4ae6a [8047] Little cleanup in C++ manner.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-06-20 01:48:39 +02:00
VladimirMangos
3e2b810376 [8041] Avoid send talent info many times at loading. Small cleanups. 2009-06-18 22:01:34 +04:00
Ambal
b76c4c2f3c [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-16 12:47:02 +04:00
VladimirMangos
309ac7ead0 [8023] Move guardian list at Unit level and unsummon guardians at owner-creature death/unload.
This expected to fix well known crash at intances unload with creature with summoned guardians.
Note: this "fix" special case but not original source of problem in general.
2009-06-15 23:46:13 +04:00
VladimirMangos
5254a498df [8016] Work at npc click table data use.
* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
  or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
2009-06-15 01:01:38 +04:00
VladimirMangos
08fe4933c5 [8015] More dislpay id selection fixes...
* Allow have only A2 or H2 display ids for less strincted DB field data.
* Check model data existance for all provided display ids atserver startup.
* Avoid explicit access to creature info display fields but use display selection functions.
* Rename GetTaxiMount to more clear for returned value GetTaxiMountDisplayId.
* Check display ids in `creature_model_info` at server load.
2009-06-14 21:57:56 +04:00
tomrus88
25140ea3cc [8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. 2009-06-14 19:24:56 +04:00
domingo
55e9e6b04a [8012] Fixed rage decay rate to 1 rage per second.
Signed-off-by: hunuza <hunuza@gmail.com>
2009-06-14 12:23:49 +02:00
tomrus88
55836df62f [8008] Fixed SMSG_RAID_INSTANCE_MESSAGE opcode. 2009-06-14 14:00:00 +04:00
Ambal
6a5b6f08e0 [8007] Do not create empty maps while sending packets.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-14 11:11:27 +04:00
VladimirMangos
fd1f47c88c [7997] Fixed crash at recursive call remove same spell. 2009-06-12 01:33:41 +04:00
nos4r2zod
31957a22d6 [7990] Trigering "on hit" combat spell only at related to current hit weapon.
Also check at loading that only weapon item templates have "on hit" spell triggers.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-11 01:29:33 +04:00
tomrus88
8a0f9f61f9 Fixed typos, merge errors. 2009-06-07 22:04:45 +04:00