Lynx3d
1a34a22cb9
[11306] Fix problem in WmoLiquid::GetLiquidHeight() properly instead of ignoring case.
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Thanks Ambal for finding i though...
2011-04-02 19:30:45 +02:00
Ambal
43db4eaaa2
[11305] more safe code in vmaps and Field class
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Signed-off-by: Ambal <pogrebniak@gala.net>
2011-04-02 17:31:13 +03:00
cipherCOM
c9942fb0cc
[11166] Removed old autoconf files
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(based on cipherCOM's repo commit 7b5a932)
2011-02-14 12:56:11 +03:00
VladimirMangos
b315362b22
[11090] Clarify use diff vmap magic strings.
2011-02-01 05:27:47 +03:00
VladimirMangos
8ee7139de6
[11086] Store vmap file version magic string in single place.
2011-01-31 06:26:13 +03:00
Lynx3d
3f913454e4
[11078] Implement a better approximation for vmap liquid levels with diverging "up" directions.
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Okay, so game designers CAN fool gravity...I bet they can tilt their cup without spilling the coffee IRL too :p
Only way to do it precisely would be to generate a polygon mesh from the height map and resort to (much slower) raytracing.
2011-01-29 03:40:35 +01:00
VladimirMangos
bf0ecf6e71
[10947] Update copyright notice for 2011 year.
2011-01-01 20:33:43 +03:00
Neo2003
4dd4576581
[10790] Moved vmap code from shared to game project
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After this, realmd code does not contain anymore vmap code
Small cleanup in VC100 filter about vmap files
Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-11-28 18:43:14 +01:00