arrai
d1b5944000
Implemented achievement rewards
2008-11-21 20:10:28 +01:00
arrai
b9e695b727
Implemented ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
2008-11-19 19:56:49 +01:00
arrai
4f559eb7e6
Implemented ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
2008-11-19 19:56:48 +01:00
arrai
56c8d2549c
Implemented ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
2008-11-18 19:17:51 +01:00
arrai
e69e5d8336
Implemented ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
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Use correct locale in SMSG_RESURRECT_REQUEST
2008-11-16 18:51:17 +01:00
arrai
871f2e181c
Removed dynamic memory allocations in CriteriaCastSpellRequirements
2008-11-09 21:38:07 +01:00
arrai
73e595ef87
Implemented some spell achievements
2008-11-09 01:31:12 +01:00
arrai
eb0cfe7fec
Fixed ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING by using total fall distance instead of fall time. This distance might be used for a more accurate fall damage formula in a later version.
2008-11-08 16:29:44 +01:00
arrai
d7f8a60835
Implemented ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM and ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
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Fixed CMSG_CANCEL_CAST opcode
2008-11-07 16:21:30 +01:00
arrai
3d86187c4a
Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
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Added basic support for timed achievements
2008-11-04 00:54:29 +01:00
arrai
bea468bbc3
Implemented SMSG_SERVER_FIRST_ACHIEVEMENT
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Implemented removing entries from achievement tables at player deletion
2008-11-02 15:48:14 +01:00
arrai
f4c3430088
Implemented ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE and ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
2008-11-01 22:54:55 +01:00
arrai
be03894ec5
Implemented ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
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Fixed typo in my previous commit
2008-10-31 20:34:53 +01:00
arrai
4baf956853
Implemented ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST and ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
2008-10-31 19:48:36 +01:00
arrai
d885ba7fe1
Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
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Implemented faction specific achievements
2008-10-31 14:42:33 +01:00
arrai
0d6805ec94
Implemented ACHIEVEMENT_FLAG_REALM_FIRST_REACH
2008-10-31 12:53:35 +01:00
arrai
6b32fa7175
Added database support for achievement progress
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Implemented ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHIEVEMENT
2008-10-30 20:31:42 +01:00
arrai
2af3c01a23
Implemented achievement inspection
2008-10-29 21:49:03 +01:00
arrai
e92cc728c3
Reverted wrong commit d2785283e - the real source for not matching the flags was a mixed up index in DBCfmt.cpp
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Added database integrity check for creature_equip_template
Differ between stored and pending completed achievements
2008-10-29 17:58:56 +01:00
arrai
5364fc2847
Removed wrong assumed flag, use achievement points to differ between achievements and counters
2008-10-29 12:17:37 +01:00
arrai
1167c55bd9
Fixed several achievement related packets
2008-10-28 22:15:41 +01:00
arrai
deccb566ae
Further work on the achievement system
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Implemented ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Fixed SMSG_CRITERIA_UPDATE structure
Implemented parts of ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL - there are still some unknown additional conditions for this criteria type
Fixed sAchievementStore lookup errors caused by an invalid DBCfmt
2008-10-28 00:06:52 +01:00
arrai
5d2f3291c0
Added AchievementMgr
2008-10-27 13:43:44 +01:00