.lookup pool $pooldescpart - list of pools (anywhere) with substring in description
.pool list - list of pools with spawn in current map (only work in instances)
Non-instanceable maps share pool system state os useless attempt get all pols at all continents.
.pool spawns - list current creatures/objects listed in pools and spawned (added to grid data, not meaning show in world).
.pool spawns #pool_id - list current creatures/objects listed in #pool_id and spawned (added to grid data, not meaning show in world).
.pool #pool_id - pool information and full list creatures/gameobjects included in pool
Also
* Show response text if added at view.
* Show tickets amount at console .ticket use instead unexpected no player error.
* Allow use ticket number in .ticket respond case.
* Some code cleanups.
* .achievement - let see achievement state and list criteria with progress data.
It provide criteria ids/shift-links for other commands.
* .achievement add - let complete achivement (set all criteria progress to max) with related events.
* .achievement remove - let reset achievement criteria progress and undo complete state for achievement.
Command also partly remove rewards (title part).
* .achievement criteria add - let increase criteria progress at specific amount or to complete state
* .achievement criteria remove - let reset/descrease criteria progress and undo criteria and related achivement complete state if need.
* Commands .debug update and .modify bit removed as redundent
* Command .debug getvalue now can output values in float/int/hex/bitstring formats
* Command .debug setvalue now ca accept values in int/float/hex/bitstring formats
* Command .debug mod32value renamed to modvaue and can add int/float or apply hex mask
(in 3 modes: |= &= &=~ ) to value in update field
* Command .debug moditemvalue added similar .debug modvalue for item case.
* Command .npc set movetype now propertly update spawned in world creature state.
* Command .modify spell renamed to .debug spellmods and restored to working state.
* Commands .account password and .account set password now allow use quoted strings
for passwords and then now possible set from chat/console passwords with white spaces.
* Many commands converted to new functions without modify functionality
except better error detection in some cases at wrong command syntax use.
* Also fixed warnings in reload commands after prev. chat commit. Thanks to SkirnirMaNGOS for reporting.
This is fist part for achievement related command set.
Edition commands will added in some later commits when ready.
Two command added:
* .lookup achievment $partname - show fit achievements
(id, shiftlink, complete date for selected player).
shiftlink included similar data as generated by client for achievement shift-link
(complete state, complete date, marked completed criteria).
* .character achievements [$playername] - show completed achievements for selected player
* all teleport commands support new areatrigger and areatriger-target shiftlinks
* .go trigger now let select areatrigger or areatrigger target as teleport point
* New commands:
.trigger - show detail info about areatrigger including all requirements
for teleport with shift-links to items/keys/quest
.trigger active - show all currently activated by character areatriggers
.trigger near - show near areatriggers
* .lookup item now show [usable] postfix if item can be used/equipped by selected character.
* Now '.go' command can be used with creature_entry/gameobject_entry shift links (output of .lookup creature/object commands)
* Now '.go object' command sipport id-mode and name part mode similar .go creature case: .go object id #gameobject_id or .go object $namepart.
* HandleGoHelper use in more commands also.
* .server log filter comamnd let temporary (until config reload or restart)
set log filters state. Or look at filters state.
* .server log level renamed from .server set loglevel but now let look at log level also.
* .lookup account email, .lookup account ip, .lookup account name
* For new commands and for .lookup player versions use first arg as part of email/ip/name search
* Use similar output format for player/account lists.
Command show really know by selected player talent ranks,
including bugged cases like 2 rank same talent known and etc.
Also command claculated count of talents and total used talent
points cost of known talent ranks.
Can be helpful in bug debuging and cheating cases.
- removed deprecated code from RASocket
- allow more than one login at a time on the RA console
- added gsoap library for handling SOAP requests
- removed deprecated mangos_string entry
Thanks to:
- Derex for reporting a bug which occured if more than 1024
players were connected [poll() vs select()]
- caeruleaus for adding windowsbuild support
- vladimir for suggesting a different thread starting order
- fdb_ for suggesting SOAP in the first place
NOTE: this is mostly just formal adding 2 movegens with very limited cleanups.
Real result from adding 2 new movegens possible after apply more deep cleanups/fixes
in UNIT_STAT_CHASE/UNIT_STAT_FOLLOW set. But this will need more cereful changes
because we have currently sometime strange dependences and places for set for this flags.
Similar cleanups required for other movegen related flags. Infact i have related patches but
need more testing before apply step by step.
sql won't be included - please look at your database
providers forum
also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)
further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances
also quests and creatures needs some scripts in future
thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^
.event start/stop will now output the started/stopped eventame+id
.event activelist got renamed to .event list with optional parameter "all"
so .event list - will list all active events
and .event list all - will list all events including inactive ones
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
Patch is tested, everything worked for me. You must execute attached sql file!
Signed-off-by: Triply <triply@getmangos.com>