* Now can be used as quotes any strings with symbols ' " [] around.
For example can be used: .additem [Tourch] or .additem "Tourch".
And in similar cases wher before [] or "" only canbe used in commands.
* New functions support propertly extraction shift-links as optional first args
* Also added more safe functions for extraction int32/uint32/float values.
For more wide use new functuons specialized extraction functions also need chnaged to same way work.
This is goal for future work at this part code.
We in any case modify args string content at parsing in commands,
so cast it to char* early. This let avoid lot later casts.
Some other code style exist in related code.
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added
New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)
Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
needs more files, but reduces overall file size from ~1.9GB to ~550MB
Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
To reflect better what the function should actually return and also to clarify when used in misc calculations.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Now '.go' command can be used with creature_entry/gameobject_entry shift links (output of .lookup creature/object commands)
* Now '.go object' command sipport id-mode and name part mode similar .go creature case: .go object id #gameobject_id or .go object $namepart.
* HandleGoHelper use in more commands also.
* Now if for .go command provided no X Y Z args command will not teleport player to nowhere.
* Instead command allow used with player name and work as simplifed .goname
(teleport to player _point_ in user instance binding, not to player instance)
* Also command can be used with diferent point coordinates provided shift-links:
- player (result for example .lookup player account)
- creature (result .list creature command)
- gameobject (result .list object command)
- tele (result .lookup tele)
- taxinode (result .lookup taxinode)
This will prevent #INF-inity values in gps for zones where
zone coordinates calculation impossible with current code.
Also fix small typo in debug output format for honor
* This allow pet use own speed (and all speed affects appiedto pet itself) in combat.
* Apply this speed synhronization to minipets/guardians also.
* Also rename Unit::SetSpeed to SetSpeedRate as more close to real functionality.
* Move send functions to new MailDraft class from WorldSession
* Simplify use different args combinations used in SendMailTo
by groupping its by functionality in Helper classes. This also will prevent wrong way use args combinations.
all warnings from Wunused
and some from Wall
cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code
for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint
also note for coding:
if you do something like
if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)
Signed-off-by: balrok <der-coole-carl@gmx.net>
* Introduced new table character_battleground_data
* Entry point is now stored on BG enter event not join event
* Entry point for dungeons is now correctly set to nearest graveyard
(this prevent well known assert in GetInstance because of porting to already destroyed instance)
* Teleporting from BG correctly restore mount state
* Teleporting from BG correctly restore taxi flight
(in multipath flight you will end up in nearest transition point on the route)
Signed-off-by: ApoC <apoc@nymfe.net>
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.