ApoC
cd50762206
[6841] Fixed texts loading for waypoints. Better reporting of unused
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script text, now it excludes from report also ids used for waypoints.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-21 12:38:15 +01:00
VladimirMangos
1e9464ea73
[6839] Restore expected storing in guid/id counters first free guid/id.n all cases Prevent use uninitilized values for some id types.
2008-11-19 06:40:54 +03:00
tomrus88
c0c0c9c776
barber shop race/gender checks, fly check for map 571
2008-11-19 01:00:41 +03:00
tomrus88
427fca695e
Compile fix
2008-11-16 18:13:33 +03:00
tomrus88
e738198eb4
Merge branch 'master' into 303
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Conflicts:
src/game/ItemPrototype.h
src/game/ObjectMgr.cpp
src/shared/Database/SQLStorage.cpp
2008-11-16 17:20:43 +03:00
freghar
528a9d830a
[6830] Implement custom exit codes on server shutdown/restart
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Added the possibility to use custom process return values
instead of hardcoded 0 (shutdown) or 2 (restart) to allow using them
for various custom external features / better handling.
This can be used through 4 commands in ".server" family:
- shutdown
- restart
- idleshutdown
- idlerestart
Those have from now on 2 arguments, where the second (return value)
is optional:
.server <command> <time> [return_value]
If return_value is not specified, default value (0 or 2) is used.
Signed-off-by: freghar <compmancz@gmail.com>
Set restart exist code for SIGINT singnal case.
Some code simplifications for original patch.
Related code cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-16 15:00:30 +03:00
Wyk3d
766654c85d
[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
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* loaded all distinct script names into one vector at server startup
* added custom loaders to convert the script names to indices
* converted all the script lookup functions to use the index instead of the name
2008-11-16 03:20:16 +02:00
tomrus88
768fa2d2de
Merge branch 'master' into 303
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Conflicts:
src/game/CharacterHandler.cpp
src/game/Pet.cpp
src/game/Player.cpp
2008-11-15 15:35:52 +03:00
VladimirMangos
d287a17597
[6824] [2008_11_14_01_mangos_scripts.sql] Fixes in db_script_striong related code and DB.
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Fixed field order in db script tables as expected base at mangos.sql.
Fixed unexpected errors output in some cases.
2008-11-14 19:49:01 +03:00
tomrus88
8b55b2de78
Merge branch 'master' into 303
2008-11-12 23:49:06 +03:00
VladimirMangos
c9fd3705d7
[sql/updates/2008_11_11_01_mangos_db_script_string.sql sql/updates/2008_11_11_02_mangos_scripts.sql] Implement localization support for db script command SCRIPT_COMMAND_TALK.
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Now db script command strings stored in `db_script_string (mangos_string like table). Text field `datatext` replace by int field `dataint` that store index in `db_script_string` table. Indexes must be 2000000000+ (for avoid conflicts with mangos_string indexes). Changes required DB support and SCRIPT_COMMAND_TALK will not work with old data until fixing in DB.
2008-11-12 02:03:25 +03:00
tomrus88
204b61c220
Added empty vehicle class, vehicle*.dbc struct's
2008-11-11 00:05:00 +03:00
tomrus88
6fae544fbe
Merge branch 'master' into 303
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Conflicts:
src/game/WorldSocket.cpp
src/shared/Database/DBCStructure.h
src/shared/Database/DBCfmt.cpp
2008-11-10 01:10:52 +03:00
VladimirMangos
755717e8ac
[6813] Allow have team dependent graveyards at entrance map for instances.
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Entrance map graveyards selected by same way as local (by distance from entrance)
Until DB support will work in old way base at current DB data.
2008-11-09 17:02:58 +03:00
tomrus88
f6ff7b5a45
Updated some enums
2008-11-09 01:43:22 +03:00
tomrus88
7974d1cb94
Merge branch 'master' into 303
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Conflicts:
src/game/Player.cpp
src/game/Spell.cpp
2008-11-08 16:52:28 +03:00
VladimirMangos
4476d483d4
Fixed comment text and code indentifiers spelling.
