Field action_menu_id in gossip_menu_option table can be set to -1 where close gossip is expected, instead of sending a new menu.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Create enum for SpecialFlags (database flags and internally computed)
Added related functions for specialFlags and update code accordingly.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Added ObjectGuid version Aura::GetCasterGuid()
But for prevent big problen with backporting AuraHolder
to mangos-0.12 in most cases still used old uint64 version
Aura::GetCasterGUID.
Recommended use new version where possible in clean way
as done for some cases in commit already.
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.
In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
This version allows using id of some text from database instead of text itself, and will then simplify locales especially from script side.
Thanks to Vladimir who woke up to hundreds of questions and lines of weird test code, helping me out with all the stuff i didn't understand (which was about 75% of the changes done in here :P )
Signed-off-by: NoFantasy <nofantasy@nf.no>
Value can be -9 to 9. Value point to actual rewarded value in dbc store.
This id can then fully replace current use of RewRepValueN, as this field will most likely be reserved for custom reputation rewards (override RewRepValueId).
Old system/DB data will still work like normal, but be aware this may change in not too far away future.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Use dbc store as base for real xp rewarded and also display xp reward accordingly in related packets.
Note there are still some smaller things that may need smaller adjustments and tweaks, these are on the todo-list.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Also rename an existing field to RewHonorAddition.
Note: calculation of real reward must be corrected accordingly.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Values 0-8, used to display XP reward in client log.
Please note that calculation of quest XP has changed, and formula must be corrected accordingly.
Signed-off-by: NoFantasy <nofantasy@nf.no>
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.
Signed-off-by: NoFantasy <nofantasy@nf.no>
QuestLevel -1 is now to be used for dynamic quest level instead of older 0. DB support needed for update of quests.
Signed-off-by: NoFantasy <nofantasy@nf.no>