NoFantasy
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68848314e2
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[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2009-06-18 19:11:57 +04:00 |
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VladimirMangos
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5350dbafd9
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[8018] Implement EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED for creature EventAI.
Its can be used for check specific spell auras stack size for event triggering.
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2009-06-15 02:25:57 +04:00 |
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VladimirMangos
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79dab3dae5
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[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat.
Also small fix for avoid unexpected set pet speed to owner speed for non-player case. In player case this hack speed setting still required.
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2009-05-31 04:35:38 +04:00 |
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VladimirMangos
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39637858aa
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[7907] Also add documentation for ACTION_T_SET_SHEATH.
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2009-05-29 01:22:19 +04:00 |
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Alex
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bde5402b40
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[7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2009-05-21 05:26:38 +04:00 |
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Neo2003
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fa03b3663a
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Mobs fleeing and getting assistance feature implementaion.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
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2009-05-21 01:33:28 +04:00 |
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VladimirMangos
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f332c000d1
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[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases.
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2009-05-20 22:15:41 +04:00 |
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X-Savior
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1dbadb6ff0
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[7857] Update doc/EventAI.txt
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2009-05-20 13:36:29 +04:00 |
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NoFantasy
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b697b05279
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[7623] Added: doc/EventAI.txt
Documentation of new `creature_ai_*` db structure.
Based on ScriptDev2 EventAI.txt
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2009-04-06 01:11:44 +04:00 |
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