* Fixed place, basic dependent from 2 auras type at target and damage calculation.
* Avoid double apply spell bonus from original effect and talent self.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This is first patch in series for resolve all problem suggested by different authors.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
and no need in custom values.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
* Apply SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT in melee binus for special attacks
* In damage calulcation spell 5221 and ranks considered have MECHANIC_BLEED.
* Drop more dead code related to 33878/33876 and ranks.
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
* Some fixes added for used UDB data base at not applied old mangos sql update and drop some wrong data.
* Primary key added to avoid button duplicates for (race,class) pair.
* This update expected to fix recently problems with empty action bars for new created characters
Note: This sql update not affect existed characters.
Old version break stored action spell ids, but this is not critical damage so
restore data at applied damage not done in fix. But it will fix errors at new characters creating.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
Signed-off-by: hunuza <hunuza@gmail.com>
Real query added. In fact this queary only need if your npc_trainer table have unfixed yet
outdated spell 64904. In other case it work in same way as old empty sql update version.
* Replace 64904 by 64901 in spellbook and action bars.
* Implement proper max mana percent buff
* Implement proper target selection.
* Move group/raid targets seelction code to functions for reuse code.
* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state