Commit graph

1123 commits

Author SHA1 Message Date
Antz
c01c2b4455 [m] Updated website URL 2020-02-17 09:22:07 +00:00
Ghurok
4c00026849 Fix error on INSERT query in mangos.sql. Fixes #21. 2020-02-17 09:22:05 +00:00
sanctum32
789e6ca379 Some adjustments for last pull request 2020-02-17 09:22:01 +00:00
zamalaev
a91293fe24 [12778] Add 5th field in reputation_spillover_template for Bilgewater Cartel/Gilneas spillover reputation. 2020-02-17 09:21:56 +00:00
sanctum32
3718356e1f My bad 2020-02-17 09:21:24 +00:00
sanctum32
4942544127 added missing sql updates 2020-02-17 09:21:23 +00:00
Antz
7c485a9ccc minor changes 2020-02-17 09:21:21 +00:00
sanctum32
e62cb833cb Update README.md 2020-02-17 09:21:20 +00:00
sanctum32
50ae46540d Correction 2020-02-17 09:21:20 +00:00
sanctum32
245f75d1da [12750] Added sql folder informative descriptions 2020-02-17 09:21:19 +00:00
sanctum32
2daeb8b63d [12741] Ported ACTION_T_SUMMON_UNIQUE from mangos-zero, updated descriptions 2020-02-17 09:21:13 +00:00
sanctum32
45f6161cea [12738] Removed spell_template, it was highly inspected and causes serious problems in current spell system 2020-02-17 09:21:10 +00:00
sanctum32
7f4338f0d6 [12712] Updated .account set addon command description
Fixed my revisions missmatch... i was working in another git clone and just latelly merged all to one... (look fix in git comment who applied 12774)
2020-02-17 09:20:51 +00:00
sanctum32
01594c4f21 [12712] Fixed last sql error (caused on cmangos merge) 2020-02-17 09:20:50 +00:00
sanctum32
1a6eedab21 [12711] Fixed other sql errors (12594_01_mangos_spell_template.sql) 2020-02-17 09:20:50 +00:00
sanctum32
b1cdc2b547 [12710] Fixed update sql (12564_01_mangos_spell_template.sql) error 2020-02-17 09:20:49 +00:00
Schmoozerd
ae7348f6b0 [12774] Merged cmangos last changes, special thanks for xfurry, Dramacydal, cala, Schmoozerd,
I'm not taking any credits of this commit.

Implement spell effects 62042, 62278 and 64767
Also limit the targets for 62577 and 62603
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Update git_id to reflect recent sql formatting changes
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Update to a safer code version and also add GO caster scenarios
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Allow aura 62038 to stack at every 3 seconds
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Improve handling of TargetMMGen
This will have impact on Chase and Follow Movement.
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* Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition
* Refactor code to get the current targeted distance into function GetDynamicTargetDistance
* Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle.

Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers
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Improve ObjectPosSelector
Now a spot already occupied by the searcher will be prefered
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Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
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This changes how ObjectPosSelector is used.
It changes the way how the functions Object::GetNearPoint and Object::GetNearPoint2d behave.
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So you need to check all places where these functions are used if they are still used correctly.
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Especially check your scripts!
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Remove not required duplicate indexes
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Implement TARGET_92 as TARGET_SUMMONER
This target is used only as TargetA and the related spells are used only by temporary summoned creatures
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Implement some spell effects used by Hodir in Ulduar
Dummy spells 62797, 63499, 63545 and 64543
Periodic dummy auras: 61968, 62038, 62039 and 65272
Limit targets for spells: 62797, 63545, 64543, 62476 and 62477
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Implement some spells used at Algalon encounter
Spell aura entries 64345, 62018 and 64412
Positive target exception for spell 64996
Aura stacking exception for spells 62169, 62168, 65250 and 64417
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Implement effect for spell 63633
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EventAI - Ingame output of script state
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With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
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FindGit.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
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FindOpenSSL.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
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EventAI - Add more developing error output
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Fix some target-type handling for EventAI
Also increase log-output for bad target-types
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Fix crash due to bad compiler (author Xfurry)
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Add special condition id for Ulduar
Will be used to check the availability of the siege vehicles for players
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Update spells 62374 and 62907
* limit spell targets of spell 62374
* implement spell effect for spell 62907
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Remove effect for spell 64503
Will be handled in script library. For details please check 8502cdfa64
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Implement spells 64489 and 64673
Both are used by Auriaya (Ulduar)
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Implement some spells for Ignis the Furnace Master
Spell entries: 62717, 62381, 62488, 62707, 64475 and 64503
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Implement spells 61187 and 61190
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CMake: generic way to build a script library
Added new parameter INCLUDE_BINDINGS_DIR which can be set to the name of a
folder inside src/bindings/.

