Commit graph

93 commits

Author SHA1 Message Date
Antz
9d20fe2b32 Initial project location adjustment 2020-02-17 09:22:43 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
sanctum32
3490f642cf [12736] Implemented reforge, also added missing part for HandleObjectUpdateFailedOpcode 2020-02-17 09:21:09 +00:00
Antz
1997c1e903 Rebase resync 2020-02-17 09:19:44 +00:00
Dramacydal
622cd2edd2 [c12639] Fix Inscription bags and default returns of SpellEntry::GetAreaGroupId and SpellEntry::GetFacingCasterFlags which had very bad impacts on gaming process 2020-02-17 01:17:53 +00:00
Dramacydal
905815feb9 [c12635] Fix saving and loading currency loot to/from db 2020-02-17 01:16:04 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Dramacydal
456de16b5e [c12552] Differ random property and random suffix entries in item_enchantment_template table. Use negative values for random suffixes. This will fix overlapping entries.
Fixes cmangos/issues#138

Signed-off-by: Dramacydal <PulLumBerMal@gmail.com>
2020-02-16 22:01:55 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Yaki Khadafi
ef0f63e05b [12216] Implement currency loot and update loot opcodes.
Now negative item value in loot tables represent currency id.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:42:34 +00:00
Yaki Khadafi
8e84b0ff71 [12198] - Remove weapon skillgains, defense skill, thanks @FailzorD for original patch.
- Update dodge, parry, block to cata.
- Some mastery fixes and stylefixes.
- Remove some no longer used functions.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:42:16 +00:00
Yaki Khadafi
4049442c80 [12187] Fix item random properties and suffixes
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:42:04 +00:00
Yaki Khadafi
ec1c1fba2d [0095] Updated item classes and subclasses.
Closes #13, #14

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
2020-02-16 15:32:47 +00:00
Yaki Khadafi
f7cd8ce52a Fix SMSG_UPDATE_OBJECT, SMSG_DESTROY_OBJECT, and some teleport opcodes
Authors: Strawberry, Trinity, me
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:53:44 +00:00
Salja
22bfaa12b0 Mage 400 INTO master/434
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 01:59:51 +00:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
stfx
3707b04330 [12066] Optimize some parts for ++C 2012-07-21 17:15:11 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
2bd41afb3e Various Cleanups (game F-K) 2012-07-19 21:46:24 +02:00
Schmoozerd
f24fa870c5 [12057] Add some static wrappers for Lookup access to SQLStorages 2012-07-19 01:14:02 +02:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
VladimirMangos
0daf12a348 [11703] Proper way create items in Item::CreateItem/CloneItem for items not for inventory
Old code way work not allow create item without providing targeting player.
In result creating item that will not placed to inventory required additional hacks
for undo redundent links to player structures.
2011-07-02 01:08:01 +04:00
VladimirMangos
cc11366d6b [11702] Alsways attempt generate randomProperty for item in at create if value not pre-selected.
This resolve all existed cases when we miss assign random property id.

Also move random property/suffix check from item creating to server load time.
2011-06-30 19:19:02 +04:00
cmaranec
2d7768a5ab [11646] Implement support item converting at expire
Example: items 44623->44625->44627 convertion chain

* New table `item_enchantment_template` store original->final item pairs
  Original item must have duration setup.
* Small change in GetItemConvert for consistence (now 0 returned if no convert pair instead original entry id)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-06-18 21:15:20 +04:00
Janu
f1a969d6c7 [11621] Fixed broken DB update when item updated in DB at loading for some reason.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-06-10 22:02:12 +04:00
Den
2686963d6d [11612] Code style in Item.*
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-06-06 12:45:27 +04:00
VladimirMangos
d5675ba3bd [11524] Avoid adding auction item to player inventory update queue.
Also not set ITEM_FIELD_CONTAINED before real adding item to inventory.
No known porblem with last but code cleanup.
2011-05-23 05:33:21 +04:00
VladimirMangos
249fb836ca [11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
2011-05-15 22:04:57 +04:00
VladimirMangos
a925db80fa [11464] Some item related guids convertion to ObjectGuids 2011-05-10 16:37:34 +04:00
VladimirMangos
151e5eae9c [11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h
Also let ObjectAccessor::FindPlayer optimize empty guid case work.
2011-05-09 21:54:09 +04:00
TOM_RUS
730a907252 Use enum InventoryResult as return type for few functions. 2011-04-24 02:48:35 +04:00
zergtmn
37fd225a89 [11292] Strip trailing whitespace after [11284] 2011-03-27 23:40:42 +06:00
Ambal
40ef9cbf2f [11284] Implement prepared statements for INSERT+DELETE+UPDATE SQL requests. Should improve player save performance + lower MySQL server CPU usage.
Note: PostgreSQL does not have prepared statements implemented using native APIs.

