Commit graph

3893 commits

Author SHA1 Message Date
VladimirMangos
635be8f687 3.3.5 have minimum deposit = 1 silver 2010-06-28 21:19:11 +04:00
VladimirMangos
dcc7eed106 Merge remote branch 'origin/master' into 335 2010-06-28 21:15:58 +04:00
VladimirMangos
969986a596 [10117] New config option set min size of auction deposit fee. 2010-06-28 21:14:44 +04:00
VladimirMangos
ce553c9997 Merge remote branch 'origin/master' into 335 2010-06-28 16:58:45 +04:00
NoFantasy
b8540cf04d [10116] Remove some wrongly initialized fields for dynamic object.
This will correct visual appearance of spells like for example id 26573.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-28 12:55:39 +02:00
NoFantasy
1713caae17 [10115] Add function to update model_info at changes to scale or model.
* At every change to model or scale, the related data (bounding_radius/combat_reach) is now updated accordingly (note that player combat_reach are not changed like creature).
* UpdateModelData is called from within SetDisplayId while changes to scale has explicit call to UpdateModelData after new scale is set (mostly for aura scale)
* The updated values are calculated by (scale*bounding_radius)/(scale*combat_reach)
* Database values for bounding_radius/combat_reach are expected to be relative to scale like 1.0

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-28 12:10:56 +02:00
VladimirMangos
67a7892075 [10114] Store associated InstanceSave for dungeon map in Map object 2010-06-27 21:11:26 +04:00
VladimirMangos
6f4481a591 [10113] Some cleanups in Instance loading code.
* Remove reduncent chekc and args for MapInstanced::CreateInstance(const uint32 mapId, Player * player)
* Rename for avoid name duplication raw InstanceMap creating to MapInstanced::CreateInstanceMap
* Move lookup code of player/group bounde instance save to Player::GetBoundInstanceSaveForSelfOrGroup
2010-06-27 19:50:52 +04:00
NoFantasy
3eb2d2910e [10112] Rename GetObjectSize function to GetObjectBoundingRadius
To reflect better what the function should actually return and also to clarify when used in misc calculations.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-27 14:14:23 +02:00
NoFantasy
0757b43929 [10111] Move code for initialize player model data and scale to same function, InitDisplayIds
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-27 13:13:12 +02:00
NoFantasy
2375a1cb71 [10110] Add function Get/SetObjectScale and update code where scale is set.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-27 12:39:29 +02:00
NoFantasy
bb3b0bd598 [10109] Add and use actual bounding_radius/combat_reach per model for characters.
Data are stored in same table as for creature (like dbc models data), and provides the default values for playable races.
Currently the bounding and reach are applied only at creation and load. Note that these values are modified by scale. For player case, scale is always 1.0 as default.

For later, auras and spell effects that change scale and/or modelid must in addition make sure bounding_radius are updated accordingly to the new scale and/or model (combat_reach does not seem to be affected by such changes, and is always 1.5 for players).

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-27 01:31:51 +02:00
schmoozerd
4e1c8a2ad6 [10107] Pool/event info in .npc info and .gobject target commands
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-26 18:56:22 +04:00
VladimirMangos
a504b4d200 [10106] More modes for .go commands
* Now '.go' command can be used with creature_entry/gameobject_entry shift links (output of .lookup creature/object commands)
* Now '.go object' command sipport id-mode and name part mode similar .go creature case: .go object id #gameobject_id or .go object $namepart.
* HandleGoHelper use in more commands also.
2010-06-26 17:26:00 +04:00
VladimirMangos
e203a235ba [10105] Condition CONDITION_ZONEID (4) extanded way work.
* Condition CONDITION_ZONEID renamed CONDITION_AREAID and now work also with subzone area ids
* Second arg of condition cna be 0 or 1 now in in case 1 check "not in area" case
* Also all condition related error output include condition id.
2010-06-25 14:51:57 +04:00
arrai
11372496e5 [10104] Cleaned up WorldObject::HasInArc 2010-06-24 16:33:52 +02:00
VladimirMangos
593f1e81b9 [10103] More cleanups in InstanceSave
* Use single function for erase element from save list.
* Make lock bool checks class local (it need be replaced by normal lock object in future)
* Remove redundent now friend class declarations.
2010-06-24 09:10:57 +04:00
Grinder
f244e68c59 [10102] Rename loginDatabase for consistence with other global db object names
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-24 02:55:26 +04:00
VladimirMangos
b8246b1dbb [10100] Fixed some cases assign low guid to full guid update field. 2010-06-23 10:51:38 +04:00
VladimirMangos
1780113912 [10099] Prevent retunr mails to not existed characters.
Thanks to laviniu for find bug.
2010-06-23 10:29:47 +04:00
VladimirMangos
2f3c518935 [10096] Allow negative X coordinate in .go command 2010-06-22 14:13:59 +04:00
Caskast
c2ae24c16c [10095] Fixed typo in function name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-22 13:17:01 +04:00
VladimirMangos
e88a718c5d [10094] Extract instance reset scheduler from InstanceSaveMgr
Reset scheduler code not need explicit access to instance saves,
and no reson mix it with instance save managment code in single class
2010-06-22 04:40:33 +04:00
VladimirMangos
79f70e9a81 [10093] Sort functions and cleanup InstanceSave delete code. 2010-06-22 03:31:21 +04:00
PSZ
a0fff5b8e7 [10092] Correct 3 more auras to check AURA_REMOVE_BY_EXPIRE mode after change in 10030
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-21 23:28:24 +02:00
tomrus88
d92e9029da Should work with live 3.3.5 client. 2010-06-21 13:52:49 +04:00
tomrus88
af0402789e Merge remote branch 'origin/master' into 335 2010-06-21 13:52:09 +04:00
VladimirMangos
8e6410d639 [10089] Change in event system work with pool system.
* `game_event_pool` dropped and related in momory data generated
  based by another pool tables content.