Includes the script library in src/bindings/ with the defined name.
The name must correspond to the name of the folder and the folder must contain
a valid CMakeLists.txt

Note: if you currently use a script library, you will probably get a merge
problem on src/bindings/CMakeLists.txt as you will have modified this file
manually. Please use the new version of this file and rerun CMake once with the
parameter -DINCLUDE_BINDINGS_DIR=ScriptDev2 (if you are not using SD2 but
another script library, replace ScriptDev2 with the name of the folder in
src/bindings/).

If you do not use a script library you should not have any merge problems
and you don't need to do anything.
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Add CMake source groups to target 'game'
This is the exact same grouping as it is currently in the VC 2012 files.
These groupings will have to be refactored at some point as they are not
very logical.
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Add CMake source groups to target 'framework'
This is the exact same grouping as it is currently in the VC 2012 files.
This is part of cmangos/issues#67
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Add CMake source groups to target 'shared'
This is the exact same grouping as it is currently in the VC 2012 files.
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Add new parameter 'expansion' to command 'account create'
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Update some Sunwell Plateau spells

Limit targets and allow positive effect for spell 46650
Implement effect for spells 46289 and 46637
Remove effect for spell 44845 - will be handled in script library
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Implement some custom use for Effect Activate Object spells
This will fix the summoning events for the Wind Stones, Ice Stones, Skettis bosses and quest 11865
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Sync mangos.sql with other versions
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Redump sql databases to unify formatting
The main reason for this was because classic/cata has updated the sql formatting and manually syncing would be a pain so redumping from master->tbc->classic->cata is easier.

Only the formatting was changed. The values were not changed at all.

mysqldump was used however manual modifications had to be done.

Dump the database:
C:/mysql/bin/mysqldump.exe mangos > sql/mangos.sql

Split insert values into multiple rows:
Replace "),(" with "),\n("
Replace "VALUES (" with "VALUES\n("

Remove the character sets by replacing them with an empty string

Custom formatting of mangos.sql:
Move db_version to the very top
Create all dbscripts_on_* tables based on dbscripts_on_creature_movement
Preserve our custom insert formatting of spell_affect (tbc/classic), spell_bonus_data, spell_chain, spell_elixir, spell_proc_event, spell_proc_item_enchant, spell_template, spell_threat
Remove autoincrement values from insert values of pet_name_generation and remove AUTO_INCREMENT=261 value from its table structure

