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900 lines
33 KiB
C++
900 lines
33 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "GossipDef.h"
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#include "QuestDef.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Formulas.h"
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GossipMenu::GossipMenu(WorldSession* session) : m_session(session)
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{
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m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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m_gMenuId = 0;
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}
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GossipMenu::~GossipMenu()
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{
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ClearMenu();
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}
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void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
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{
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MANGOS_ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
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GossipMenuItem gItem;
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gItem.m_gIcon = Icon;
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gItem.m_gMessage = Message;
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gItem.m_gCoded = Coded;
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gItem.m_gSender = dtSender;
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gItem.m_gOptionId = dtAction;
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gItem.m_gBoxMessage = BoxMessage;
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gItem.m_gBoxMoney = BoxMoney;
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m_gItems.push_back(gItem);
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}
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void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script)
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{
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GossipMenuItemData pItemData;
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pItemData.m_gAction_menu = action_menu;
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pItemData.m_gAction_poi = action_poi;
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pItemData.m_gAction_script = action_script;
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m_gItemsData.push_back(pItemData);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
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{
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AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
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{
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AddMenuItem(Icon, std::string(Message ? Message : ""), Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
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{
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AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, int32 itemText, uint32 dtSender, uint32 dtAction, int32 boxText, uint32 BoxMoney, bool Coded)
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{
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uint32 loc_idx = m_session->GetSessionDbLocaleIndex();
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char const* item_text = itemText ? sObjectMgr.GetMangosString(itemText, loc_idx) : "";
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char const* box_text = boxText ? sObjectMgr.GetMangosString(boxText, loc_idx) : "";
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AddMenuItem(Icon, std::string(item_text), dtSender, dtAction, std::string(box_text), BoxMoney, Coded);
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}
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uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
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{
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if ( ItemId >= m_gItems.size() )
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return 0;
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return m_gItems[ ItemId ].m_gSender;
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}
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uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
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{
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if ( ItemId >= m_gItems.size() )
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return 0;
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return m_gItems[ ItemId ].m_gOptionId;
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}
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bool GossipMenu::MenuItemCoded( unsigned int ItemId )
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{
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if ( ItemId >= m_gItems.size() )
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return 0;
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return m_gItems[ ItemId ].m_gCoded;
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}
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void GossipMenu::ClearMenu()
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{
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m_gItems.clear();
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m_gItemsData.clear();
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m_gMenuId = 0;
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}
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PlayerMenu::PlayerMenu(WorldSession *session) : mGossipMenu(session)
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{
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}
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PlayerMenu::~PlayerMenu()
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{
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ClearMenus();
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}
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void PlayerMenu::ClearMenus()
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{
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mGossipMenu.ClearMenu();
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mQuestMenu.ClearMenu();
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}
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uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
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{
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return mGossipMenu.MenuItemSender( Selection );
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}
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uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
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{
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return mGossipMenu.MenuItemAction( Selection );
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}
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bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
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{
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return mGossipMenu.MenuItemCoded( Selection );
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}
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void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
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{
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WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
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data << uint64(objectGUID);
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data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
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data << uint32(TitleTextId);
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data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20
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for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
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{
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GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
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data << uint32( iI );
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data << uint8( gItem.m_gIcon );
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data << uint8( gItem.m_gCoded ); // makes pop up box password
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data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
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data << gItem.m_gMessage; // text for gossip item, max 0x800
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data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800
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}
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data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
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for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
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{
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QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
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uint32 questID = qItem.m_qId;
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);
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data << uint32(questID);
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data << uint32(qItem.m_qIcon);
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data << int32(pQuest->GetQuestLevel());
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data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string Title = pQuest->GetTitle();
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int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
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if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
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Title = ql->Title[loc_idx];
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data << Title; // max 0x200
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}
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GetMenuSession()->SendPacket( &data );
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//DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
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}
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void PlayerMenu::CloseGossip()
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{
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WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
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GetMenuSession()->SendPacket( &data );
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//DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
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}
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// Outdated
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void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
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{
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WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
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data << uint32(Flags);
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data << float(X);
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data << float(Y);
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data << uint32(Icon);
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data << uint32(Data);
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data << locName;
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GetMenuSession()->SendPacket( &data );
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//DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendPointOfInterest( uint32 poi_id )
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{
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PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
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if(!poi)
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{
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sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.",poi_id);
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return;
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}
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std::string icon_name = poi->icon_name;
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int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id))
