You can use .cast 11010 and .unaura 11010 instead
Thanks to stfx for improving patch and porting it for us :)
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
'I see dead people, they are everywhere' - and now you can interact with them for quests.
Also fix aura 10848
Please report any missing issues (could not test all cases)
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
* Add a new function: Unit::IsSecondChoiceTarget to evaluate if a target will be selected
* Cleanup a bit related code
* SelectHostileTarget
- Only call AI()->AttackStart for new targets
- Remove exception for top-most taunter
* Fix a few minor bugs related to selectNextVictim
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Thanks to Silverice for feedback!
This system interprets the content of the table `creature_linking_template`. To trigger different actions on different events of the npcs that are linked together.
Possible event/ action combinations can be taken form the flags in CreatureLinkingMgr.h::CreatureLinkingFlags
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
1. Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
2. Precission increased. There are no more position desync issues since client's position calculation formulas used.
3. Now possible to move by paths with multiple points, send whole path to client.
Note: override is new keyword in C++11 but VC++ already have override keyword with same behaviour long time.
GCC support explicit overrides starting at 4.7. Added workaround for GCC versions < 4.7.
* Implement duel allowed check base at proper area flag AREA_FLAG_DUEL (0x00000040)
This allow duels for example in capital area 4570 and allow/fogbid correctly some other zones and areas.
* Implement duel cancel at leave duel allowed area
* Fixed code for duels work in sunctuary if area allow duels.
Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.
Please _not_ add new uint64 storages (local and in structures) for guid values.
Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024).
Remove isGuard() from Unit class to a new IsGuard() function in Creature class.
Signed-off-by: NoFantasy <nofantasy@nf.no>
- Unit::CalculateSpellDuration split into two functions
- CalculateSpellDuration taking into account combo points and caster-side spell mods
- Unit::CalculateAuraDuration taking into account target-side spell mods
- Diminishing is now applied before duration reduction mods
- Implement saving per-effect periodic timers to DB (required for auras affected by haste)
* Some spells have StackAmount > 255, for example 22735, 54314
* In SMSG_AURA_UPDATE maximum stack amount is limited by 255
* Move duplicate code into SpellAuraHolder::BuildUpdatePacket function
* Cleanup some weird type casts in _LoadAuras
Only work different from old way: target creature despawned.
So if this not expected use .respawn to it in gm mode or area respawn.
Code simplification suggested originally by rsa.
* Fixed wrong visibility changes in some cases at .mod phase uses.
* Apply phase change to any owned units (not only pets as before).
It also will applied in more safe way for avoid unexpected lost owner at update.
* Check view point setting auras targets accessability not only at visibility change
but also at phase change.
* Replace SetVisibility(GetVisibility()) hack like calls.
This fixes the problem, that creatures, added at grid loading, do not start attack each other
More shedule -> schedule fixes added, removed unused Map::PlayerRelocationNotify function
You need to update your config file, new "Visibility.RelocationLowerLimit" and "Visibility.AIRelocationNotifyDelay' options added
Special thanks to Ambal for code hints and advices
Thanks to Undergarun and kero99 for making tests