Commit graph

257 commits

Author SHA1 Message Date
tomrus88
546f7a7fe5 Merge commit 'origin/master' into 320
Conflicts:
	src/game/BattleGround.cpp
2009-09-28 19:52:54 +04:00
balrok
0ce6395857 gm command for reload of eventindex
also i merged both loading functions together
(union-select gameobject and creature)
those loading functions were pretty similar
2009-09-28 16:42:08 +02:00
tomrus88
258e19a4a3 Merge commit 'origin/master' into 320 2009-09-22 18:14:06 +04:00
Ambal
cfea99ea62 [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options:

Visibility.Distance.Continents    = 90
Visibility.Distance.Instances     = 120
Visibility.Distance.BGArenas      = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>
2009-09-21 23:25:29 +03:00
VladimirMangos
7974e1ebcb Merge branch 'master' into 320 2009-09-10 05:46:08 +04:00
balrok
bd30769dec [8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
2009-09-05 13:47:47 +02:00
tomrus88
3882772658 Merge commit 'origin/master' into 320
Conflicts:
	src/game/Player.cpp
2009-08-27 01:54:04 +04:00
VladimirMangos
261ad1c5df [8412] Update some new and old client supported shift-links to proper format.
* List all client and server side supported shift-link types updated in Chat.cpp
* Now Henchant anf Hglyph links can be used in commands as spell links.
* Hitem and Hquest links changed to client supported form.
2009-08-24 02:44:19 +04:00
tomrus88
935c0a44c2 Merge commit 'origin/master' into 320 2009-08-23 18:57:07 +04:00
Triply
38fa6b241c [8402] Optimalized guild_eventlog and guild_bank_eventlog loading from database.
Added config options to set count of eventlog records stored in DB.
Attached SQL files will DROP existing and create new tables. Make sure you create backup (if you need old data).
Renamed few variables in Guild class.
Signed-off-by: Triply <triply@getmangos.com>
2009-08-21 09:42:21 +02:00
tomrus88
f07363e9e0 Merge commit 'origin/master' into 320
Conflicts:
	src/game/MovementHandler.cpp
	src/game/Player.cpp
2009-08-09 20:18:41 +04:00
silviu2009
d7b091793c [8337] Fixed typo in function name. Other cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-08-09 10:45:17 +04:00
tomrus88
299f40ac0c Merge commit 'origin/master' into 320 2009-07-26 10:52:21 +04:00
nos4r2zod
13b709a10b [8249] Implement support spell_proc_item_enchant table for ppm item enchantments triggering at hit.
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
  With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.

* Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
  That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.

Thanks to MaS0n as author alternative patch that partly used in this patch.
Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-26 04:58:46 +04:00
tomrus88
4c709772c1 Merge commit 'origin/master' into 320
Conflicts:
	src/game/Player.cpp
	src/game/Totem.cpp
2009-07-21 08:22:30 +04:00
Trogvar
22ed15a76e [8203] Correcttly re-apply level scaled item stat mods at player level change.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-19 05:15:09 +04:00
tomrus88
ca2a2195be Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
XTZGZoReX
a538fa621c [8191] Drop code related to use long time empty spell_affect table.
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
and no need in custom values.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-17 04:29:33 +04:00
GriffonHeart
cbfbd13146 [8190] Update killing quest objectives base at creature_template KillCredit fields.
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also implement KillCreditN field check at loading.
2009-07-17 03:45:40 +04:00
tomrus88
1a47420fe8 Merge commit 'origin/master' into 320
Conflicts:
	src/game/Map.cpp
	src/game/MapInstanced.cpp
	src/game/Player.cpp
	src/game/SpellEffects.cpp
	src/game/Totem.cpp
2009-07-15 09:40:13 +04:00
KAPATEJIb
3b47b66ba9 [8168] Fixed typo in .lookup taxinode output.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-12 16:16:18 +04:00
VladimirMangos
7f3f21ee1a [8167] Use more consistence debug command handler names and move its code to debugcmds.cpp 2009-07-12 16:00:28 +04:00
tomrus88
87930a6d07 Merge commit 'origin/master' into 320 2009-07-08 22:08:09 +04:00
hunuza
38197b539f [8137] Init player display id + native display id on login.
* Temporary reset of display id on save no longer needed.
* Players always have the right model for their gender.

