Commit graph

44 commits

Author SHA1 Message Date
VladimirMangos
512c015dc2 [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
721e005b84 [7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName.
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
2009-04-14 02:28:45 +04:00
VladimirMangos
bd56140537 [7658] Drop dead code. 2009-04-13 03:13:19 +04:00
AlexDereka
6bb6ff0f7e [7622] Added creatureAI with related database tables.
Code and concept (also known as EventAI) by ScriptDev2.
Note: database table layout are compatible with original db-scripts.
2009-04-05 23:05:44 +04:00
VladimirMangos
24f1cf4b83 [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
NoFantasy
167b192ff2 [7382] Add 2 unknown field to creature_template sent in SMSG_CREATURE_QUERY_RESPONSE to client
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-05 16:17:43 +03:00
VladimirMangos
872d791ca6 [7335] Implement active objects support.
Active objects triggrering grid loading and updating around self like players.
It can be used for event long run movements or escoring quest travels.
Also can be used for proper implementation far vision spells.
Currently only creatures can be activated by function call (from script) cr->SetActiveObjectState(true);
Please avoid lot amount active objects in same time use. Existance active objects support isn't meaning
that each rabbit must be active creature.

Also added independent grid unloading locks for explicit unloading lock,
lock for used by instance copied grids, lock counter for actiove object spawn grids locks.
Last case required for prevent double spawn active creature walk far away from spawn point.
2009-02-25 13:44:49 +03:00
VladimirMangos
bf5e1908d6 Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
2009-02-19 11:59:01 +03:00
GriffonHeart
9b2a772413 [7292] Implement storage for points of interest data in DB.
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-18 00:29:05 +03:00
GriffonHeart
74fdc7bee7 [7290] Command .npc setdeathstate on/off.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-17 13:33:41 +03:00
zhenya
22656b33e3 [7283] Use map for trainer spells for fast find data by spell id.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-15 22:49:12 +03:00
balrok
804166739d typo IsCanIneract -> IsCanInteract 2009-02-08 11:27:33 +03:00
zhenya
c5f20ff9a9 [7248] Check battlemaster_entry data at loading. Code cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-08 04:22:46 +03:00
zhenya
a1eaf1af6f [7225] Correctly clear trainer and vendor data.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-03 02:01:41 +03:00
VladimirMangos
e83be70aca [7220] Check creature spells data at server startup. 2009-02-02 18:11:00 +03:00
VladimirMangos
aa24bd836e [7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
2009-01-31 06:11:50 +03:00
VladimirMangos
100801b713 [7147] Check creature template type/family at server startup. 2009-01-23 01:28:05 +03:00
DiSlord
17004d59d4 [7111] Fixes in Spell Effect immunes
Correct totem immunes for dot/leech/Fear/Transform auras (immune only to effect)
Correct log if all effects immuned by Effect Immune
Move check for IMMUNITY_STATE to Unit::IsImmunedToSpellEffect

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-19 02:57:50 +03:00
VladimirMangos
5b50e2f9e8 [7077] Implement support castable trainer spells for profession ranks. 2009-01-13 21:09:43 +03:00
arrai
22db1a3d39 [7069] Implemented dismantling, engineer version of skinning 2009-01-11 20:58:23 +01:00
DiSlord
4b9af01d42 [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-04 23:20:21 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
ef69f6b80c Merge branch 'master' into 303
Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
2008-12-09 00:32:47 +03:00
Neo2003
211f987aa9 Make flying creatures fall on ground when killed.
Fix also fly speed computation for creatures.

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:00:53 +01:00
tomrus88
af6acab8f8 Merge branch 'master' into 303
Conflicts:
	src/game/Creature.cpp
2008-11-26 19:44:03 +03:00
ApoC
64fd2dc881 [6846] Fixed some more typos. Added post check for assistance conditions into event execute.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-24 03:03:30 +01:00
ApoC
359d4d7dd3 [6844] Implemented configurable assistance aggro delaying. Some typos fixed.
Do not forget to update your config files.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-24 01:55:53 +01:00
arrai
688693029e Fixed unintialized Creature::m_isVehicle 2008-11-22 18:13:14 +01:00
tomrus88
f0fbe80837 Compile fix 2008-11-22 18:20:03 +03:00
tomrus88
e738198eb4 Merge branch 'master' into 303
Conflicts:
	src/game/ItemPrototype.h
	src/game/ObjectMgr.cpp
	src/shared/Database/SQLStorage.cpp
2008-11-16 17:20:43 +03:00
Wyk3d
766654c85d [6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
* loaded all distinct script names into one vector at server startup
* added custom loaders to convert the script names to indices
* converted all the script lookup functions to use the index instead of the name
2008-11-16 03:20:16 +02:00
tomrus88
871d5f8c99 Small progress with vehicles 2008-11-12 00:49:19 +03:00
tomrus88
6fae544fbe Merge branch 'master' into 303
Conflicts:
	src/game/WorldSocket.cpp
	src/shared/Database/DBCStructure.h
	src/shared/Database/DBCfmt.cpp
2008-11-10 01:10:52 +03:00
evilstar
1da8ff0043 [6812] Implement localization of creature/gameobject name that say/yell.
Original patch deeply rewrited.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-09 13:19:08 +03:00
tomrus88
cffc766fb6 Merge commit 'origin/master' into 303
Conflicts:
	src/game/SpellEffects.cpp
	src/game/World.cpp
2008-11-01 08:10:24 +03:00
VladimirMangos
41b876b395 [2008_10_31_01_mangos_creature_template.sql] Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
2008-10-31 20:45:22 +03:00
ApoC
8bea43063e Added checking global cooldown for pet autocast spells.
Added checking global cooldown for pet spell casting triggered by master.
Optimized PetAI::UpdateAI:
 - Removed obsolete victim_guid as combat check.
 - Stop pet combat when pet die in JustDied(Unit*) method.
 - Optimized autospells selection and casting.

Signed-off-by: ApoC <apoc@nymfe.net>
2008-10-29 15:09:30 +03:00
ApoC
9534aece0b Added checking global cooldown for pet autocast spells.
Added checking global cooldown for pet spell casting triggered by master.
Optimized PetAI::UpdateAI:
 - Removed obsolete victim_guid as combat check.
 - Stop pet combat when pet die in JustDied(Unit*) method.
 - Optimized autospells selection and casting.

Signed-off-by: ApoC <apoc@nymfe.net>
2008-10-28 21:31:41 +01:00
tomrus88
8d733e8f8a Merge branch 'master' into 303 2008-10-28 23:04:02 +03:00
GriffonHeart
94e29ce6a8 [2008_10_27_01_npc_option.sql,2008_10_27_02_locales_npc_option.sql] Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-10-27 22:20:25 +03:00
VladimirMangos
9e6390d88d Load npc_options at server startup, use cached data at creature gossip menu init.
Also new .reload table command added. Note: currently it will not affect creatures that have gossim memu created at command use moment.
2008-10-27 16:43:31 +03:00
tomrus88
9c8864f134 Updated objects stuff 2008-10-26 10:20:52 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00