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GetFieldNames part provided by Paradox.
2008-11-06 19:22:23 +03:00
tomrus88
78ec66babc
Merge branch 'master' into 303
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Conflicts:
contrib/extractor/System.cpp
contrib/extractor/ad.exe
src/game/WorldSocket.cpp
2008-11-06 15:50:47 +03:00
hunuza
90828fa699
Cache highest arena team/guild ids. Some code clean up.
2008-11-05 16:58:57 +01:00
tomrus88
9cc6f1f3ec
Merge branch 'master' into 303
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Conflicts:
src/game/Level2.cpp
src/game/Pet.cpp
src/game/Player.cpp
2008-11-03 14:44:58 +03:00
tomrus88
81693c4c15
Added new quest template fields, updated some enums and opcodes
2008-11-03 14:22:55 +03:00
tomrus88
8d54103456
Fixed spell.dbc structure
2008-11-03 14:22:55 +03:00
VladimirMangos
166007525e
More fixes for wrong format arg/value pairs.
2008-11-03 01:48:16 +03:00
hunuza
fa37c291d6
Replace some PQuery() calls with more simple Query()
2008-11-02 23:22:18 +01:00
arrai
99ff9ab5d9
Fixed mixing up character and world database
2008-11-02 20:36:48 +01:00
tomrus88
4758be3791
Merge branch 'master' into 303
2008-10-31 19:03:31 +03:00
arrai
0d6805ec94
Implemented ACHIEVEMENT_FLAG_REALM_FIRST_REACH
2008-10-31 12:53:35 +01:00
tomrus88
5ca92eddd7
Fixed MSG_CORPSE_QUERY for dungeons/raids, fixed SMSG_ATTACKERSTATEUPDATE
2008-10-30 23:02:48 +03:00
ApoC
42cf4db28b
Implemented alternative GameTele location selection based on substring in case no exact match.
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Signed-off-by: ApoC <apoc@nymfe.net>
2008-10-29 23:06:00 +01:00
arrai
e92cc728c3
Reverted wrong commit d2785283e - the real source for not matching the flags was a mixed up index in DBCfmt.cpp
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Added database integrity check for creature_equip_template
Differ between stored and pending completed achievements
2008-10-29 17:58:56 +01:00
tomrus88
8d733e8f8a
Merge branch 'master' into 303
2008-10-28 23:04:02 +03:00
GriffonHeart
94e29ce6a8
[2008_10_27_01_npc_option.sql,2008_10_27_02_locales_npc_option.sql] Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-10-27 22:20:25 +03:00
VladimirMangos
9e6390d88d
Load npc_options at server startup, use cached data at creature gossip menu init.
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Also new .reload table command added. Note: currently it will not affect creatures that have gossim memu created at command use moment.
2008-10-27 16:43:31 +03:00
tomrus88
233e5eac6f
Merge branch 'master' into 303
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Conflicts:
src/game/ObjectMgr.h
2008-10-27 01:27:48 +03:00
@
e96fedc97c
Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Currently can be used in loot conditions, later possible in gossip options show.
2008-10-26 23:43:50 +03:00
arrai
ba4b9ad480
Added achievement dbc stuff, fixed linux build
2008-10-26 12:55:15 +01:00
tomrus88
78a41233aa
Updatefields for 3.0.x
2008-10-26 10:18:21 +03:00
arrai
406ac0abe5
* [sql/updates/2008_10_22_01_mangos_quest_template.sql] Implemented honor rewards from quests
2008-10-22 01:20:18 +02:00
VladimirMangos
911dbe0b29
Use ObjectMgr/AccountMgr functions instead explici DB quaries.
2008-10-21 18:09:35 +04:00
VladimirMangos
ad5f559dad
* Move account related functions from ObjectMgr to AccountMgr and drop duplicate function also.
2008-10-20 07:30:59 +04:00
TheLuda
adc46ef907
Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more.
2008-10-15 18:26:08 +02:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00