Commit graph

18 commits

Author SHA1 Message Date
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
arrai
b4ce8020e7 [8848] Fixed bidding on auctions below starting bid
This was possible by using cheating tools only; the client denies such
actions without sending CMSG_AUCTION_PLACE_BID.
Thanks to leak for reporting this vulnerability.
2009-11-20 16:22:02 +01:00
VladimirMangos
fe1fae46ee [8830] Restore build at *nix. Make MAKE_PAIR* users includes explicit.
Comment for recently added field also.
2009-11-18 23:57:20 +03:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
XTZGZoReX
1f23884757 Don't use singleton to access static functions.
* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
2009-11-08 03:54:27 +01:00
VladimirMangos
d009994f59 [8768] Rewrite code for prepare and send mails.
* Move send functions to new MailDraft class from WorldSession
* Simplify use different args combinations used in SendMailTo
  by groupping its by functionality in Helper classes. This also will prevent wrong way use args combinations.
2009-11-03 17:34:23 +03:00
VladimirMangos
d5dad82f3d [8764] Simplify code for mail items send. Avoid packet unread spam at errors. 2009-11-02 15:58:12 +03:00
tomrus88
3f33946d6a Update to latest client build 10505.
Fixed CMSG_AUCTION_SELL_ITEM.
Fixed CMSG_BUY_PETITION.
Some other fixes.
2009-09-26 19:40:14 +04:00
VladimirMangos
35121cdd34 [8389] Implement check really read received packet size and warning it not all data read.
* This let more easy catch packet structure chnages at client switch.
* Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS
* Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM
* Added read data amount fixes for some other packets.

Thanks to TOM_RUS in help check correct packets structure.

Note: not all packets possible fixed. Please report for not fixed cases at errors:
"opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
2009-08-19 00:45:24 +04:00
arrai
a24f39a36f [8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
2009-08-16 23:50:22 +02:00
VladimirMangos
2a27a44e2a [7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
2009-05-30 22:44:20 +04:00
VladimirMangos
f4adf83cd7 [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
VladimirMangos
f4482f247f [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
VladimirMangos
8928df7f07 [7380] Implement highest value achievements support. Implement some auction achievements
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: (FIXME: only for online player)
2009-03-05 13:49:37 +03:00
VladimirMangos
2d242c86a8 [7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact).
Note: `auctionhouse`.`location` field not used after this. But not removed to simplify backporting to mangos-0.12.
2009-02-12 04:52:02 +03:00
VladimirMangos
4fd34bf101 More auction related code refactoring, 2009-02-12 04:50:30 +03:00
VladimirMangos
7c3ab4b453 Move auction related code from ObjectMgr to AuctionHouseMgr. 2009-02-12 04:50:29 +03:00
VladimirMangos
ef1c243187 Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ->AuctionHouseMgr.h 2009-02-12 04:50:28 +03:00
Renamed from src/game/AuctionHouse.cpp (Browse further)