Commit graph

5 commits

Author SHA1 Message Date
Neo2003
4dd4576581 [10790] Moved vmap code from shared to game project
After this, realmd code does not contain anymore vmap code
Small cleanup in VC100 filter about vmap files

Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-11-28 18:43:14 +01:00
VladimirMangos
acdaac3587 [10370] Rename UnorderedMap.h -> UnorderedMapSet.h 2010-08-18 04:54:25 +04:00
Lynx3d
730b4deaaf [10272] Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly.
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances,
aswell as prevent creatures from falling inside larger solid object around the world.

Default height search is untouched, needs more research on how creature AI etc. will be affected.
2010-07-26 08:09:08 +02:00
Lynx3d
00751347e5 [10175] Fix incorrectly blocked line of sight in certain locations.
I really should know by now that floats are not infinitely precise...
2010-07-10 04:30:44 +02:00
Lynx3d
5e89098a61 [10165] New collission system (vmap) implementation
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added

New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)

Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
  needs more files, but reduces overall file size from ~1.9GB to ~550MB

Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
2010-07-08 23:17:26 +02:00