Commit graph

8 commits

Author SHA1 Message Date
Lynx3d
1a34a22cb9 [11306] Fix problem in WmoLiquid::GetLiquidHeight() properly instead of ignoring case.
Thanks Ambal for finding i though...
2011-04-02 19:30:45 +02:00
Ambal
43db4eaaa2 [11305] more safe code in vmaps and Field class
Signed-off-by: Ambal <pogrebniak@gala.net>
2011-04-02 17:31:13 +03:00
cipherCOM
c9942fb0cc [11166] Removed old autoconf files
(based on cipherCOM's repo commit 7b5a932)
2011-02-14 12:56:11 +03:00
VladimirMangos
b315362b22 [11090] Clarify use diff vmap magic strings. 2011-02-01 05:27:47 +03:00
VladimirMangos
8ee7139de6 [11086] Store vmap file version magic string in single place. 2011-01-31 06:26:13 +03:00
Lynx3d
3f913454e4 [11078] Implement a better approximation for vmap liquid levels with diverging "up" directions.
Okay, so game designers CAN fool gravity...I bet they can tilt their cup without spilling the coffee IRL too :p
Only way to do it precisely would be to generate a polygon mesh from the height map and resort to (much slower) raytracing.
2011-01-29 03:40:35 +01:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
Neo2003
4dd4576581 [10790] Moved vmap code from shared to game project
After this, realmd code does not contain anymore vmap code
Small cleanup in VC100 filter about vmap files

Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-11-28 18:43:14 +01:00