Commit graph

5 commits

Author SHA1 Message Date
NoFantasy
f4c6cf7337 [9062] Implement two helper-functions for casting spell in creatureAI.
Function will return a cast result, with fail reasons if spell can not be casted (can be used to take alternative action). Please note this is not a full list of cast fail errors/reasons, but will cover a few basic errors that may occur.
The virtual function CanCastSpell() may be adjusted for custom needs from script library if not the default is sufficient.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-12-25 13:05:38 +01:00
VladimirMangos
d85e95295d [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
  Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
  Like non-dot damage, swing, negative spell landing, or fade fear/etc.
  And provided by default call AttackStart if no current target.

This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
2009-04-14 10:14:10 +04:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
ce351382a3 Remove unused src/game/HateMatrix.h and references.
Also one explicit include for used header.
2008-11-04 22:28:06 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00