Custom formatting of characters.sql:
Move character_db_version to the very top

Custom formatting of realmd.sql:
Move realmd_db_version to the very top
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Immediately remove corpses when ForcedDespawn is used
Thanks to Neotmiren for pointing, special thanks to cala for testing!
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Fix use of config values related to quest-status and level
This fixes use of negative value in config values Quests.LowLevelHideDiff and Quests.HighLevelHideDiff
Also add some documentation around the related code
Thanks to Neotmiren for pointing and to cala for testing.
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Loot-System: Fix reference loading check
This fixes a false error output for loot references that are only used with spell loot.
Thanks to X-Savior for properly reporting both error messages and use case
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Add missing spell 61437 to playercreate spells for bloodelves
Thanks to NeatElves for porting from TC and pointing to this
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Fix load bar step for alendarMgr::LoadCalendarsFromDB
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Cody Style Improvements
Also remove an unused variable (thanks to Den for this!)
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Implement the spells used in the Chess Event encounter
Combat spell entries: 37775, 37824, 39338, 39342, 39341, 39344, 45260
Melee spells: 37142, 37143, 37147, 37149, 37150, 37220, 37227, 37228, 37337, 37339, 37345, 37348
Chess movement spells: 30012, 32312, 37388, 30284, 37144, 37146, 37148, 37151, 37152, 37153
Aura stacking exception: 32261 and 39400
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And more hotfixes with these format strings
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Hotfix to recent text loading functions
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Use possible changed model names with vmap extraction
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Fix some warnings
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Store how many texts are loaded for validity checks. Use this with EventAI
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EventAI: Use generic DoDisplayText and loading of additional text data
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Add generic DoDisplayText function and use additional data of dbscripts table
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Add const-correctness to Text related functions
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Add database changes to support more data for DB Script texts
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Add stacking exception for spells 39993 and 40041
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Allow spell effect 86 - Activate Object to use the misc value
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Allow player pets to swim
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Enable resummoning of warlock pets
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Do not remove FLY auras on Evade
Also consider npcs which have SPELL_AURA_FLY as being able to fly
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EventAI: Improve code
* Drop rather pointless bool to check if the number of assigned events is empty
* Before the phase was resetted on death if and only if the npc has Events defined
* DoMeleeAttackIfReady could have been called even though combat state could have changed while processing events
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EventAI: Implement ACTION_T_SET_THROW_MASK (46)
This Action can be used to set which AIEvents should be thrown automatically, if you need more flexibility, you can always use the manual ACTION_TH_THROW_AI_EVENT version.
* Also clean some error-log output a bit.
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Forward original caster GUID to script library
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Fixup commit 12511 Thanks to Zakamurite for pointing
Also thanks to him for giving a helping hand in correcting the commit
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Implement some spells for Felmyst encounter
Spell entries: 45714, 45717 and 45918. Limit targets of spell 45391
Also add stacking exception for auras 45068 and 45582
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Fix invisible spirit healers & such on death near them
This fixes an issue that occurs if you die close to a spirit healer/guide.
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Fix take ammo for most ranged spells
Fix spells like Arcane Shot not taking ammo while they should
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Check cast spell 51690
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Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
This aura modifies a flat value, not a percent value.
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Implement proc effect of spells 67712, 67758
related to items 47316, 47477.
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Improve proc of spell 50421
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Add and implement server-side spell 23770
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EventAI: Improve TargetSelection related ErrorLog output
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DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
With this an npc buddy will be interpreted as "another npc with entry"
Also toggle command 31 - TERMINATE_SCRIPT to also look only for other npcs of entry
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DBScripts Engine: Allow pets as buddy
Add new flag SCRIPT_FLAG_BUDDY_IS_PET (0x20) that will search not for a normal npc with buddy-search, but also for pets
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DBScripts Engine: Support buddy search by guid
* Add new `data_flags` flag SCRIPT_FLAG_BUDDY_BY_GUID (0x10)
If this flag is set, the content of `search_distance` is interpreted as db-guid of the requested buddy
* Also switch most error log output to DB-error log output (though this will include false positives)
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2020-02-17 09:20:48 +00:00
sanctum32
7ae2fd2a6e [12697] Improve alcohol handling
Fixes client crash when using Barbershop Chair while drunk