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if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
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icon_name = pl->IconName[loc_idx];
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WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
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data << uint32(poi->flags);
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data << float(poi->x);
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data << float(poi->y);
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data << uint32(poi->icon);
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data << uint32(poi->data);
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data << icon_name;
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GetMenuSession()->SendPacket( &data );
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//DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendTalking( uint32 textID )
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{
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GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
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data << textID; // can be < 0
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if (!pGossip)
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{
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for(uint32 i = 0; i < 8; ++i)
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{
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data << float(0);
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data << "Greetings $N";
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data << "Greetings $N";
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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}
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else
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{
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std::string Text_0[8], Text_1[8];
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for (int i = 0; i < 8; ++i)
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{
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Text_0[i] = pGossip->Options[i].Text_0;
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Text_1[i] = pGossip->Options[i].Text_1;
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}
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int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID))
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{
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for (int i = 0; i < 8; ++i)
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{
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if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty())
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Text_0[i] = nl->Text_0[i][loc_idx];
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if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty())
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Text_1[i] = nl->Text_1[i][loc_idx];
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}
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}
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}
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for (int i = 0; i < 8; ++i)
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{
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data << pGossip->Options[i].Probability;
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if ( Text_0[i].empty() )
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data << Text_1[i];
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else
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data << Text_0[i];
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if ( Text_1[i].empty() )
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data << Text_0[i];
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else
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data << Text_1[i];
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data << pGossip->Options[i].Language;
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for(int j = 0; j < 3; ++j)
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{
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data << pGossip->Options[i].Emotes[j]._Delay;
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data << pGossip->Options[i].Emotes[j]._Emote;
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}
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}
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}
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GetMenuSession()->SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
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}
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void PlayerMenu::SendTalking( char const * title, char const * text )
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{
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
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data << uint32(0);
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for(uint32 i = 0; i < 8; ++i)
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{
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data << float(0);
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data << title;
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data << text;
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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GetMenuSession()->SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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QuestMenu::QuestMenu()
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{
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m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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}
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QuestMenu::~QuestMenu()
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{
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ClearMenu();
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}
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void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
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{
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Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId);
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if (!qinfo)
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return;
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MANGOS_ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
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QuestMenuItem qItem;
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qItem.m_qId = QuestId;
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qItem.m_qIcon = Icon;
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m_qItems.push_back(qItem);
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}
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bool QuestMenu::HasItem( uint32 questid )
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{
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for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
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if(i->m_qId == questid)
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return true;
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return false;
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}
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void QuestMenu::ClearMenu()
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{
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m_qItems.clear();
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}
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void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID)
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{
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WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
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data << ObjectGuid(npcGUID);
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data << Title;
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data << uint32(eEmote._Delay ); // player emote
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data << uint32(eEmote._Emote ); // NPC emote
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size_t count_pos = data.wpos();
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data << uint8 ( mQuestMenu.MenuItemCount() );
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uint32 count = 0;
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for (; count < mQuestMenu.MenuItemCount(); ++count )
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{
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QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
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uint32 questID = qmi.m_qId;
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if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID))
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{
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std::string title = pQuest->GetTitle();
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int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
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{
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if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
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title = ql->Title[loc_idx];
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}
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}
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data << uint32(questID);
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data << uint32(qmi.m_qIcon);
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data << int32(pQuest->GetQuestLevel());
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data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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data << title;
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}
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}
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data.put<uint8>(count_pos, count);
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GetMenuSession()->SendPacket( &data );
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DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str());
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}
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void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, ObjectGuid npcGUID )
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{
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WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
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data << npcGUID;
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data << uint8(questStatus);
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GetMenuSession()->SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_QUESTGIVER_STATUS for %s", npcGUID.GetString().c_str());
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}
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, ObjectGuid npcGUID, bool ActivateAccept)
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{
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std::string Title = pQuest->GetTitle();
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std::string Details = pQuest->GetDetails();
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std::string Objectives = pQuest->GetObjectives();
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int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
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{
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if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
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Title = ql->Title[loc_idx];
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if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
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Details = ql->Details[loc_idx];
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if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
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Objectives = ql->Objectives[loc_idx];
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}
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}
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WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
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data << ObjectGuid(npcGUID);
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data << uint64(0); // wotlk, something todo with quest sharing?
