commits:
432bd63 Commit Ported Core Implement TakePossessOf to generalize the
code.
0b663eb Commit Ported Core Implement a possibility to summon manualy a
temporary creature.
b6a9ead Commit Imported Core Little rewrite of resurect code to prepare
ability
ro resurrect a player to a ghoul form.
e98b42c Commit Imported Core Implement TemporarySummon Linked aura to
owner.
ab139ff Commit Imported Core Do not force the creature to attack
summoner in all
case
555f055 Commit Imported Core Avoid possibility to charm more than one
new
creature for an unit.
fd78c4a Commit Imported Core Fix problem that occur when the charm unit
field is
updated after the possess bar.
e9821e2 Commit Imported Core fix lightwell gameobject not appearing
after spell
is cast
17d0e93 Commit Imported Core Implement logic for Target 95 as
TARGET_VEHICLE_DRIVER
42b3545 Commit Imported Core Now npc/gameobject interaction will remove
unauthorized aura
1195398 Commit Imported Core Improve functionality for eventAI action
26 -
ACTION_T_QUEST_EVENT_ALL
72b7a48 Commit Ported Core fix pet stay
245f068 Commit Imported Warlock [Charm] prevent charming multiple
demons also remove
pet temporarily when casting specific channels that summon other charmed
creatures
Implemented over 50 updates from the cmangos Cata repo, up to and
including c12832 Improve random movement
The core will now work with the creature_template update that was
applied to the database yesterday.
Script name now no longer exists in creature_template, item_template,
instance_template, and gameobject_template.
They are now held in the script_binding table.
2 build errors left at this point.
The weather system needs to be implemented in the same way as the
previous cores. That should resolve one or even both of the last errors.
FIXED: Core now builds under cmake for Windows
TODO: Map and mmap gen currently does not build
TODO: More sync work is required for Eluna, thus Eluna is temporarily disabled
This has only been tested under Windows with CMAKE and VS