Commit graph

254 commits

Author SHA1 Message Date
Antz
9d20fe2b32 Initial project location adjustment 2020-02-17 09:22:43 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
Schmoozerd
ae7348f6b0 [12774] Merged cmangos last changes, special thanks for xfurry, Dramacydal, cala, Schmoozerd,
I'm not taking any credits of this commit.

Implement spell effects 62042, 62278 and 64767
Also limit the targets for 62577 and 62603
----------
Update git_id to reflect recent sql formatting changes
----------
Update to a safer code version and also add GO caster scenarios
----------
Allow aura 62038 to stack at every 3 seconds
----------
Improve handling of TargetMMGen
This will have impact on Chase and Follow Movement.
----------
* Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition
* Refactor code to get the current targeted distance into function GetDynamicTargetDistance
* Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle.

Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers
----------
Improve ObjectPosSelector
Now a spot already occupied by the searcher will be prefered
----------
Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
----------
This changes how ObjectPosSelector is used.
It changes the way how the functions Object::GetNearPoint and Object::GetNearPoint2d behave.
----------
So you need to check all places where these functions are used if they are still used correctly.
----------
Especially check your scripts!
----------
Remove not required duplicate indexes
----------
Implement TARGET_92 as TARGET_SUMMONER
This target is used only as TargetA and the related spells are used only by temporary summoned creatures
----------
Implement some spell effects used by Hodir in Ulduar
Dummy spells 62797, 63499, 63545 and 64543
Periodic dummy auras: 61968, 62038, 62039 and 65272
Limit targets for spells: 62797, 63545, 64543, 62476 and 62477
----------
Implement some spells used at Algalon encounter
Spell aura entries 64345, 62018 and 64412
Positive target exception for spell 64996
Aura stacking exception for spells 62169, 62168, 65250 and 64417
----------
Implement effect for spell 63633
----------
EventAI - Ingame output of script state
----------
With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
----------
FindGit.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
----------
FindOpenSSL.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
----------
EventAI - Add more developing error output
----------
Fix some target-type handling for EventAI
Also increase log-output for bad target-types
----------
Fix crash due to bad compiler (author Xfurry)
----------
Add special condition id for Ulduar
Will be used to check the availability of the siege vehicles for players
----------
Update spells 62374 and 62907
* limit spell targets of spell 62374
* implement spell effect for spell 62907
----------
Remove effect for spell 64503
Will be handled in script library. For details please check 8502cdfa64
----------
Implement spells 64489 and 64673
Both are used by Auriaya (Ulduar)
----------
Implement some spells for Ignis the Furnace Master
Spell entries: 62717, 62381, 62488, 62707, 64475 and 64503
----------
Implement spells 61187 and 61190
----------
CMake: generic way to build a script library
Added new parameter INCLUDE_BINDINGS_DIR which can be set to the name of a
folder inside src/bindings/.

Includes the script library in src/bindings/ with the defined name.
The name must correspond to the name of the folder and the folder must contain
a valid CMakeLists.txt

Note: if you currently use a script library, you will probably get a merge
problem on src/bindings/CMakeLists.txt as you will have modified this file
manually. Please use the new version of this file and rerun CMake once with the
parameter -DINCLUDE_BINDINGS_DIR=ScriptDev2 (if you are not using SD2 but
another script library, replace ScriptDev2 with the name of the folder in
src/bindings/).

If you do not use a script library you should not have any merge problems
and you don't need to do anything.
----------
Add CMake source groups to target 'game'
This is the exact same grouping as it is currently in the VC 2012 files.
These groupings will have to be refactored at some point as they are not
very logical.
----------
Add CMake source groups to target 'framework'
This is the exact same grouping as it is currently in the VC 2012 files.
This is part of cmangos/issues#67
----------
Add CMake source groups to target 'shared'
This is the exact same grouping as it is currently in the VC 2012 files.
----------
Add new parameter 'expansion' to command 'account create'
----------
Update some Sunwell Plateau spells

Limit targets and allow positive effect for spell 46650
Implement effect for spells 46289 and 46637
Remove effect for spell 44845 - will be handled in script library
----------
Implement some custom use for Effect Activate Object spells
This will fix the summoning events for the Wind Stones, Ice Stones, Skettis bosses and quest 11865
----------
Sync mangos.sql with other versions
----------
Redump sql databases to unify formatting
The main reason for this was because classic/cata has updated the sql formatting and manually syncing would be a pain so redumping from master->tbc->classic->cata is easier.