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data << uint32(pQuest->GetQuestId());
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data << Title;
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data << Details;
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data << Objectives;
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data << uint8(ActivateAccept ? 1 : 0); // auto finish
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data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetSuggestedPlayers());
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data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
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if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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data << uint32(0); // Rewarded chosen items hidden
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data << uint32(0); // Rewarded items hidden
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data << uint32(0); // Rewarded money hidden
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data << uint32(0); // Rewarded XP hidden
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}
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else
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{
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ItemPrototype const* IProto;
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (!pQuest->RewChoiceItemId[i])
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continue;
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data << uint32(pQuest->RewChoiceItemId[i]);
|
|
data << uint32(pQuest->RewChoiceItemCount[i]);
|
|
|
|
IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
|
|
|
|
if (IProto)
|
|
data << uint32(IProto->DisplayInfoID);
|
|
else
|
|
data << uint32(0x00);
|
|
}
|
|
|
|
data << uint32(pQuest->GetRewItemsCount());
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
|
{
|
|
if (!pQuest->RewItemId[i])
|
|
continue;
|
|
|
|
data << uint32(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemCount[i]);
|
|
|
|
IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
|
|
|
|
if (IProto)
|
|
data << uint32(IProto->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
// send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
|
|
if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
|
|
data << uint32(pQuest->GetRewMoneyMaxLevel());
|
|
else
|
|
data << uint32(pQuest->GetRewOrReqMoney());
|
|
|
|
data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));
|
|
}
|
|
|
|
// TODO: fixme. rewarded honor points
|
|
data << uint32(pQuest->GetRewHonorAddition());
|
|
data << float(pQuest->GetRewHonorMultiplier()); // new 3.3.0
|
|
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
|
|
data << uint32(pQuest->GetRewSpellCast()); // casted spell
|
|
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
data << uint32(0); // bonus arena points
|
|
data << uint32(0); // rep reward show mask?
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(pQuest->RewRepFaction[i]);
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
|
|
data << int32(pQuest->RewRepValueId[i]);
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
|
|
data << int32(0);
|
|
//data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
|
|
|
|
data << uint32(QUEST_EMOTE_COUNT);
|
|
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
data << uint32(pQuest->DetailsEmote[i]);
|
|
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
|
|
}
|
|
|
|
GetMenuSession()->SendPacket( &data );
|
|
|
|
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
|
|
}
|
|
|
|
// send only static data in this packet!
