hunuza
dd2dda62a5
[9681] Add config to decide whether character stats should only be saved on logout.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-06 16:29:17 +02:00
hunuza
145182a53d
[9680] Create new table character_stats for external tools.
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Added new config value to define whether it should be updated.
This table will only be updated on logout, not on periodic save.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-06 15:03:43 +02:00
hunuza
1cb9002388
[9679] Some more research on spell attributes.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-06 11:29:17 +02:00
VladimirMangos
068fca0d74
[9678] Some comments for realmd data.
2010-04-06 06:24:51 +04:00
Antimozg
1b536c03e6
[9677] Implement ITEM_MOD_BLOCK_VALUE support in item stat mods and enhantments.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-06 02:16:03 +04:00
VladimirMangos
d6cd1dcc27
[9676] Not counting gems at broken item for meta gem requirements.
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This is fit as cleint show meta gem state and fix cheating with gems at broken items.
2010-04-05 22:08:45 +04:00
megamage
b7204c9e8d
[9675] Fix SPELL_DAMAGE_CLASS_NONE hit result
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-04-05 19:46:47 +03:00
Laise
16a281c6d0
[9674] Fix crash in ActivateSpec
2010-04-05 15:58:28 +03:00
tomrus88
34df886bec
Fixed VS2010 build after commits:
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2e4a3ca5e6
0833a9c566
2010-04-05 14:02:43 +04:00
tomrus88
bb87126104
Added one more git ignore.
2010-04-05 14:01:54 +04:00
tomrus88
a030f6aaad
How this happened?
2010-04-05 14:01:29 +04:00
tomrus88
bf728820fc
Fixed console spam.
2010-04-05 13:59:28 +04:00
tomrus88
7f522fda2e
Implemented SMSG_BUY_BANK_SLOT_RESULT opcode.
2010-04-05 13:57:48 +04:00
tomrus88
3f071ed1d2
Fixed realm flags enum.
2010-04-05 13:53:17 +04:00
tomrus88
68e73f105e
Added some info about realm list and auth response packets.
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Added few dbc structs and updated related enums.
2010-04-05 13:48:23 +04:00
tomrus88
6ee7875d2b
Updated AuthResult enum.
2010-04-05 13:47:36 +04:00
tomrus88
73f6bf1783
Small backport from other branch.
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Conflicts:
src/game/Player.cpp
src/game/SharedDefines.h
src/game/UpdateFields.h
src/realmd/AuthCodes.h
src/shared/Auth/AuthCrypt.cpp
src/shared/Auth/HMACSHA1.cpp
2010-04-05 13:39:51 +04:00
tomrus88
1904d2e654
Renamed HMACSHA1 to something that will not conflict with feature HMACSHA256 and HMACSHA512.
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Conflicts:
src/shared/Auth/AuthCrypt.cpp
src/shared/Auth/HMACSHA1.cpp
2010-04-05 13:20:23 +04:00
tomrus88
fec41482fd
Fixed few typos.
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Conflicts:
src/game/Unit.cpp
2010-04-05 13:16:03 +04:00
tomrus88
0aed03b042
[9673] Updated OpenSSL to version 1.0.0.
2010-04-05 12:30:42 +04:00
hunuza
0fa4f60a52
[9672] Add some research for spell attributes.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-05 02:42:44 +02:00
Laise
010127dc6b
[9671] fix resilience applying to periodic leech auras
2010-04-04 20:45:44 +03:00
NoFantasy
149cfbb3a6
[9670] Add dummy effect of spell 55364.
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-04-04 09:21:35 +02:00
Laise
7cb0edc272
[9669] Restore build at some old GCC versions
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Old GCC hash_map::erase not return next iterator point
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-03 23:09:56 +04:00
jolan
9883ee496d
[9668] Add .DS_Store to gitignore.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-03 17:20:30 +02:00
laise
56e1e48161
[9667] Implement 57849 and ranks.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-03 16:15:47 +02:00
Wowka321
4e81b6c98b
[9666] Check max. honor points on characteacter login.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-03 11:13:10 +02:00
pasdVn
3d7313a229
[9665] Add another exception to IsNoStackSpellDueToSpell.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-03 10:46:59 +02:00
NoFantasy
8bd8986d5d
[9664] Fix what author of [9663] messed up, and include the changes in mangos.sql
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-04-03 02:33:12 +02:00
NoFantasy
53a010d5a5
[9663] Include entry of gameobject in gobject near command
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-04-03 02:27:05 +02:00
DasBlub
6148675b0e
[9662] Use the db-user 'mangos' instead of 'root' in the config file.
