Commit graph

13 commits

Author SHA1 Message Date
VladimirMangos
21a6a26386 [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
tomrus88
7e938af972 Updated to latest PTR client build 9868. 2009-05-05 10:41:22 +04:00
tomrus88
b980e9ac59 Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested. 2009-05-02 19:41:00 +04:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
VladimirMangos
872d791ca6 [7335] Implement active objects support.
Active objects triggrering grid loading and updating around self like players.
It can be used for event long run movements or escoring quest travels.
Also can be used for proper implementation far vision spells.
Currently only creatures can be activated by function call (from script) cr->SetActiveObjectState(true);
Please avoid lot amount active objects in same time use. Existance active objects support isn't meaning
that each rabbit must be active creature.

Also added independent grid unloading locks for explicit unloading lock,
lock for used by instance copied grids, lock counter for actiove object spawn grids locks.
Last case required for prevent double spawn active creature walk far away from spawn point.
2009-02-25 13:44:49 +03:00
VladimirMangos
1349d36270 [7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code.
* Move common code in appropriate functions.
* Correct select speed and 2D/3D distance for creature/player walk/fly
2009-02-25 07:03:45 +03:00
VladimirMangos
9e590f7ceb [7114] Code cleanups.
Remove redundant `inline` for in-class function definitions.
Fixed float -> int implicit casts.
2009-01-19 15:13:57 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
3da9f3f4cc [6889] Backport some not client version specific changes and fixes from 303 branch. 2008-12-09 14:08:29 +03:00
Neo2003
211f987aa9 Make flying creatures fall on ground when killed.
Fix also fly speed computation for creatures.

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:00:53 +01:00
hunuza
ac00eee418 Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap() 2008-11-17 17:24:53 +01:00
hunuza
90828fa699 Cache highest arena team/guild ids. Some code clean up. 2008-11-05 16:58:57 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00