Huge thanks to Undergarun, kero99 and Vinolentus.

Signed-off-by: Ambal <pogrebniak@gala.net>
2011-03-25 22:17:59 +02:00
VladimirMangos
7196d81679 [11254] Really load item text at login.
This fix problem when item with text created but not read before
logout after logout not show text. In most cases this is mail text
copied to inventry. Client cache text in WDB so if open before
logout then item "show" text. If you have items created before
this fix with like problem you need clear WDB cache for fix text
show for item.
2011-03-16 02:15:35 +03:00
Lynx3d
44fd108745 [11203] Implement creating scrolls when enchanting vellum.
Thanks to Lightguard and timmons for original contribution.
2011-02-24 01:23:59 +01:00
VladimirMangos
cf685da47a [11139] Use for Creature/GameObject local per-map guids
* Creature/GameObject guid generators moved to Map
* For avoid wrong not converted cases generic function in ObjectMgr has been replaced by
  specilized guid generation function like sObjectMgr.GeneratePlayerLowGuid().
  This let catch all cases that need update in custom code or scripts.
* Drop many ObjectAcessor.h now dead code. This is also make mangos more thread safe.
* Restore one more time unix build broken in prev. commits.

Note: many cases when something not wotk in instance but work in continents
possible magicly start work after this commit. For example, some gm commands.
From large systems that need more chnages for start work in full power in instances
can be referecned pool/gamevent system. Last need just small hacks drop changes but
in will addded in independent commit.
2011-02-12 09:52:16 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
ce7b98c45e [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
VladimirMangos
21710cf05d [10784] Restrict items with generated loot really to single character only. 2010-11-25 17:00:52 +03:00
VladimirMangos
2601022b9f [10751] Use objectguids in item code.
Also
* Fixed unexpected container updated state after inventory load
* Make .debug getitemstate command more friendly by args.
2010-11-20 01:59:48 +03:00
tomrus88
76dfdd336f Backports from 400 branch. 2010-11-15 18:01:45 +03:00
VladimirMangos
10d3d3ce24 [10692] Fixed some GCC warnings and code errors.
Thanks to freghar for provide cleaned list of warning messages.
2010-11-07 21:30:55 +03:00
VladimirMangos
f48e768a70 [10662] Implement partly item looting
* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
2010-11-01 02:04:08 +03:00
VladimirMangos
46d740bbf4 [10641] Fixed use item dynamic/item proto flags.
* List its independelty. Each from this 2 fields have own flags. Cleanup lists.
* Not copy proto flags to item flags update field. This fix heroic item versions
  show in client in result mixed use ITEM_DYNFLAG_WRAPPED (0x8) with ITEM_FLAG_HEROIC (0x8)
* Update uses to proto case use for some cases where before wrongly has been used item dyn.flags
* For ITEM_DYNFLAG_UNLOCKED (0x4) set for item at unlock and check for prevent re-unlocking.
  This mostly for future case when will be implemented partly loting items support.
* For ITEM_FLAG_LOOTABLE (0x4) check loot absent or conflicting setting with containers/casted at use items.
  Report wrong cases art loading.
* Better check related loot tables content using ITEM_FLAG_PROSPECTABLE and ITEM_FLAG_MILLABLE
2010-10-25 16:27:14 +04:00
VladimirMangos
acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00
VladimirMangos
5f44c4da21 [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
2010-08-17 08:22:28 +04:00
Lynx3d
15390df4d9 [10122] Avoid use EquippedItemInventoryTypeMask mask for not item targeted spells check.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-29 22:16:14 +04:00
NoFantasy
2375a1cb71 [10110] Add function Get/SetObjectScale and update code where scale is set.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-27 12:39:29 +02:00
VladimirMangos
b8246b1dbb [10100] Fixed some cases assign low guid to full guid update field. 2010-06-23 10:51:38 +04:00