Commit graph

226 commits

Author SHA1 Message Date
VladimirMangos
fcf996b4fd [9959] Fixed resent radnom problem with looting related to skinning code changes.
Thanks to boxa for help in research problem.
2010-05-23 11:47:04 +04:00
VladimirMangos
67b8ca03b5 [9957] Alow sell item for money and extanded coset without momey in same time.
npc_vendor.ExtandedCost can be negative now that meaning:
price excluded default item BuyPrice and use only abs(ExtandedCost) items).
For example expected used for item 36908.
2010-05-22 19:49:07 +04:00
VladimirMangos
2591a2333a [9947] More skinning fixes.
* Restore work with money loot.
* Old code sometime generate empty loot windows for normal loot and sometime skip its.
  Code changed to be more consistent. Added new option Corpse.EmptyLootShow that control
  show empty normal loot window in some cases enabled by default:
   - if creature expected to be lootable but loot generated empty by some reasons.
   - if creature can be skinnable
  If option disabled thne code attempt avoid empty normal loot windows for empty cases.
* Possible fixed case instant despawn non-skinable creature after normal loot complete.
2010-05-21 11:10:59 +04:00
VladimirMangos
d4f1b510ae [9934] Skinning related fixes
* Show skinning tooltip only after creature loot
  (when creature can be explcitly skinned).
* Allow reopen skinning loot if still have not looted items.
2010-05-19 15:35:20 +04:00
VladimirMangos
d86dcd60d7 [9925] Add more log filters
* damage - different direct damage calculation tracing
* combat - combat state updates, roll attack result and etc
* spell_cast - spell cast progress and aura apply
2010-05-18 12:38:52 +04:00
VladimirMangos
696a4b6db0 [9918] Fixed player's tapped creature loot access by group in diff cases
* If player tap creature in group and leave then group will have access to creature loot if not disbanded
* If player tap creature and after join to group then creature loot will accesable only by player
* Also RewardPlayerAndGroupAtKill divided to simgle player and group reward versions used for group tap
  and single player tap cases.
2010-05-17 12:56:57 +04:00
VladimirMangos
96d50bf55a [9917] Fixes in loot roll timer work and related cleanups.
* Changes include (in fact as part cleanup) fix got NeedBeforeGreed locked item after expire roll timer
  suggested by somedruid@mangos.lighthouseapp.com.
* Added cancel rolling at creatuer corpse remove.
* For NeedBeforeGreed and GroupLoot sued common code for prepare item roll.
2010-05-17 05:29:01 +04:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
NoFantasy
92ab082fc6 [9832] Move function to select an attacking target from EventAi to Creature class
Also rename function to a more descriptive name, SelectAttackingTarget

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-05-04 12:46:09 +02:00
VladimirMangos
eb66482020 [9786] Fixed crash at drop vendor items (anorther way). 2010-04-24 03:04:23 +04:00
VladimirMangos
f2dd9daf45 [9765] Prevent crash at use .npc delitem to item with multiply extanded costs. 2010-04-19 13:38:12 +04:00
SilverIce
e3f3f3410a [9736] Added more usable interface for grid visits
(based on SilverIce's repo commit f20f01e)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-12 15:15:55 +04:00
VladimirMangos
25c2a76b63 [9716] Allow to vendor have same items in list with different extanded price. 2010-04-10 05:41:30 +04:00
XTZGZoReX
34e56c9978 [9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS. 2010-03-30 14:44:57 +02:00
NoFantasy
bfecdc3ded [9603] Implement use of UNIT_FLAG_PASSIVE for creature.
Add function to check creatures own ability to initiate an attack in MoveInLineOfSight.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-18 11:29:27 +01:00
NoFantasy
9823356946 [9589] Add additional field for storage of speed_run rate of creature
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-15 15:47:56 +01:00
VladimirMangos
ab7840a591 [9580] Add ObjectGuid const& Object::GetObjectGuid() and restore build. 2010-03-13 17:35:47 +03:00
NoFantasy
3d3348e485 [9556] Allow summoned creatures use MovementType == RANDOM_MOTION_TYPE
Using creature_template.MovementType as default. For normal spawned creatures, data from creature table will still apply and override _template.
Radius is 5.0 as default, but may be changed in real-time from ai scripts using function.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-09 01:29:19 +01:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
NoFantasy
7eeaed6d10 [9430] Implement preservation of current health percent at UpdateEntry use
Updated creature will now have the same amount of health (in percent) as the original creature after update.
For cases where full restoration of health is expected, function have option to disable preservation.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-22 01:22:07 +01:00
VladimirMangos
84080aaf60 [9411] More SpellEffectIndex using in apropriate cases 2010-02-19 06:45:11 +03:00
VladimirMangos
ff8d494ed4 [9408] Add MAX_EFFECT_INDEX to enum SpellEffectIndex and use it. 2010-02-18 23:33:16 +03:00
VladimirMangos
5af05a314e [9405] Make all movements instant applied.
* Drop delayed moves list in Map code
* Apply movement coords update always at call including movement to different cell/grid.
* Instead removed functionality mark creature as need move notify broadcast at next tick, do it.

