Commit graph

21 commits

Author SHA1 Message Date
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
Ambal
f67d89f109 [10727] Map system re-engineered. Special thanks to Blueboy for tests.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-16 21:08:28 +02:00
VladimirMangos
3b0e926788 [10717] Revert "[10716][10688] New version of patch for send real diff from last update."
This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd.
This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
2010-11-10 06:29:49 +03:00
VladimirMangos
2b98f699b7 [10690] Fixed *nix build problem after recent commits. 2010-11-07 03:04:35 +03:00
VladimirMangos
e219ee99bb [10688] New version of patch for send real diff from last update.
In new version last update time stopred for specific Cell that store all world objects
placed in it. All objects of Cell updated (or not updated) in same time.

Original version provided by ciphercom.
2010-11-06 22:59:54 +03:00
VladimirMangos
acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00
VladimirMangos
acdaac3587 [10370] Rename UnorderedMap.h -> UnorderedMapSet.h 2010-08-18 04:54:25 +04:00
ApoC
c781dbbada [10062] Removed wrong method const.
Signed-off-by: ApoC <apoc@nymfe.net>
2010-06-15 14:53:24 +02:00
XTZGZoReX
7532061a79 [9775] Cleanups in framework library.
* Removed last bits of threading in grid code.
* Removed some weird and unneeded declarations.
* General code style fixes.
* (Perhaps some things I forgot.)

Thanks to Lynx3d for the usual GCC-stabbing...
2010-04-22 11:49:43 +02:00
VladimirMangos
b01de55396 [9574] Use proper template arg instead default value 2010-03-12 12:20:50 +03:00
SilverIce
0c8fccbd47 [9307] Grid containers, cleanup
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-05 01:46:40 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
ApoC
45c9c136ba [8653] Implemented per map guids store.
This patch implements storing guid->object pairs on per map level, this leads
to less locking in ObjectAccessor in case of further multithreaded map update.

For case of cross map guid looking (auras cases) all maps are linked into
ObjectAccessor and can be traversed for this lookup.

Signed-off-by: ApoC <apoc@nymfe.net>
2009-10-17 00:12:31 +02:00
Ambal
cfea99ea62 [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options:

Visibility.Distance.Continents    = 90
Visibility.Distance.Instances     = 120
Visibility.Distance.BGArenas      = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>
2009-09-21 23:25:29 +03:00
VladimirMangos
3dd6b69adb [7343] Fixed uninitilized lock fields for grid info.
This must fix problem with unexpected lock grids data in memory
with enabled grid unloading config setting.
2009-02-26 08:53:54 +03:00
VladimirMangos
872d791ca6 [7335] Implement active objects support.
Active objects triggrering grid loading and updating around self like players.
It can be used for event long run movements or escoring quest travels.
Also can be used for proper implementation far vision spells.
Currently only creatures can be activated by function call (from script) cr->SetActiveObjectState(true);
Please avoid lot amount active objects in same time use. Existance active objects support isn't meaning
that each rabbit must be active creature.

Also added independent grid unloading locks for explicit unloading lock,
lock for used by instance copied grids, lock counter for actiove object spawn grids locks.
Last case required for prevent double spawn active creature walk far away from spawn point.
2009-02-25 13:44:49 +03:00
VladimirMangos
9b3daf3933 [7330] Code warnings and style cleanups. Some bugs fixes.
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
2009-02-24 01:54:53 +03:00
VladimirMangos
9e590f7ceb [7114] Code cleanups.
Remove redundant `inline` for in-class function definitions.
Fixed float -> int implicit casts.
2009-01-19 15:13:57 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TheLuda
5d294f0ad2 Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more. 2008-10-15 18:25:55 +02:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00