* This must repolve problem with loot.
Before if some mob killed by group member and then leader changed
then group members can't loot this mob body.
* Possible resolve crashes at loot. Now group storage content not dependent from leader changes.
* GAMEOBJECT_TYPE_BUTTON can have linked traps
* Spell::EffectSummonObject also can summon objects with linked traps
Thanks to patman128 for research second case.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also rename an existing field to RewHonorAddition.
Note: calculation of real reward must be corrected accordingly.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Values 0-8, used to display XP reward in client log.
Please note that calculation of quest XP has changed, and formula must be corrected accordingly.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also move calculation to function. And avoid use operator[] for access to per-area base xp table data.
You need extract new dbc.
Also recommended extract new map/vmaps.
And apply ofc sql updates that including character convertion.
Special thanks to TOM_RUS for continue work at next client versions support :)
* use UI64FMTD instead of "%u" for uint64 output
* on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
* also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData
Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit.
Also, a few warnings from MaNGOS are left, they'll be fixed later.
Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
Condition has independent value1 (race mask) and value2 (class mask) fields and can be used with one or both.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Note that script is implemented for GOSSIP_OPTION_GOSSIP only (as not expected needed for other gossip options).
Also add a few more startup checks for LoadGossipMenuItems with check for basic errors in fields
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.