* Pool work with spawed at event and despawned at event object now different.
  - If object listed in `game_event_*` as spawned at event start and it's part of some pool
    then all other pool object must be listed as spawned with this event start, and more,
    if pool has mother pool, then all mother pool members must have objects spawned at this
    event start. More short: all object of some top (not have mother pool) mitbe or listed for some event start spawn,
    or not listed for any event start spawn.
  - If object listed in `game_event_*` as DEspawned at event start and it's part of some pool
    then nothing special required for other pool objects. Event systemwil command to pool system exclude for spawning and despawn referenced
    object until event end.

* Many checks has been added at event/pool data loading.
* Changes fix crashes related to event/pool common work.

Thanks to NoFantasy for help in research original problems and ways for improve code.
2010-06-21 06:13:02 +04:00
Laise
407156cbaf [10088] Restore work of 1120 and ranks. (Revert of [9962]) 2010-06-20 22:30:57 +03:00
VladimirMangos
619f01e150 [10086] Implement use .go command with shiftlinks or player name.
* Now if for .go command provided no X Y Z args command will not teleport player to nowhere.
* Instead command allow used with player name and work as simplifed .goname
  (teleport to player _point_ in user instance binding, not to player instance)
* Also command can be used with diferent point coordinates provided shift-links:
  - player (result for example .lookup player account)
  - creature (result .list creature command)
  - gameobject (result .list object command)
  - tele (result .lookup tele)
  - taxinode (result .lookup taxinode)
2010-06-20 07:13:20 +04:00
VladimirMangos
f28bc74e66 [10085] Allow loot roll value 100 2010-06-20 05:22:24 +04:00
LordJZ
c3cf108938 [10084] Resync. opcode names in Opcodes.cpp/.h
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-20 04:35:00 +04:00
VladimirMangos
123cf0a401 [10083] Made some Spell.h dependences more explicit. 2010-06-20 03:55:37 +04:00
VladimirMangos
1eed65d5ac [10082] Drop now unused dotconfpp lib code. 2010-06-20 02:20:51 +04:00
VladimirMangos
e63dc32f4d [10080] Fixed ghost teleport and cleanup code. 2010-06-19 22:44:36 +04:00
Laise
6bfd0aa5b5 [10079] Don't allow cancel passive spells 2010-06-19 20:52:18 +03:00
VladimirMangos
b62d64e7c7 [10078] Use const referecne to opcode handle. 2010-06-19 06:26:21 +04:00
VladimirMangos
d6138f01a6 [10077] Add delayed far teleports for opcode handlers
Some opcode handlers have many code with possible deep calling
far teleports by some reason (death, quest script, etc).
This can be triggering unexpected lost Map context and crashs result.

Note: player login opcode still have disbled delayed teleports (old way work)
just becase Player object created in it and not have flag set.
Calling point look not 100% safe but at this commit this way not chnages for while.
2010-06-19 05:56:55 +04:00
VladimirMangos
3e210228f9 [10076] Fixed crash at remove from world pet under SPELL_AURA_MOD_POSSESS_PET
* Prevent crash at camera list update at attempt increment end() iterator.
* Properly do unapply SPELL_AURA_MOD_POSSESS_PET (GetPet() can return NULL at call, and not need checked)
* Propertly call unapply at delete auras cases for auras that set player-caster mover pointer.
2010-06-19 02:31:07 +04:00
VladimirMangos
81851074ad [10075] Attempt use more expected by result buffs downranking algo.
* In small rate more fast
* Not affect non-buff ranked spells like 10909
2010-06-18 04:21:34 +04:00
VladimirMangos
07a931e141 [10074] Add IsPassive(SpellEntry*) function and use in cases wjern entry already known.
Some other small code cleanups
2010-06-18 02:17:51 +04:00
SilverIce
6ca609629c [10073] Make object active at applying view on it
also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players
this is a final part of cameras implementation

(based on commit efc9623)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive.
This simplify function use from not Map code.
2010-06-18 00:19:12 +04:00
VladimirMangos
33d73f2efc [10072] More methods for access/modify ObjectGuid update fields.
* Some related cleanups.
* Also drop unused Player::SetFarSightGUID decalration as reported by LordJZ.
2010-06-17 06:00:16 +04:00
VladimirMangos
523584766b [10071] Not need add new cases inline for in-class function definition.
This is redundant from current C++ standart point.
2010-06-17 05:35:41 +04:00
NoFantasy
9091d56e70 [10070] Remove old, commented code no longer needed in SendMonsterMove
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-17 01:04:35 +02:00
VladimirMangos
b261529d31 [10069] Really do "Avoid assign random move to player owned creatures as default movegen." 2010-06-17 02:51:15 +04:00
VladimirMangos
492f467bcc [10068] Fixes in pet movments
* Use proper stop packet as expected. In case 0 trevel time used before move packet
  can generate infinity move forward (at client side).
* Avoid reset top movegen before add idle in pet stay command.
* Avoid assign random move to player owned creatures as default movegen.
* Finish follow movegen init including need-stay case.
2010-06-17 02:46:39 +04:00
NoFantasy
a0bbb0fec5 [10067] Allow item INVTYPE_RELIC to be equipped by npc from creature_equip_template
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-17 00:29:43 +02:00
ApoC
7dd5456401 [10066] Some tuning in consts.
Signed-off-by: ApoC <apoc@nymfe.net>
2010-06-16 23:31:23 +02:00
tomrus88
a93b7936f5 Fix. 2010-06-16 17:01:36 +04:00