Commit graph

231 commits

Author SHA1 Message Date
tomrus88
31b3ee95ad Merge branch 'master' into 310
Conflicts:
	src/game/Level2.cpp
	src/game/PetHandler.cpp
	src/game/Player.cpp
	src/game/Player.h
	src/game/SkillHandler.cpp
2009-03-11 12:22:58 +03:00
VladimirMangos
329fb3f9d1 [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
2009-03-11 10:08:12 +03:00
VladimirMangos
722395be75 [7413] Fixed finally problems with node names localization in BattleGroundAB messages.
Also fix build at some platforms.
2009-03-08 14:39:53 +03:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
tomrus88
42a8ae3752 More work on update packets 2009-02-26 19:55:45 +03:00
tomrus88
d3872fa572 In world with 3.1 2009-02-25 20:52:47 +03:00
VladimirMangos
34a9f0302e [7311] Divide MessageChatLocaleCacheDo to specialized helper classes
1) LocalizedPacketDo (allocate and cache packets for locale indexes)
2) MonsterChatBuilder (prepare monster chat message packet for specific locale index)
2009-02-21 03:18:39 +03:00
VladimirMangos
1ccafb2fc9 [7310] Fixed name localization in whisper message. 2009-02-20 23:54:12 +03:00
tomrus88
3f02246e36 Fixed client crash 2009-02-02 12:56:13 +03:00
VladimirMangos
aa24bd836e [7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
2009-01-31 06:11:50 +03:00
VladimirMangos
b5da610388 Phase system development continue.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
  and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.

TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
2009-01-31 06:06:01 +03:00
VladimirMangos
0798b151cc Small vehicle related code cleanup. 2009-01-24 01:45:57 +03:00
freghar
11ed0e99a8 [7146] Trailing whitespace code cleanup
Signed-off-by: freghar <compmancz@gmail.com>
2009-01-22 18:10:16 +01:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
bd4fc1b0ae [7005] Request Area/Zone Ids using 3D coordinates.
.map files not have 3D specifci area infor. So use hack way for update areaflag for some cases (areas 4281, 4342)
where exist area dependent auras.
2009-01-02 19:30:43 +03:00
tomrus88
588edbcedb Fixed merge 2008-12-05 18:38:17 +03:00
tomrus88
af1e1d7794 Merge branch 'master' into 303
Conflicts:
	src/game/Corpse.cpp
	src/game/DynamicObject.cpp
	src/game/GameObject.cpp
	src/game/Object.h
	src/game/Unit.cpp
	src/game/Unit.h
2008-12-05 18:16:31 +03:00
tomrus88
d00a453863 Reduced number of cells (doubled max visibility distance).
Use 2D distance for visibility checks.
2008-12-05 17:42:46 +03:00
tomrus88
df3ca15c3d Use 2D distance for visibility checks 2008-12-05 02:01:05 +03:00
tomrus88
5fae2418ab Misc fixes 2008-11-23 16:18:14 +03:00
tomrus88
397efd4fac Merge branch 'master' into 303
Conflicts:
	src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418 Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap() 2008-11-17 17:24:53 +01:00
tomrus88
871d5f8c99 Small progress with vehicles 2008-11-12 00:49:19 +03:00
tomrus88
6fae544fbe Merge branch 'master' into 303
Conflicts:
	src/game/WorldSocket.cpp
	src/shared/Database/DBCStructure.h
	src/shared/Database/DBCfmt.cpp
2008-11-10 01:10:52 +03:00
evilstar
1da8ff0043 [6812] Implement localization of creature/gameobject name that say/yell.
Original patch deeply rewrited.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-09 13:19:08 +03:00
tomrus88
b2d24ba0f7 Packet fixes, pet spells 2008-11-04 18:25:35 +03:00
tomrus88
5114c17da2 Packet fixes 2008-11-03 18:58:32 +03:00
tomrus88
f7657a0fe3 Fixed pvp flag 2008-10-27 16:59:05 +03:00
tomrus88
78a41233aa Updatefields for 3.0.x 2008-10-26 10:18:21 +03:00
TheLuda
adc46ef907 Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more. 2008-10-15 18:26:08 +02:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00