* .lookup account email, .lookup account ip, .lookup account name
* For new commands and for .lookup player versions use first arg as part of email/ip/name search
* Use similar output format for player/account lists.
* Move step arg in SetSkill to end for make possible for it default value.
* Merge GetSkillStep function to SetSkill, base at fact that old GetSkillStep
code can be != 0 only for already known spell, so at update
* At login reset '.reset all talents' will reset all spec talents.
* New command '.reset specs' will reset its online/offline.
* Command '.reset talents' now not support offline player case.
Command show really know by selected player talent ranks,
including bugged cases like 2 rank same talent known and etc.
Also command claculated count of talents and total used talent
points cost of known talent ranks.
Can be helpful in bug debuging and cheating cases.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state
So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
* Now at login by RA-connection RA-connection use account id/access level
for commands execute. So at login with moderator access by RA-connection you
can execute only moderator level commands. For administrator level accounts
allowed execute only console level commands if new config option RA.Stricted = 0.
For security reasons by default RA.Stricted = 1.
* RA-connection executed commands now logged for associalted account id
* Some own account related commands allowed execute in RA-connection
NOTE: config version updated because RA.Stricted = 1 not compatible with old
way work and this can break tools thta use RA-access if it not disabled.
Yuo will need update mangosd.conf.
* Now expected item limit categories (for example for item 5513 and related)
correctly limited by its amount in inventory.
* Provide and use additional arg in SendEquipError for alt. way get affected
item prototype. This let send to function item id and prevent crash client at
limit category equip errors that required item prototype data.
* For reload `gossip_menu`, `gossip_menu_option`, `gossip_scripts`,
`npc_gossip`, `points_of_interest` by single command.
* Also fixed reloading `points_of_interest`.
* It was wasting CPU power as cell-level locking is not needed.
* Future multithreading will be on map-level.
* CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
* Some minor cleanup in Cell::Visit/Map::Visit.