Columns now read and stored in the correct order for the quest_template
table.
New to m3 columns had been placed at the end of the SELECT statement,
and resulted in being stored in the wrong location.
* Fix crash in BIH module due to uninitialized member variable.
Should be ported to the other cores ASAP!
* Corrected typo.
Also applied VMAP fixes from Zero
I thankee, cmangos :-)
Commits:
13271d6 Commit Ported Core Pet DB cleanup and simplification
60d6e29 Commit Imported Core Utilize flags in PetAI (And uniform extra
flags with the other cores)
06d30ce Commit Ported Core Make pet assist owner on summon if not a
passive
2821da8 Commit Ported Core Fix Guardian reactions
4f88a9e Commit Ported Core Pet AI Fixup
67e0558 Commit Imported Core Fix pet unsummon on mount
f50041f Commit Imported Core Fix player rooted after possesing an unit.
df59a93 Commit Imported Core Syncing up pet work
056f4f5 Commit Imported Core Fix a couple of invalid name for spell
attributes
6a58f1f Commit Imported Core only save correct auras on
pet::SavePetToDB
34ab59b Commit Imported Core Hunter summon pet (call pet) checkcast
fixup
dfbb69c Commit Imported Core Handle owner entering combat properly
4b10eb4 Commit Imported Core Pet Aggro
1bdb7e3 Commit Ported Core Clean up pet stay functionality
1bdb7e3 Commit Ported Core Clean up pet stay functionality
9b7b50e Commit Imported Core UNIT_BYTE2_FLAG work
0777235 Commit Imported Core Implement displaying group leader
indicators on players
5efab47 Commit Imported Core Health funnel fixes
60e6a84 Commit Ported Core Fix SMSG_QUESTGIVER_STATUS_MULTIPLE and
GetDialogStatus
60e6a84 Commit Ported Core Fix SMSG_QUESTGIVER_STATUS_MULTIPLE and
GetDialogStatus
f8d3cbd Commit Imported Core Fix talent spell cannot stack
32ba32e Commit Imported Core Fix channeled spell distance check
interval
47ec2fa Commit Imported Core Adding state to aura holder Now proc
cannot remove an aura not finalized
34588dc Commit Ported Core Unbreak creature pets
bd079a1 Commit Imported Core The (not so)Great Pet Rework
Added additional build options:
BUILD_MANGOSD
BUILD_REALMD
ALSO DECOUPLED BUILD_TOOLS
All three can now be built separately from each other
EasyBuild has been update to support the extra options
commits:
432bd63 Commit Ported Core Implement TakePossessOf to generalize the
code.
0b663eb Commit Ported Core Implement a possibility to summon manualy a
temporary creature.
b6a9ead Commit Imported Core Little rewrite of resurect code to prepare
ability
ro resurrect a player to a ghoul form.
e98b42c Commit Imported Core Implement TemporarySummon Linked aura to
owner.
ab139ff Commit Imported Core Do not force the creature to attack
summoner in all
case
555f055 Commit Imported Core Avoid possibility to charm more than one
new
creature for an unit.
fd78c4a Commit Imported Core Fix problem that occur when the charm unit
field is
updated after the possess bar.
e9821e2 Commit Imported Core fix lightwell gameobject not appearing
after spell
is cast
17d0e93 Commit Imported Core Implement logic for Target 95 as
TARGET_VEHICLE_DRIVER
42b3545 Commit Imported Core Now npc/gameobject interaction will remove
unauthorized aura
1195398 Commit Imported Core Improve functionality for eventAI action
26 -
ACTION_T_QUEST_EVENT_ALL
72b7a48 Commit Ported Core fix pet stay
245f068 Commit Imported Warlock [Charm] prevent charming multiple
demons also remove
pet temporarily when casting specific channels that summon other charmed
creatures
Quests were not going into the Quest Log.
Could not move items around in bags.
Total money could not be viewed (always 0).
Plus additional unrelated fix - incorrect parameter definition of
function.
The regen wroks, but only due to assigning the default regen value as a
constant, instead of loading it from the mangosd.conf file.
The reading of the value from the mangosd.conf file still needs to be
fixed.
Had to comment out warden related code, as this caused a server crash
when a player exited to the login screen.
Note: Warden had to be disabled elsewhere due to crashing on entering
the game world.