Signed-off-by: hunuza <hunuza@gmail.com>
2009-07-06 18:18:01 +02:00
VladimirMangos
715470a898 [8126] Improvemets in player/pet/charter name checks.
* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
2009-07-05 20:30:33 +04:00
tomrus88
54cc2dcb53 Merge commit 'origin/master' into 320 2009-07-05 13:19:54 +04:00
VladimirMangos
9798dbe5e2 [8116] Fixed low ranks relearn bug, correctly show tlanes at command spell learn.
* Bug showup as paladin talents reset. Thanks to ApoC for reseach problem.
* Now at .learn command use for learn some talent this talent must correctly show as learned in talent dialog.
2009-07-04 23:06:35 +04:00
VladimirMangos
48caaaffcf [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-07-02 09:18:24 +04:00
VladimirMangos
21a6a26386 [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
tomrus88
02bcc56919 Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
hunuza
8a32a19bad [8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.

The update will not work if your database contains characters with an old data field (not fitting to the actual client version).

It's recommended to backup your character database before applying this patch.

Signed-off-by: hunuza <hunuza@gmail.com>
2009-06-23 17:51:48 +02:00
VladimirMangos
d56de2cd77 [8053] At character talents reset using chat command also reset talents for all character pets.
This applied to .reset talents and .reset all talents commands.
2009-06-21 00:29:46 +04:00
VladimirMangos
3e2b810376 [8041] Avoid send talent info many times at loading. Small cleanups. 2009-06-18 22:01:34 +04:00
NoFantasy
6a1b4e5729 [7980] Implement item use target requirements store and check (new table item_required_target).
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
  Can be also used in scripts where need send explicitly spell cast error to client.
2009-06-09 00:26:36 +04:00
VladimirMangos
daae9343a9 [7949] Fixed crash at use .send message with offline player name. 2009-06-04 02:55:19 +04:00
tomrus88
42f8ce5f3e [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
VladimirMangos
f271fd6819 [7893] Fixed work chat guild commands that expect guild name in args. Now guild name always must be in "". 2009-05-25 06:31:17 +04:00
ApoC
5c80c62f9b [7874] Fix: possible runtime crash.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-05-22 18:20:56 +02:00
VladimirMangos
fdbc22ac93 Provide and use universal way for get locale and locale index for chat/console command use. 2009-05-19 01:02:10 +04:00
evilstar
4617ac1dc1 [7845] Implement reload support for creature eventAI tables.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-05-18 12:28:45 +04:00
VladimirMangos
1f2670facf [7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
  or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
2009-05-17 14:29:55 +04:00
VladimirMangos
122c9c5785 [7838] More fixes in pet's levelup spells.
* Fixed not updating levelup spells at warlock pet summon firsy time (overwriting by default original ranks in fact)
* Correctly upgrade/doungrade spell ranks in action bar.
* Fixed spell learning spam at warlock pet re-summon in some cases.

TODO: currently (before this commit and in it) PetSpellInitialize() called too oftern. Maybe possible cache update flag and do it one time somewhere in Pet::Update....
2009-05-16 17:15:45 +04:00
VladimirMangos
f117ce3420 [7809] Replace repeating "remove cooldown and send update to client" code by function call. 2009-05-09 19:32:24 +04:00
VladimirMangos
f53d06ad70 [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client.
* Fixed bug with health decrease (client side visual bug) at spell damage by target with AI::DamageTaken damage set to 0
* Fixed bug with ignore .die command and instant kill damage in some cases.
2009-05-08 17:07:40 +04:00
VladimirMangos
a587590ab5 [7796] Implement .lookup taxinode and .go taxinode commands. 2009-05-07 19:37:14 +04:00
arrai
fefe56e3c5 [7776] Completed implementation of CMSG_SPELLCLICK
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
2009-05-05 18:58:58 +02:00
AlexDereka
0d81883a5f [7748] Better use LANG_PLAYER_NOT_FOUND message in Modify Gender. 2009-05-03 23:34:56 +04:00
Foks
74f265a8de [7747] Fixed crash in ModifyGender command.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-05-03 23:26:14 +04:00
AlexDereka
27fabf7ace [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
VladimirMangos
512c015dc2 [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00