Only the formatting was changed. The values were not changed at all.

mysqldump was used however manual modifications had to be done.

Dump the database:
C:/mysql/bin/mysqldump.exe mangos > sql/mangos.sql

Split insert values into multiple rows:
Replace "),(" with "),\n("
Replace "VALUES (" with "VALUES\n("

Remove the character sets by replacing them with an empty string

Custom formatting of mangos.sql:
Move db_version to the very top
Create all dbscripts_on_* tables based on dbscripts_on_creature_movement
Preserve our custom insert formatting of spell_affect (tbc/classic), spell_bonus_data, spell_chain, spell_elixir, spell_proc_event, spell_proc_item_enchant, spell_template, spell_threat
Remove autoincrement values from insert values of pet_name_generation and remove AUTO_INCREMENT=261 value from its table structure

Custom formatting of characters.sql:
Move character_db_version to the very top

Custom formatting of realmd.sql:
Move realmd_db_version to the very top
----------
Immediately remove corpses when ForcedDespawn is used
Thanks to Neotmiren for pointing, special thanks to cala for testing!
----------
Fix use of config values related to quest-status and level
This fixes use of negative value in config values Quests.LowLevelHideDiff and Quests.HighLevelHideDiff
Also add some documentation around the related code
Thanks to Neotmiren for pointing and to cala for testing.
----------
Loot-System: Fix reference loading check
This fixes a false error output for loot references that are only used with spell loot.
Thanks to X-Savior for properly reporting both error messages and use case
----------
Add missing spell 61437 to playercreate spells for bloodelves
Thanks to NeatElves for porting from TC and pointing to this
----------
Fix load bar step for alendarMgr::LoadCalendarsFromDB
----------
Cody Style Improvements
Also remove an unused variable (thanks to Den for this!)
----------
Implement the spells used in the Chess Event encounter
Combat spell entries: 37775, 37824, 39338, 39342, 39341, 39344, 45260
Melee spells: 37142, 37143, 37147, 37149, 37150, 37220, 37227, 37228, 37337, 37339, 37345, 37348
Chess movement spells: 30012, 32312, 37388, 30284, 37144, 37146, 37148, 37151, 37152, 37153
Aura stacking exception: 32261 and 39400
----------
And more hotfixes with these format strings
----------
Hotfix to recent text loading functions
----------
Use possible changed model names with vmap extraction
----------
Fix some warnings
----------
Store how many texts are loaded for validity checks. Use this with EventAI
----------
EventAI: Use generic DoDisplayText and loading of additional text data
----------
Add generic DoDisplayText function and use additional data of dbscripts table
----------
Add const-correctness to Text related functions
----------
Add database changes to support more data for DB Script texts
----------
Add stacking exception for spells 39993 and 40041
----------
Allow spell effect 86 - Activate Object to use the misc value
----------
Allow player pets to swim
----------
Enable resummoning of warlock pets
----------
Do not remove FLY auras on Evade
Also consider npcs which have SPELL_AURA_FLY as being able to fly
----------
EventAI: Improve code
* Drop rather pointless bool to check if the number of assigned events is empty
* Before the phase was resetted on death if and only if the npc has Events defined
* DoMeleeAttackIfReady could have been called even though combat state could have changed while processing events
----------
EventAI: Implement ACTION_T_SET_THROW_MASK (46)
This Action can be used to set which AIEvents should be thrown automatically, if you need more flexibility, you can always use the manual ACTION_TH_THROW_AI_EVENT version.
* Also clean some error-log output a bit.
----------
Forward original caster GUID to script library
----------
Fixup commit 12511 Thanks to Zakamurite for pointing
Also thanks to him for giving a helping hand in correcting the commit
----------
Implement some spells for Felmyst encounter
Spell entries: 45714, 45717 and 45918. Limit targets of spell 45391
Also add stacking exception for auras 45068 and 45582
----------
Fix invisible spirit healers & such on death near them
This fixes an issue that occurs if you die close to a spirit healer/guide.
----------
Fix take ammo for most ranged spells
Fix spells like Arcane Shot not taking ammo while they should
----------
Check cast spell 51690
----------
Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
This aura modifies a flat value, not a percent value.
----------
Implement proc effect of spells 67712, 67758
related to items 47316, 47477.
----------
Improve proc of spell 50421
----------
Add and implement server-side spell 23770
----------
EventAI: Improve TargetSelection related ErrorLog output
----------
DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
With this an npc buddy will be interpreted as "another npc with entry"
Also toggle command 31 - TERMINATE_SCRIPT to also look only for other npcs of entry
----------
DBScripts Engine: Allow pets as buddy
Add new flag SCRIPT_FLAG_BUDDY_IS_PET (0x20) that will search not for a normal npc with buddy-search, but also for pets
----------
DBScripts Engine: Support buddy search by guid
* Add new `data_flags` flag SCRIPT_FLAG_BUDDY_BY_GUID (0x10)
If this flag is set, the content of `search_distance` is interpreted as db-guid of the requested buddy
* Also switch most error log output to DB-error log output (though this will include false positives)
----------
2020-02-17 09:20:48 +00:00
Antz
1997c1e903 Rebase resync 2020-02-17 09:19:44 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Dramacydal
c47a6fa6ab [c12628] Use TransportAnimation.dbc to check transport validity 2020-02-17 00:25:06 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
kid10
1aaf756c7e [12221] Implement interface for Vehicles
Signed-off-by: Schmoozerd <schmoozerd@cmangos>
2020-02-16 20:42:39 +00:00
Salja
dcc57439a7 [12172] Struc Update for SMSG_PLAY_SOUND and Update + Enable SMSG_UPDATE_WORLD_STATE. Thanks Zakamurite
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:41:49 +00:00
Schmoozerd
970f049799 [12170] Add support to link summoned npcs with following
Thanks to crackm for insisting that this needs a core change and testing
2020-02-16 20:41:47 +00:00
evil-at-wow
6fa6eb24a5 [12125] Fix some warnings
* Fix compiler warnings "warning: no newline at end of file" (Linux/GCC).
* Fix compiler warnings "warning: '<class>::<member>' will be initialized after <class>::<member>" (Linux/GCC).
* Fix compiler warnings "warning: unused parameter '<param>'" (Linux/GCC).
* Fix a signed/unsigned warning

