tomrus88
31b3ee95ad
Merge branch 'master' into 310
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Conflicts:
src/game/Level2.cpp
src/game/PetHandler.cpp
src/game/Player.cpp
src/game/Player.h
src/game/SkillHandler.cpp
2009-03-11 12:22:58 +03:00
VladimirMangos
329fb3f9d1
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.
...
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
2009-03-11 10:08:12 +03:00
VladimirMangos
722395be75
[7413] Fixed finally problems with node names localization in BattleGroundAB messages.
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Also fix build at some platforms.
2009-03-08 14:39:53 +03:00
balrok
54f2dbefa0
[7403] much more unneeded includes removed
...
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
tomrus88
42a8ae3752
More work on update packets
2009-02-26 19:55:45 +03:00
tomrus88
d3872fa572
In world with 3.1
2009-02-25 20:52:47 +03:00
VladimirMangos
34a9f0302e
[7311] Divide MessageChatLocaleCacheDo to specialized helper classes
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1) LocalizedPacketDo (allocate and cache packets for locale indexes)
2) MonsterChatBuilder (prepare monster chat message packet for specific locale index)
2009-02-21 03:18:39 +03:00
VladimirMangos
1ccafb2fc9
[7310] Fixed name localization in whisper message.
2009-02-20 23:54:12 +03:00
tomrus88
3f02246e36
Fixed client crash
2009-02-02 12:56:13 +03:00
VladimirMangos
aa24bd836e
[7207] Phase system development continue for DB/in_game objects
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* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB
TODO: in game commands.
2009-01-31 06:11:50 +03:00
VladimirMangos
b5da610388
Phase system development continue.
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* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.
TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
2009-01-31 06:06:01 +03:00
VladimirMangos
0798b151cc
Small vehicle related code cleanup.
2009-01-24 01:45:57 +03:00
freghar
11ed0e99a8
[7146] Trailing whitespace code cleanup
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Signed-off-by: freghar <compmancz@gmail.com>
2009-01-22 18:10:16 +01:00
arrai
c6f48843ad
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
VladimirMangos
bd4fc1b0ae
[7005] Request Area/Zone Ids using 3D coordinates.
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.map files not have 3D specifci area infor. So use hack way for update areaflag for some cases (areas 4281, 4342)
where exist area dependent auras.
2009-01-02 19:30:43 +03:00
tomrus88
588edbcedb
Fixed merge
2008-12-05 18:38:17 +03:00
tomrus88
af1e1d7794
Merge branch 'master' into 303
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Conflicts:
src/game/Corpse.cpp
src/game/DynamicObject.cpp
src/game/GameObject.cpp
src/game/Object.h
src/game/Unit.cpp
src/game/Unit.h
2008-12-05 18:16:31 +03:00
tomrus88
d00a453863
Reduced number of cells (doubled max visibility distance).
...
Use 2D distance for visibility checks.
2008-12-05 17:42:46 +03:00
tomrus88
df3ca15c3d
Use 2D distance for visibility checks
2008-12-05 02:01:05 +03:00
tomrus88
5fae2418ab
Misc fixes
2008-11-23 16:18:14 +03:00
tomrus88
397efd4fac
Merge branch 'master' into 303
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Conflicts:
src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418
Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap()
2008-11-17 17:24:53 +01:00
tomrus88
871d5f8c99
Small progress with vehicles
2008-11-12 00:49:19 +03:00
tomrus88
6fae544fbe
Merge branch 'master' into 303
...
Conflicts:
src/game/WorldSocket.cpp
src/shared/Database/DBCStructure.h
src/shared/Database/DBCfmt.cpp
2008-11-10 01:10:52 +03:00
evilstar
1da8ff0043
[6812] Implement localization of creature/gameobject name that say/yell.
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Original patch deeply rewrited.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-09 13:19:08 +03:00
tomrus88
b2d24ba0f7
Packet fixes, pet spells
2008-11-04 18:25:35 +03:00
tomrus88
5114c17da2
Packet fixes
2008-11-03 18:58:32 +03:00
tomrus88
f7657a0fe3
Fixed pvp flag
2008-10-27 16:59:05 +03:00
tomrus88
78a41233aa
Updatefields for 3.0.x
2008-10-26 10:18:21 +03:00
TheLuda
adc46ef907
Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more.
2008-10-15 18:26:08 +02:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00