Commit graph

32 commits

Author SHA1 Message Date
Ambal
2b69a914cf [8031] Move player update code to Map::Update.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-17 01:59:41 +04:00
tomrus88
8b5d67338f Applied coding style. 2009-06-07 21:38:12 +04:00
Ambal
2aff48cc5d [7810] Moved ZThread related code on ACE framework.
Remove ZThread source code from mangos.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-05-11 12:14:22 +04:00
VladimirMangos
fc0e1ecdf1 [7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
2009-04-20 19:08:13 +04:00
VladimirMangos
f4adf83cd7 [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
VladimirMangos
c33eff13f4 [7540] Move most reputation/force faction reaction code to new ReputationMgr. 2009-03-26 11:28:56 +03:00
VladimirMangos
df9caf58cd [7538] Hide some implementation details for reputation/forced faction reaction. 2009-03-25 21:28:04 +03:00
AlexDereka
8a5e4706bc [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
balrok
0babfec043 [7424] Codestyle: removed not needed \n in log output.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-09 14:20:10 +03:00
VladimirMangos
722395be75 [7413] Fixed finally problems with node names localization in BattleGroundAB messages.
Also fix build at some platforms.
2009-03-08 14:39:53 +03:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
balrok
f3ea479f6e removed duplicated includes
i used the following script
(i have no awk-skills :-/ i guess with awk it will look much better)
for i in `ls *.h`
do
    HEADER="#include \\\""`echo $i | sed 's/\./\\\\./'`"\\\"" #a grep-readable #include "file.h"
    # following should deletes the first occurence of a duplicated
    # (#include) line
    # if an include is more then once in this file this script
    # has to be run more often - i don't know a better solution
    grep -cH "$HEADER" *.[hcpp]* | grep -v :1$ | grep -v :0 | sed -r 's/:[0-9]*$//' | xargs sed -i '0,/#include "'$i'"/{//d;}'
done

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Restored build for x64: WorldSession expected to be fist include in WorldSession.cpp
2009-03-08 02:08:16 +03:00
VladimirMangos
03273a49da factionTemplate->faction can be 0, add appropriate checks to prevent crashes and unexpected work. 2009-03-03 17:13:11 +03:00
VladimirMangos
6786ed1610 [7224] Drop unused code. 2009-02-03 00:42:06 +03:00
VladimirMangos
aa24bd836e [7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
2009-01-31 06:11:50 +03:00
DiSlord
dc05b4cad8 Fixed crash in Get...Object call
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-28 21:30:31 +03:00
DiSlord
abaa111eaa [7159] Allow GO cast as need (use go coordinates for target select in some cases)
Fixed work all Huter traps target selection
More check in ObjectAccessor::Get Object
More generic work 22 TARGET_CASTER_COORDINATES target type

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-24 03:44:45 +03:00
VladimirMangos
0798b151cc Small vehicle related code cleanup. 2009-01-24 01:45:57 +03:00
Balrok
ce384c5278 [7123] Cleanup in using STD's containers erase method.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-01-20 20:07:44 +01:00
VladimirMangos
7bae367084 [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg.
Note: in case apply insignia bones still created as required for looting.
2009-01-06 14:49:36 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
397efd4fac Merge branch 'master' into 303
Conflicts:
	src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418 Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap() 2008-11-17 17:24:53 +01:00
VladimirMangos
2a3c3195b7 [6835] Check instanceid at search creature by guid. 2008-11-17 14:57:25 +03:00
tomrus88
52b0ab1f89 Merge branch 'master' into 303 2008-11-17 01:50:37 +03:00
hunuza
520fce4b27 Move PlayersNearGrid() to Map class. 2008-11-16 22:29:10 +01:00
tomrus88
768fa2d2de Merge branch 'master' into 303
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Pet.cpp
	src/game/Player.cpp
2008-11-15 15:35:52 +03:00
hunuza
0d1b8038f5 Move object update from ObjectAccessor to Map update. 2008-11-15 00:31:51 +01:00
tomrus88
871d5f8c99 Small progress with vehicles 2008-11-12 00:49:19 +03:00
tomrus88
204b61c220 Added empty vehicle class, vehicle*.dbc struct's 2008-11-11 00:05:00 +03:00
VladimirMangos
5222f49820 Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later) 2008-11-08 11:44:13 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00