Quest that can repeated each month are set by quest_template.SpecialFlags |0x04 flag
Quest are reset at midnight the first day of each month.
Note: for the time being, quest must also be set repeatable (SpecialFlags |0x01)
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Player's knockback movement now smooth and doesn't looks like teleporting
* Cleanup WorldSession::HandleMovementOpcodes, separated opcode specific and generic movement handlers code
* Handle Feign Death aura interrupting into more appropriate place
Use 3 hours timer when bones really expired by Corpse::IsExpired code each 1 hr
just lol ;) So restore old 20 min time used long time ago.
Thanks to TGM for pointing to patch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* List its independelty. Each from this 2 fields have own flags. Cleanup lists.
* Not copy proto flags to item flags update field. This fix heroic item versions
show in client in result mixed use ITEM_DYNFLAG_WRAPPED (0x8) with ITEM_FLAG_HEROIC (0x8)
* Update uses to proto case use for some cases where before wrongly has been used item dyn.flags
* For ITEM_DYNFLAG_UNLOCKED (0x4) set for item at unlock and check for prevent re-unlocking.
This mostly for future case when will be implemented partly loting items support.
* For ITEM_FLAG_LOOTABLE (0x4) check loot absent or conflicting setting with containers/casted at use items.
Report wrong cases art loading.
* Better check related loot tables content using ITEM_FLAG_PROSPECTABLE and ITEM_FLAG_MILLABLE
Added ObjectGuid version Aura::GetCasterGuid()
But for prevent big problen with backporting AuraHolder
to mangos-0.12 in most cases still used old uint64 version
Aura::GetCasterGUID.
Recommended use new version where possible in clean way
as done for some cases in commit already.
* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.
To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
Also thanks to Revils for correcting effective skill for spells that don't use weapon despite being melee/ranged ability.
Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>