* Move when possible checks from deep code to packer/DB read level.
* Check real existed guild bank tabs amount instead just max possible amount.
* Check guild bank loaded state for packets expected to be called only after
guild bank data loadin by another packet.
Thanks to elecyb and NetSky for original fix versions.
Specially for guild bank tab access rights (including currently open tab case!)
Send roster broadcast for all online guild memebers at any rank edit and guild bank tab buy.
First start of mangos will take more time then usually, because of guild_rank change. If you want to speed first start up, execute command:
UPDATE guild_rank SET rid = rid - 1;
Signed-off-by: Triply <triply@getmangos.com>
Added config options to set count of eventlog records stored in DB.
Attached SQL files will DROP existing and create new tables. Make sure you create backup (if you need old data).
Renamed few variables in Guild class.
Signed-off-by: Triply <triply@getmangos.com>
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
Signed-off-by: hunuza <hunuza@gmail.com>
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
Note: Using SetUInt32ValueInDB() is still not safe, because it's executed async.
Three possible solutions:
1) remove data field
2) get rid of SetUInt32ValueInDB() calls (probably not possible)
3) make SaveValuesArrayInDB() executed directly
Including fix _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.