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2020-02-16 20:41:02 +00:00
kid10
068f352c53 [12106] Add a TransportInfo class to WorldObjects
Note: For the moment this coexists with other transports implementations
2020-02-16 19:46:59 +00:00
Yaki Khadafi
b4d97ccf77 [0072] Fix world teleport and use normalized orientation in some more places
Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
2020-02-16 08:58:36 +00:00
Yaki Khadafi
cfae212258 [0048] Enable SMSG_MONSTER_MOVE, CMSG_SET_SELECTION and send normalized orientation in update and movement packets for client to react normally.
Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
2020-02-16 07:37:46 +00:00
Yaki Khadafi
c05133f8fb [0036] Fix chat handler. Author: @DDuarte
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 07:37:35 +00:00
Yaki Khadafi
27f2d4ce1c [0035] Typos in movement update
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 07:37:34 +00:00
Yaki Khadafi
ea8bfcb56c [0021] Missing break.
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 03:17:33 +00:00
Yaki Khadafi
ceced0c903 [0020] Update splines. Author: @Shauren.
Also use movement StatusInfo for players to write movement information.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 03:17:09 +00:00
Yaki Khadafi
e1cc77d0ab [0021] Missing break.
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:54:20 +00:00
Yaki Khadafi
ef498a7689 [0020] Update splines. Author: @Shauren.
Also use movement StatusInfo for players to write movement information.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:54:19 +00:00
Yaki Khadafi
4409188546 [0006] Fix most of movement opcodes. Thx Strawberry & Trinity for MovementStatusElements idea.
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:54:05 +00:00
Yaki Khadafi
f7cd8ce52a Fix SMSG_UPDATE_OBJECT, SMSG_DESTROY_OBJECT, and some teleport opcodes
Authors: Strawberry, Trinity, me
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:53:44 +00:00
Yaki Khadafi
e9bee9b0b0 Update UpdateFields.h. Drop redundant powers and happiness.
thx Strawberry

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:25:30 +00:00
Machiavelli
21a3ee9267 [12079] Remove some redundant explicit NULL checks for pointers before delete or delete[] calls since this check is done implicitly when deleting
Signed-off-by: stfx <stfx@hotmail.de>
2012-08-03 14:30:18 +02:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
94795f2bff Various Cleanups (game N-O) 2012-07-19 21:51:08 +02:00
Reamer
ea30899db4 [12027] Add some VMap LoS checking functions to Map scope 2012-07-05 19:37:35 +02:00
stfx
a309de2e6d [12022] Some more warning fixes 2012-06-25 15:56:53 +02:00
stfx
f3f3349661 [11973] Various Cleanups
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-22 19:48:05 +02:00
Schmoozerd
675c8c41cf [11966] Replace an ASSERT to prevent unnecessairy crashes
GetAngle can be called for self from very many places, not only DB-errors, hence adding the assert is too strong in the moment

