* Player::StartTimedAchievementCriteria can be used for activate timer
for specific explicitly starting timed achievement by timedRequirementId
in script.
* for ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST this done in core.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
In result wrong check characters complete
exalted reputation achievements at create or any reputation change event
with negative reputation. Fix prevent new cases but not do anything with
already wrongly recieved ahcievements.
Also:
* Avoid use PROGRESS_SET at normal achievment criteria progress update
becase achivement/counter in normal way can't decrease.
* At achievment criteria progress loading check that progress counter less
or equal max counter value.
* .achievement - let see achievement state and list criteria with progress data.
It provide criteria ids/shift-links for other commands.
* .achievement add - let complete achivement (set all criteria progress to max) with related events.
* .achievement remove - let reset achievement criteria progress and undo complete state for achievement.
Command also partly remove rewards (title part).
* .achievement criteria add - let increase criteria progress at specific amount or to complete state
* .achievement criteria remove - let reset/descrease criteria progress and undo criteria and related achivement complete state if need.
This is fist part for achievement related command set.
Edition commands will added in some later commits when ready.
Two command added:
* .lookup achievment $partname - show fit achievements
(id, shiftlink, complete date for selected player).
shiftlink included similar data as generated by client for achievement shift-link
(complete state, complete date, marked completed criteria).
* .character achievements [$playername] - show completed achievements for selected player
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also add check to prevent have NONE gender with some other for same entry
in `achievement_reward` and `locales_achievement_reward`.
Implemented new achievement criteria requirement:
* ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot)
Implemented suppoprt achievement types:
* ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data)
* ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data)
Also achievment types used only for statistics:
* ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
* ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
This achievement criteria requirement type let set in table `achievement_criteria_requirement`
that specific criteria id for achievmenet connected with some instance
must be checked by new InstanceData call
bool CheckAchievementCriteriaMeet(uint32 criteria_id,Player const* source, Unit const* target, uint32 miscvalue1)
It expected to be used for cases: kill boss without raid members death or for some limited time
or without kill before some other boss helpers and etc. Implementation expected base at collection some data/counters update
in instance data at specific event and then make check by query and retunr success for specific criteri or fail requirements.
And make related renames in code for types, variables and functions.
To make more clear difference achievement createria type from old achievment criteria data type
in DB and code.
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE
Note: Some achivement creteria for success need data in `achievement_criteria_data`
Its required for implementing new cases of 110 achievement criteria in 3.1.x.
Ofc, this required DB support.
(cherry picked from commit f06f38ba5f355885ff36d6b7e35ce56a2fad5cd7)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
(cherry picked from commit 5347c3718b3e4c5d79e68a6d4581c449f0294af3)
Patch author name fixed.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also added ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE and support
this criteira special cases base at `achievement_criteria_data`
that required DB support.
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.