|
|
void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
|
|
{
|
|
std::string Title, Details, Objectives, EndText, CompletedText;
|
|
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
|
|
Title = pQuest->GetTitle();
|
|
Details = pQuest->GetDetails();
|
|
Objectives = pQuest->GetObjectives();
|
|
EndText = pQuest->GetEndText();
|
|
CompletedText = pQuest->GetCompletedText();
|
|
|
|
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
ObjectiveText[i] = pQuest->ObjectiveText[i];
|
|
|
|
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
|
|
{
|
|
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
|
|
Title = ql->Title[loc_idx];
|
|
if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
|
|
Details = ql->Details[loc_idx];
|
|
if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
|
|
Objectives = ql->Objectives[loc_idx];
|
|
if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty())
|
|
EndText = ql->EndText[loc_idx];
|
|
if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
|
|
CompletedText = ql->CompletedText[loc_idx];
|
|
|
|
for (int i = 0;i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
|
|
ObjectiveText[i] = ql->ObjectiveText[i][loc_idx];
|
|
}
|
|
}
|
|
|
|
WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
|
|
|
|
data << uint32(pQuest->GetQuestId()); // quest id
|
|
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
|
|
data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client)
|
|
data << uint32(pQuest->GetMinLevel()); // min required level to obtain (added for 3.3). Assumed allowed (database) range is -1 to 255 (still using uint32, since negative value would not be of any known use for client)
|
|
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
|
|
|
|
data << uint32(pQuest->GetType()); // quest type
|
|
data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
|
|
|
|
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
|
|
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
|
|
|
|
data << uint32(0); // RequiredOpositeRepFaction
|
|
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
|
|
|
|
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
|
|
data << uint32(pQuest->GetRewXPId()); // column index in QuestXP.dbc (row based on quest level)
|
|
|
|
if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
data << uint32(0); // Hide money rewarded
|
|
else
|
|
data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
|
|
|
|
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
|
|
data << uint32(pQuest->GetRewSpellCast()); // casted spell
|
|
|
|
// rewarded honor points
|
|
data << uint32(pQuest->GetRewHonorAddition());
|
|
data << float(pQuest->GetRewHonorMultiplier()); // new reward honor (multiplied by ~62 at client side)
|
|
|
|
data << uint32(pQuest->GetSrcItemId()); // source item id
|
|
data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
|
|
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
|
|
data << uint32(pQuest->GetPlayersSlain()); // players slain
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
data << uint32(0); // bonus arena points
|
|
data << uint32(0); // rew rep show mask?
|
|
|
|
int iI;
|
|
|
|
if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
{
|
|
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
|
|
data << uint32(0) << uint32(0);
|
|
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
|
|
data << uint32(0) << uint32(0);
|
|
}
|
|
else
|
|
{
|
|
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
|
|
{
|
|
data << uint32(pQuest->RewItemId[iI]);
|
|
data << uint32(pQuest->RewItemCount[iI]);
|
|
}
|
|
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
|
|
{
|
|
data << uint32(pQuest->RewChoiceItemId[iI]);
|
|
data << uint32(pQuest->RewChoiceItemCount[iI]);
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(pQuest->RewRepFaction[i]);
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
|
|
data << int32(pQuest->RewRepValueId[i]);
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
|
|
data << int32(0);
|
|
//data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
|
|
|
|
data << pQuest->GetPointMapId();
|
|
data << pQuest->GetPointX();
|
|
data << pQuest->GetPointY();
|
|
data << pQuest->GetPointOpt();
|
|
|
|
data << Title;
|
|
data << Objectives;
|
|
data << Details;
|
|
data << EndText;
|
|
data << CompletedText; // display in quest objectives window once all objectives are completed
|
|
|
|
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
|
|
{
|
|
if (pQuest->ReqCreatureOrGOId[iI] < 0)
|
|
{
|
|
// client expected gameobject template id in form (id|0x80000000)
|
|
data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(pQuest->ReqCreatureOrGOId[iI]);
|
|
}
|
|
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
|
|
data << uint32(pQuest->ReqSourceId[iI]);
|
|
data << uint32(0); // req source count?
