Note that script is implemented for GOSSIP_OPTION_GOSSIP only (as not expected needed for other gossip options).
Also add a few more startup checks for LoadGossipMenuItems with check for basic errors in fields
it will now correctly drop the flag and correctly remove the player from
eye of the storm objectives
+ also avoid the spamming of all "Player not found!" messages in battlegrounds
maybe all existing "player not found!" places should now get an assert(false)
since this shouldn't happen anymore
+ also better error output in GetBattleGroundQueueIdFromLevel
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Adjust arguments passed in functions accordingly, for easier implementation of gossip for Gameobjects in future.
Some additional code cleanup in affected functions.
Thanks to vladimir for the update query.
Please make sure to make BACKUPs before you update your database.
The update might take a while depending on the size of your database.
Signed-off-by: hunuza <hunuza@gmail.com>
* Avoid use hardcoded and different max distance from owner for pet (more at contienets and less in instances)
Use instaed max visibility for map as expected.
* Explicitly pet remove at move pet to non-visible distance for player owner.
Original patch provided by Lightguard.
This reverts commit 47c743890e671d8f29a8a71e7a08e5d523f1c070.
bug wasn't fixed through this commit.. also those checks were wrong
in future it should work totaly different:
when lootwindow is opened the items must already be destroyed
moving items on the stack should be allowed
thx to seizerkiller for testing..
in this commit i just check if the item which should get moved
is getting looted
in Item::swap and guildbank this is already checked..
only the check at moving to own bank was missing
QuestLevel -1 is now to be used for dynamic quest level instead of older 0. DB support needed for update of quests.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Move send functions to new MailDraft class from WorldSession
* Simplify use different args combinations used in SendMailTo
by groupping its by functionality in Helper classes. This also will prevent wrong way use args combinations.
In fact this old bug that just has been triggred more often after recent code changes,
so with some chance maybe some other logout related crashes fixed.
Also small cleanup in avoid double calls RemoveFromWorld and CleanupsBeforeDelete in some cases.