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Change done for consistence with 'mangos' created in sql/create_mysql.sql
NOTE: for secirity reason better not use this user name (and password)
in real configs/MySQL.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-03 04:10:52 +04:00
Laise
7fb7c47de5
[9661] Implement dual talent specializations in talent switch part.
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* Implement talent specs switch functionality.
* Only gossip part still not implemented.
* At update server to this commit or later character talents will be reset
with some spam in logs about wrong places talents in character_spell.
It can be ignored as part of conversion to new table support.
Thanks to all getmangos.com community members who take part
in creating and updating original dual spec patch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-03 00:02:55 +04:00
VladimirMangos
ce40dedaf0
[9660] Simplify talents reset for pet case.
2010-04-02 23:20:35 +04:00
VladimirMangos
12426b158d
[9659] Simplify resetTalent code.
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Currently all code related to deepndent spells unlern exist in removeSpell
so not need do it in special way in talentReset.
2010-04-02 23:18:06 +04:00
Laise
eee89851a6
[9658] Remove SPELL_EFFECT_TITAN_GRIP flag at related spell remove.
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This let have correct state for flag at .unlearn related spell and etc.
Not only at full talent reset.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-02 22:51:43 +04:00
VladimirMangos
973a21060b
[9657] Not include in .list talents disabled spells
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Also some more cleanups in free talent points update calls.
2010-04-02 18:31:11 +04:00
VladimirMangos
034da8f6d4
[9656] Implement '.list talents' command.
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Command show really know by selected player talent ranks,
including bugged cases like 2 rank same talent known and etc.
Also command claculated count of talents and total used talent
points cost of known talent ranks.
Can be helpful in bug debuging and cheating cases.
2010-04-02 06:38:27 +04:00
VladimirMangos
db22a0a9fb
[9655] Fixed bug with possible double remove spell.
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In case when saved in DB spell remove triggering by
dependendences chain self remove attempt.
2010-04-02 06:34:52 +04:00
VladimirMangos
a9d6eed447
[9654] Restore action bar proper content show at spec switch.
2010-04-02 03:42:10 +04:00
VladimirMangos
daaeb0a998
[9653] Correctly update talent free points in diff cases.
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Before at .unlearn or .learn all_mytalents commands free talent points not updated correctly.
Same for .learn all_mypettalents.
2010-04-02 03:03:01 +04:00
VladimirMangos
d004549fd4
[9652] Avoid corpse save at arenas also, small cleanups.
2010-04-01 17:19:10 +04:00
Blizzy
09b873a316
[9651] Correct code for quest points of interest.
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Adjusting field names and type, and send data accordingly to avoid client crash not using auto-generated id.
Due to the nature of the primary keys, two tables are truncated. Be sure to make backup if you have data you do now want to loose.
In addition, speed up load times of data from quest_poi_points, thanks Hunuza for helping out.
2010-03-31 20:58:40 +02:00
hunuza
6750ce9185
[9650] Some corpse related clean ups.
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Old bones remove code anyway was dead, so remove it.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-31 16:40:47 +02:00
hunuza
8b87c7ec97
[9649] Replace some unnecessary Player::GetCorpse() calls.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-31 09:33:46 +02:00
NoFantasy
41aee85145
[9648] Add comment to UNIT_BYTE1_FLAG_UNK_2 for further research
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-31 00:23:03 +02:00
VladimirMangos
47878ab6aa
[9647] Fix current pet save in summoned state.
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Thanks to hunuza for explcit bug line pointing ;)
2010-03-31 02:12:50 +04:00
Wowka321
f9f21b5f7f
[9646] Really restore titles from data_backup table.
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Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-31 00:05:59 +02:00
NoFantasy
d585f321fa
[9645] Add new emotes in enum that was missing after version update.
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-30 23:32:33 +02:00
VladimirMangos
5c7f6356d6
[9644] Changes in emotes work.
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Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state
So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
2010-03-30 22:13:55 +04:00
XTZGZoReX
bf1903345b
[9643] Typo in UNDERWATER_INDARKWATER.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-03-30 19:37:34 +04:00