Field action_menu_id in gossip_menu_option table can be set to -1 where close gossip is expected, instead of sending a new menu.
Signed-off-by: NoFantasy <nofantasy@nf.no>
This can affect correct result in cases big guid values
(out of range for possitive part of int32 range) at x86 platforms.
Some other cases addded in addition to original patch fixes
where %d wrongly/unsafe used for unsigned values.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
In new version last update time stopred for specific Cell that store all world objects
placed in it. All objects of Cell updated (or not updated) in same time.
Original version provided by ciphercom.
This reverts commit 10784a8c7cc81c468b5411e973d36ecf31de9603.
Main reason: impossibility for me as commiter test problem and fix all corner cases problems.
* Implment vendor at show replace BoA item with reputation requirement
by identical item without rep. reqs for player that fit this requirements
of original item.
* Table also can be used for store item convertion data form one team items
to similar other team items. This case not impement but added function easy
used for it.
* Note: strict single convert for item not created problem for both way use:
item converted for same team or all, can't be original item for conversion to
another team.
* This fixes possible problems with Spell::FillAreaTargets(center of search should be (x,y) position, not spell caster's position)
* Cleanup Cell class, removed old and unused code
This reverts commit 4ce902e5d9c3cfc635c0eff1ba3552da5ecd0c5b.
Check done at client side so useless skip it at server side.
Proper fix expect show diff items in vendor list depndent from required reputation.
Now in case when creature/etc some tices not updates in result stay
in not active (no near players or active objects) cell some important
timers (corpse decay, summon timers, group loot expire, aura durations, etc) will
updates at real diff time from last prev. update call.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
For some systems added exclude use real diff time because current limitations
like move generators. So its stay use last tick diff and considered freeze and
skip all time while creature in not active map part.
Item reputation requirements checked at buy, and in quest case
related quests expected to have own reputation requirements
preventing rewarding items with not fit reputation requirements.
* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
Create new table and convert existing data.
Simplify how game event quests are activated during event by adding generic function to set quest active/inactive.
Any quest in game_event_quest are disabled until event start (and deactivated once stopped)
Signed-off-by: NoFantasy <nofantasy@nf.no>
Create enum for SpecialFlags (database flags and internally computed)
Added related functions for specialFlags and update code accordingly.
Signed-off-by: NoFantasy <nofantasy@nf.no>