(based on 400's commit 0f37423)
(based on 400's commit 636cfef)
(based on 400's commit 0bbe3a7)
(based on 400's commit ce86b56)
(based on 400's commit b74c6a8)
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0
Signed-off-by: NoFantasy <nofantasy@nf.no>
Some items with negative by defaul charges not expected to be deletedt at no charges.
In past this fixed by using positive charges amount in like cases in different from
expected negative value. Adding new field for avoid this.
* use UI64FMTD instead of "%u" for uint64 output
* on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
* also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData
Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit.
Also, a few warnings from MaNGOS are left, they'll be fixed later.
Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
former know as heroic_entry we now have 3 of those
which let us chose different creature_templates for different
map-types
normal maps will need a bit more support to use correct
spawnmodes
but for battlegrounds it works already good:
they are divided by levelrange:
0-59 == normal spawn -> spiritguides level 60
60-69 == difficulty=1 -> spritiguides level 70
70-79 == difficulty=2 -> spiritguides level 80
80 == difficulty=3 -> spiritguides level 80
this is needed mostly for alterac valley to get
right creature-templates spawned
and with that all creature->SetLevel hacks could
get removed from alterac valley code
* git_id updated to generate revision_sql.h file with required_* fields strings.
* mangosd/realmd changed to include header and check this strings at startup.
* mangosd/realmd will terminated if related strings not match in DB content.
In most cases this meaning that not all expected sql updates applied.
Current required_* field stored in DB output in error to help find what last sql updates applied.
IMPORTNAT NOTE for mangos devs: please update used git_id before adding next commits with sql updates!
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>