This must resolve porblesm with CreatureRelocation in past not always update position to new expected at call
And in resul next code fail or work in strange way. Mark creature for notifier call at next Update
let safe main part remopved functionality implemented in another way: prevent cascade (or infinity chain)
in move updates. In fiture possible implement move notify call not at each tick for save time.
2010-02-18 01:09:33 +03:00
NoFantasy
7c555add76 [9403] Replace number with enum name where explicitly used in array/other checks
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-17 19:07:00 +01:00
VladimirMangos
54559b5c03 [9401] Resolve porblems with waypoints moved/etc after [9400]
* Move movegen Interrupt/Reset calls from CreatureRelocation that called and from another movegens.
* Add this called to NearTeleportTo creature case and new MonsterMove* functions that considered
  as special moves similar instant movegens.
* NearTeleportTo/MonsterMove functions recomended used instead explicit use CreatureReolcation+SendMosterMOve pairs
  for proper reaction at movement from creature movement generators.
2010-02-17 17:22:43 +03:00
VladimirMangos
d536661cbf [9399] Simplify config options loading code. 2010-02-16 22:14:20 +03:00
Lynx3d
b2718378ef [9392] Update creature/gameobject pool at despawn instead spawn prepare.
This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-15 21:43:06 +03:00
AlexDereka
ebfb0f9835 [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
AlexDereka
5368751c13 [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
NoFantasy
08c364214b [9335] Clarify error log message after rewrite of monster_* to spline_* flags
Also change name of related field in code.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-09 00:32:22 +01:00
VladimirMangos
8e0069f364 [9327] Replace leader based indexing groups by group ids.
* This must repolve problem with loot.
  Before if some mob killed by group member and then leader changed
  then group members can't loot this mob body.
* Possible resolve crashes at loot. Now group storage content not dependent from leader changes.
2010-02-08 08:25:06 +03:00
tomrus88
db547a008a Get rid of monster movement flags, since it's really spline flags.
Thanks to Ralek for research.
2010-02-07 15:03:36 +03:00
tomrus88
c990e2aaef Fixed error output at creature loading. 2010-02-07 00:54:45 +03:00
tomrus88
d9e92d1987 - Updated unit dynamic flags enum. 2010-01-29 02:12:03 +03:00
XTZGZoReX
0ff9250de2 [9245] Remove CellLock class and all cell-level thread locking.
* It was wasting CPU power as cell-level locking is not needed.
* Future multithreading will be on map-level.
* CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
* Some minor cleanup in Cell::Visit/Map::Visit.
2010-01-23 21:36:15 +01:00
VladimirMangos
797dd6d931 [9232] Replace list bool fields with exclusive true values by subtype field in Creature.
Use it in recently added code instead dynamic_cast use.
2010-01-21 22:23:17 +03:00
zhenya
4178d5bb6a [9228] Speedup groups store and other code work.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-01-21 17:43:27 +03:00
VladimirMangos
eaecc467d5 [9212] Implement pet speed synchronization with owner only for follow mode.
* This allow pet use own speed (and all speed affects appiedto pet itself) in combat.
* Apply this speed synhronization to minipets/guardians also.
* Also rename Unit::SetSpeed to SetSpeedRate as more close to real functionality.
2010-01-19 03:56:26 +03:00
NoFantasy
23a77a1d36 [9165] Implement speed reduction at creatures DoFleeToGetAssistance
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-01-13 02:26:08 +01:00
VladimirMangos
83261d9b9b [9159] Skip invisible/stealthed and not detected targets from threat list at next target selection.
This will fix work spell 58984 and similar in combat.
2010-01-12 10:48:58 +03:00
VladimirMangos
4d90a2e1f2 [9146] More poolmgr cleanps.
* Replace mixed values used type args by function template specializations
* More explcilty show fact that poolmgr work only with db guids.
2010-01-11 12:24:36 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
NoFantasy
9c48e32bb7 [9120] Implement option to use delay in ForcedDespawn for creature
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-01-07 20:19:38 +01:00
NoFantasy
7e1d55c38e [9113] Add helper functions to set/getSummonLocation
This should help the poor homeless that does not have a database defined home at evade (such as "wild summon" without owner).

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-01-05 19:56:22 +01:00
DasBlub
ebb063beb9 [9107] Fix most of the gcc warnings
* use UI64FMTD instead of "%u" for uint64 output
* on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
* also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData

Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit.
Also, a few warnings from MaNGOS are left, they'll be fixed later.

Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
2010-01-03 15:30:22 +01:00
NoFantasy
090c8b8854 [8923] Restructure gossip menus and make it possible to build selections by database
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-12-06 02:27:26 +01:00
NoFantasy
a8bd659872 [8900] Move most gossip related functions from Creature to Player class
Adjust arguments passed in functions accordingly, for easier implementation of gossip for Gameobjects in future.
Some additional code cleanup in affected functions.
2009-12-01 14:19:57 +01:00
balrok
56d694b5fb [8846] corrections for my last commit
thx to vladimir and apoc :)
2009-11-20 13:25:54 +01:00
balrok
1d362eace4 [8845] fixed some gcc warnings 2009-11-20 12:57:19 +01:00