Also allow .mod drunk to modify the drunk state of the targeted player (original author @Shauren)
2020-02-17 09:20:38 +00:00
sanctum32
5ea21772c6 [12677] Update characters.sql structure 2020-02-17 09:20:26 +00:00
sanctum32
67c4fdcac2 [12663] renamed sql updates, no more cxxxx... or mxxxx... prefixes 2020-02-17 09:20:17 +00:00
sanctum32
b4db2f63dd [12662] Basic implementaion of hotfixes
original author of this patch is Shauren
commit is based on 67e61b7e64
2020-02-17 09:20:16 +00:00
Antz
1997c1e903 Rebase resync 2020-02-17 09:19:44 +00:00
sanctum32
a0797532e8 updated characters.sql structure 2020-02-17 09:13:20 +00:00
sanctum32
53260c6186 fixed typo 2020-02-17 09:09:13 +00:00
sanctum32
a91307114d [m12656] dammit 2020-02-17 09:09:12 +00:00
sanctum32
80cb1f1cae [m12655] updated right revisions...
Added missing mangos.sql change for last commit
2020-02-17 09:09:10 +00:00
sanctum32
8525859312 Renamed 2 gm commands:
* namego -> summon,
* goname -> appear.

updated mangos.sql structure
2020-02-17 09:06:41 +00:00
billy1arm
a05c31e62f [m] Added 3 missing files from commit [c12631] 2020-02-17 07:27:35 +00:00
Sanctum32
b7a01a632c [m] Added patch for old incorrect sql Version and data 2020-02-17 01:16:02 +00:00
Antz
82368b75a9 zipped up old sql files 2020-02-17 01:03:57 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Schmoozerd
89f97b85fd [c12600] Add condition_id support to npc_spellclick_spells 2020-02-17 00:08:57 +00:00
Schmoozerd
15bb475d40 [c12599] Add support for condition_id to spell_area table 2020-02-17 00:07:38 +00:00
Xfurry
66581d99ff [c12582] Add support for server-side spells attr, attr_ex, attr_ex2 and effect0_target_b columns 2020-02-16 23:47:19 +00:00
Schmoozerd
75e0ea33b4 [c12563] Add server-side spells 37264, 37278 and 37365 2020-02-16 23:14:38 +00:00
Dramacydal
6043d2d50d [c12555] Fix db_version 2020-02-16 22:29:46 +00:00
Dramacydal
456de16b5e [c12552] Differ random property and random suffix entries in item_enchantment_template table. Use negative values for random suffixes. This will fix overlapping entries.
Fixes cmangos/issues#138

Signed-off-by: Dramacydal <PulLumBerMal@gmail.com>
2020-02-16 22:01:55 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Yaki Khadafi
ef0f63e05b [12216] Implement currency loot and update loot opcodes.
Now negative item value in loot tables represent currency id.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:42:34 +00:00
cyberium
9022705faf [12195] Improve AreaTrigger teleport requirement checks
Implement AreaLockStatus concept by rsa

Also drop basicly unneeded `areatrigger_teleport`.required_failed_text field.
This concept is still in testing phase, please feedback results of some glitches that might exist!

TODO: Use Player::GetAreaLockStatus or GetAreaTriggerLockStatus for other "CanEnter" checks as well.

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2020-02-16 20:42:13 +00:00
Salja
65dfa1470e [12189] Fix few missing changes in mangos.sql and some clean.
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:42:07 +00:00
Salja
29c80cb229 [12188] Missing INSERT
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:42:05 +00:00
Salja
c58ffa3c41 [12186] Added missing Start->Items all done yet.
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:42:03 +00:00
Salja
e8b3496d79 [12185] Update old Start->Items and added all new Start->Items
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:42:02 +00:00
Salja
66c52c748b [12183] Typo
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:42:00 +00:00
Yaki Khadafi
96891fb09f [12181] Missing change
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:58 +00:00
Yaki Khadafi
092052608f [12180] Fix bugs related to talent trees.
Implement mastery spells learn

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:58 +00:00
Salja
3cb9dd9eec [12179] Some missing "player_levelstats". Thanks Trinity
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 20:41:56 +00:00
Yaki Khadafi
4dcb91df9f [12164] Fix inspect honor kill stats, arena stats.
Fix SMSG_NOTIFICATION structure
Move back Updatehonorfields, too fastly removed
Define some pvp opcodes

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:42 +00:00