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-16 20:41:49 +02:00
stfx
a66a40dc99 [11952] Add support to send the anim for SMSG_TAMEOBJECT_CUSTOM_ANIM
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-12 21:53:24 +02:00
Schmoozerd
49bd484a41 [11922] Add ASSERT helper function to print entry and guid info
Use this in first cases: GetAngle and in PathFinder::BuildPolyPath

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-02-07 17:25:46 +01:00
faramir118
6c8000705f [11919] Improve GetNearPoint 2012-02-07 00:04:25 +01:00
C:/Program Files (x86)/git/dev/rsa
2c175f6d82 [11882] Improve a few functions related to Angle calculation
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-01-23 22:51:19 +01:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
SilverIce
d62061f423 missing changes from my prev. commit 2011-10-13 20:44:56 +03:00
SilverIce
df0715284f [11819] move SetActiveObjectState to WorldObject level 2011-10-13 20:08:49 +03:00
SilverIce
7a67f27ab3 [11806] A bit gameobject code refactoring 2011-09-26 00:12:12 +03:00
Midna
cad083b1a8 [11805] Send unit movement speeds in the proper order, correct baseMoveSpeed value order
Signed-off-by: SilverIce <slifeleaf@gmail.com>
2011-09-25 09:53:54 +03:00
SilverIce
9d566398ad [11720] Implement spline movement subsystem
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

 1. Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
 2. Precission increased. There are no more position desync issues since client's position calculation formulas used.
 3. Now possible to move by paths with multiple points, send whole path to client.
2011-07-08 17:25:13 +03:00
VladimirMangos
15bb164d72 [11659] Rewrite object pos selector.
* Instead coordinates use angle projections to expected pos distance circle.
  This let do mostly only angle comparison and then speedup checks.
* Fixed some long existed bugs in algo and simplify code. Possible more work need.
2011-06-21 22:33:33 +04:00
VladimirMangos
e776dbbfc8 [11658] Revert "[11298] NearUsedPosDo searcher should add only units with correct coordinates. Possibly can help with freezes when 'DetectPosCollision = 1'."
This reverts commit a79ca96e4ae7b6ab1b70319e8b3011253068c841.

This restore work object pos selector for units.
Reverted commit make fully disabled it work for multiply attackers case.
2011-06-20 22:51:41 +04:00
Schmoozerd
2d82b4bccc [11575] Add support for simulating Yells to Map.
Including case when related creature not loaded.
For proper animation yell from loaded creature for near players
better use correct lowguid/guid if creature.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-31 05:17:47 +04:00
VladimirMangos
c5b6cc0b37 [11543] Fixed change form to same (powershifting)
Inspired by patch provided by darkstalker.

Client expected receive form field change at form switing including case with switch to same form.
In fact problem too good mangos optimization in part avoid send unchanged values in update fields.

* Added function Object::SendForcedObjectUpdate()
* It used in form apply code for make sure received by client non-form applied state in middle form shifting state.
* It also used for fishing code when client also expected received some update fields chnages before
  animation update. New function send update to all all client instead before used code that send it to fishing player
  and resend later one more time to other players and player itself as normal update.
2011-05-26 17:18:47 +04:00
SilverIce
7c86d3f477 [11529] Pack and send to client all gameobject's quaternion components which allows place gameobjects cornerwise.
Update '.gobject turn' command, now you have to specify 3 rotations to turn gameobject: rotation angles around z, y and x axes.
Note to DB devs: use QuaternionCompressed::Unpack to extract rotations from the data that came with UPDATEFLAG_ROTATION.
2011-05-24 03:49:13 +03:00
VladimirMangos
249fb836ca [11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
2011-05-15 22:04:57 +04:00
NoFantasy
ecdb435b1e [11489] Remove the old and custom UNIT_NPC_FLAG_GUARD for creatures.
Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024).
Remove isGuard() from Unit class to a new IsGuard() function in Creature class.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2011-05-14 19:17:13 +02:00
VladimirMangos
ef6a48fe03 [11465] non-ObjectGuid guids in random places.
Only ChannelMgr code wide use uint64 guids now, and Map object stores.
2011-05-10 21:27:49 +04:00