|
|
}
|
|
|
|
for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
|
|
{
|
|
data << uint32(pQuest->ReqItemId[iI]);
|
|
data << uint32(pQuest->ReqItemCount[iI]);
|
|
}
|
|
|
|
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
|
|
data << ObjectiveText[iI];
|
|
|
|
GetMenuSession()->SendPacket( &data );
|
|
DEBUG_LOG( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext)
|
|
{
|
|
std::string Title = pQuest->GetTitle();
|
|
std::string OfferRewardText = pQuest->GetOfferRewardText();
|
|
|
|
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
|
|
{
|
|
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
|
|
Title = ql->Title[loc_idx];
|
|
if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
|
|
OfferRewardText = ql->OfferRewardText[loc_idx];
|
|
}
|
|
}
|
|
|
|
WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
|
|
|
|
data << ObjectGuid(npcGUID);
|
|
data << uint32(pQuest->GetQuestId());
|
|
data << Title;
|
|
data << OfferRewardText;
|
|
|
|
data << uint8(EnableNext ? 1 : 0); // Auto Finish
|
|
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
uint32 EmoteCount = 0;
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
if(pQuest->OfferRewardEmote[i] <= 0)
|
|
break;
|
|
++EmoteCount;
|
|
}
|
|
|
|
data << EmoteCount; // Emote Count
|
|
for (uint32 i = 0; i < EmoteCount; ++i)
|
|
{
|
|
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
|
|
data << uint32(pQuest->OfferRewardEmote[i]);
|
|
}
|
|
|
|
ItemPrototype const *pItem;
|
|
|
|
data << uint32(pQuest->GetRewChoiceItemsCount());
|
|
for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
|
|
{
|
|
pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );
|
|
|
|
data << uint32(pQuest->RewChoiceItemId[i]);
|
|
data << uint32(pQuest->RewChoiceItemCount[i]);
|
|
|
|
if ( pItem )
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(pQuest->GetRewItemsCount());
|
|
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
|
|
{
|
|
pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemCount[i]);
|
|
|
|
if ( pItem )
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
// send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
|
|
if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
|
|
data << uint32(pQuest->GetRewMoneyMaxLevel());
|
|
else
|
|
data << uint32(pQuest->GetRewOrReqMoney());
|
|
|
|
// xp
|
|
data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));
|
|
|
|
// TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
|
|
data << uint32(10*MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));
|
|
data << float(pQuest->GetRewHonorMultiplier());
|
|
|
|
data << uint32(0x08); // unused by client?
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
|
|
data << uint32(pQuest->GetRewSpellCast()); // casted spell
|
|
data << uint32(pQuest->GetCharTitleId()); // character title
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
data << uint32(0); // bonus arena points
|
|
data << uint32(0); // rew rep show mask?
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(pQuest->RewRepFaction[i]);
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
|
|
data << int32(pQuest->RewRepValueId[i]);
|
|
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window
|
|
data << int32(0);
|
|
//data << int32(pQuest->RewRepValue[i]);
|
|
|
|
GetMenuSession()->SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel)
|
|
{
|
|
// We can always call to RequestItems, but this packet only goes out if there are actually
|
|
// items. Otherwise, we'll skip straight to the OfferReward
|
|
|
|
std::string Title = pQuest->GetTitle();
|
|
std::string RequestItemsText = pQuest->GetRequestItemsText();
|
|
|
|
int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
|
|
{
|
|
if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
|
|
Title = ql->Title[loc_idx];
|
|
if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty())
|
|
RequestItemsText = ql->RequestItemsText[loc_idx];
|
|
}
|
|
}
|
|
|
|
if (!pQuest->GetReqItemsCount() && Completable)
|
|
{
|
|
SendQuestGiverOfferReward(pQuest, npcGUID, true);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
|
|
data << ObjectGuid(npcGUID);
|
|
data << uint32(pQuest->GetQuestId());
|
|
data << Title;
|
|
data << RequestItemsText;
|
|
|
|
data << uint32(0x00); // emote delay
|
|
|
|
if(Completable)
|
|
data << pQuest->GetCompleteEmote(); // emote id
|
|
else
|
|
data << pQuest->GetIncompleteEmote();
|
|
|
|
// Close Window after cancel
|
|
if (CloseOnCancel)
|
|
data << uint32(0x01); // auto finish
|
|
else
|
|
data << uint32(0x00);
|
|
|
|
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
// Required Money
|
|
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
|
|
|
|
data << uint32( pQuest->GetReqItemsCount() );
|
|
ItemPrototype const *pItem;
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if ( !pQuest->ReqItemId[i] )
|
|
continue;
|
|
pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
|
|
data << uint32(pQuest->ReqItemId[i]);
|
|
data << uint32(pQuest->ReqItemCount[i]);
|
|
|
|
if ( pItem )
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
if ( !Completable ) // Completable = flags1 && flags2 && flags3 && flags4
|
|
data << uint32(0x00); // flags1
|
|
else
|
|
data << uint32(0x03);
|
|
|
|
data << uint32(0x04); // flags2
|
|
data << uint32(0x08); // flags3
|
|
data << uint32(0x10); // flags4
|
|
|
|
GetMenuSession()->SendPacket( &data );
|
|
DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
|
|
}
|