Ambal
2b69a914cf
[8031] Move player update code to Map::Update.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-17 01:59:41 +04:00
tomrus88
8b5d67338f
Applied coding style.
2009-06-07 21:38:12 +04:00
Ambal
2aff48cc5d
[7810] Moved ZThread related code on ACE framework.
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Remove ZThread source code from mangos.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-05-11 12:14:22 +04:00
VladimirMangos
fc0e1ecdf1
[7690] Move GetCreature/GetGameobject to class Map.
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
2009-04-20 19:08:13 +04:00
VladimirMangos
f4adf83cd7
[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange.
2009-04-19 22:54:40 +04:00
VladimirMangos
c33eff13f4
[7540] Move most reputation/force faction reaction code to new ReputationMgr.
2009-03-26 11:28:56 +03:00
VladimirMangos
df9caf58cd
[7538] Hide some implementation details for reputation/forced faction reaction.
2009-03-25 21:28:04 +03:00
AlexDereka
8a5e4706bc
[7506] Remove dual ERROR in logs
2009-03-21 11:47:57 +03:00
balrok
0babfec043
[7424] Codestyle: removed not needed \n in log output.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-09 14:20:10 +03:00
VladimirMangos
722395be75
[7413] Fixed finally problems with node names localization in BattleGroundAB messages.
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Also fix build at some platforms.
2009-03-08 14:39:53 +03:00
balrok
54f2dbefa0
[7403] much more unneeded includes removed
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now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
balrok
f3ea479f6e
removed duplicated includes
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i used the following script
(i have no awk-skills :-/ i guess with awk it will look much better)
for i in `ls *.h`
do
HEADER="#include \\\""`echo $i | sed 's/\./\\\\./'`"\\\"" #a grep-readable #include "file.h"
# following should deletes the first occurence of a duplicated
# (#include) line
# if an include is more then once in this file this script
# has to be run more often - i don't know a better solution
grep -cH "$HEADER" *.[hcpp]* | grep -v :1$ | grep -v :0 | sed -r 's/:[0-9]*$//' | xargs sed -i '0,/#include "'$i'"/{//d;}'
done
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Restored build for x64: WorldSession expected to be fist include in WorldSession.cpp
2009-03-08 02:08:16 +03:00
VladimirMangos
03273a49da
factionTemplate->faction can be 0, add appropriate checks to prevent crashes and unexpected work.
2009-03-03 17:13:11 +03:00
VladimirMangos
6786ed1610
[7224] Drop unused code.
2009-02-03 00:42:06 +03:00
VladimirMangos
aa24bd836e
[7207] Phase system development continue for DB/in_game objects
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* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB
TODO: in game commands.
2009-01-31 06:11:50 +03:00
DiSlord
dc05b4cad8
Fixed crash in Get...Object call
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Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-28 21:30:31 +03:00
DiSlord
abaa111eaa
[7159] Allow GO cast as need (use go coordinates for target select in some cases)
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Fixed work all Huter traps target selection
More check in ObjectAccessor::Get Object
More generic work 22 TARGET_CASTER_COORDINATES target type
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-24 03:44:45 +03:00
VladimirMangos
0798b151cc
Small vehicle related code cleanup.
2009-01-24 01:45:57 +03:00
Balrok
ce384c5278
[7123] Cleanup in using STD's containers erase method.
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Signed-off-by: ApoC <apoc@nymfe.net>
2009-01-20 20:07:44 +01:00
VladimirMangos
7bae367084
[7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg.
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Note: in case apply insignia bones still created as required for looting.
2009-01-06 14:49:36 +03:00
arrai
c6f48843ad
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
tomrus88
397efd4fac
Merge branch 'master' into 303
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Conflicts:
src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418
Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap()
2008-11-17 17:24:53 +01:00
VladimirMangos
2a3c3195b7
[6835] Check instanceid at search creature by guid.
2008-11-17 14:57:25 +03:00
tomrus88
52b0ab1f89
Merge branch 'master' into 303
2008-11-17 01:50:37 +03:00
hunuza
520fce4b27
Move PlayersNearGrid() to Map class.
2008-11-16 22:29:10 +01:00
tomrus88
768fa2d2de
Merge branch 'master' into 303
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Conflicts:
src/game/CharacterHandler.cpp
src/game/Pet.cpp
src/game/Player.cpp
2008-11-15 15:35:52 +03:00
hunuza
0d1b8038f5
Move object update from ObjectAccessor to Map update.
2008-11-15 00:31:51 +01:00
tomrus88
871d5f8c99
Small progress with vehicles
2008-11-12 00:49:19 +03:00
tomrus88
204b61c220
Added empty vehicle class, vehicle*.dbc struct's
2008-11-11 00:05:00 +03:00
VladimirMangos
5222f49820
Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later)
2008-11-08 11:44:13 +03:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00