Most Unuxe/Linux OSs have by default 4Mb as max stack size for application by default.
VisualStudio for x86/x64 set 1Mb by default. In result at Windows possible more often
stack overflow crashes in cases when Unux version work fine. So we fix this not nice
difference.
VS10 version not included. If someone prepare patch for VS10 case it can be added to repo.
- removed deprecated code from RASocket
- allow more than one login at a time on the RA console
- added gsoap library for handling SOAP requests
- removed deprecated mangos_string entry
Thanks to:
- Derex for reporting a bug which occured if more than 1024
players were connected [poll() vs select()]
- caeruleaus for adding windowsbuild support
- vladimir for suggesting a different thread starting order
- fdb_ for suggesting SOAP in the first place
* Avoid use broken lib/*_debug_nppch dirs, and restore use debug version for debug_nopch mode
* Avoid unexpected creating .tlb file in bin subdirs
* Set to correct values debug_nopch mode fields in tbb.vcproj
You should add two libraries into your server binaries:
tbb.so/tbbmalloc.so on *nix and tbb(_debug).dll/tbbmalloc(_debug).dll on Windows!!!
Define USE_STANDARD_MALLOC while compiling 'framework' project to use OS' default memory allocator!
Signed-off-by: Ambal <pogrebniak@gala.net>
Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>