Commit graph

292 commits

Author SHA1 Message Date
tomrus88
a9e148edac Merge commit 'origin/master' into 310
Conflicts:
	src/game/AchievementMgr.cpp
	src/game/BattleGroundHandler.cpp
	src/game/CreatureEventAIMgr.cpp
	src/game/DBCStructure.h
	src/game/Player.cpp
	src/game/Spell.cpp
	src/shared/revision_nr.h
2009-04-21 15:20:45 +04:00
NoFantasy
ee9ea143d1 [7689] Batter EventAI loading checks and fix one from possible crash cases.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-19 23:51:05 +04:00
VladimirMangos
f4adf83cd7 [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
tomrus88
66f554f74d Merge 'master' into 310
Please enter the commit message for your changes. Lines starting
2009-04-18 17:21:29 +04:00
VladimirMangos
650be82030 [7677] Fixed crash at error report attempt at db_script_string loading. 2009-04-17 11:23:19 +04:00
VladimirMangos
748ea8522a [7674] Fixed check of DB script string ids from db_script_string at loading. 2009-04-16 13:57:25 +04:00
tomrus88
d6f6272f8c Merge branch 'master' into 310 2009-04-14 15:54:43 +04:00
VladimirMangos
721e005b84 [7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName.
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
2009-04-14 02:28:45 +04:00
arrai
a0ef77af5b [7659] Added several security checks to prevent cheating using facked packets 2009-04-13 02:16:01 +02:00
tomrus88
9b20869a32 Merge branch 'master' into 310
Conflicts:
	src/game/Player.cpp
2009-04-12 14:37:33 +04:00
VladimirMangos
463e78c872 [7641] Implement check noDamageImmune fields at gameobject templates loading at server startup. 2009-04-09 00:20:52 +04:00
VladimirMangos
f87684bab6 [7640] Move spell and chair height checks to functions for gameobject loading code. Fixed some field ids. 2009-04-08 23:18:17 +04:00
VladimirMangos
6c19590062 [7638] Move linked trap gameobject template checks at gameobject templates loading to function. 2009-04-08 20:45:58 +04:00
VladimirMangos
def4351671 [7636] Move lock id checks at GO templates loading to function and add check for all GO types with similar fields. 2009-04-08 18:20:05 +04:00
tomrus88
963aed5e0b Merge branch 'master' into 310
Conflicts:
	src/game/Player.cpp
	src/game/Player.h
	src/game/Unit.cpp
2009-03-26 14:28:37 +03:00
VladimirMangos
c33eff13f4 [7540] Move most reputation/force faction reaction code to new ReputationMgr. 2009-03-26 11:28:56 +03:00
VladimirMangos
f4482f247f [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
Fog
f9a2674ce3 [7528] Avoid use same iteration variable for internal loop.
This will fix problem with wrong item entry output in error message.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-23 20:36:00 +03:00
tomrus88
9debf4dfc0 Merge branch 'master' into 310
Conflicts:
	src/game/MiscHandler.cpp
	src/game/Player.cpp
	src/game/Player.h
	src/shared/Database/DBCStores.cpp
2009-03-22 09:41:17 +03:00
VladimirMangos
54acc587da [7513] Implement currencies tab work. Also check related item data at server startup. 2009-03-22 05:22:03 +03:00
VladimirMangos
38395ac07d [7512] Implement checks of item bag mask at server startup. 2009-03-22 03:32:10 +03:00
tomrus88
a2d3941588 Merged and updated to latest PTR build 9704 2009-03-19 14:18:17 +03:00
VladimirMangos
7589bf7263 [7489] Update gameobject rotation fields if need.
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
2009-03-18 21:04:57 +03:00
VladimirMangos
a7fd57cc74 [7487] Avoid attempt use InstanceSave data for non-dungeons.
Also check map existance and correctness at instance data loading.
Removed unused and totally bugged InstanceMap::GetResetTime.
2009-03-18 16:48:54 +03:00
tomrus88
31b3ee95ad Merge branch 'master' into 310
Conflicts:
	src/game/Level2.cpp
	src/game/PetHandler.cpp
	src/game/Player.cpp
	src/game/Player.h
	src/game/SkillHandler.cpp
2009-03-11 12:22:58 +03:00
arrai
fa8b3e17b3 Fixed *nix build 2009-03-10 20:03:58 +01:00
VladimirMangos
a2bb5aa9ed [7438] My typos in ObjectMgr::LoadAreaTriggerTeleports 2009-03-10 19:06:35 +03:00
VladimirMangos
ebccd69b2f [7417] Fixed crash at access by unexpected NULL pointer in quest templates map.
Never never use operator[] for _access_ to elements std::map.
2009-03-09 05:47:05 +03:00
VladimirMangos
e2e1a9f7d4 [7405] Show loaded 100% for case some player/pet/creature level data skipped as unused.
This cases have detail log output, but if detail mode disabled it look like strange not 100% load without reason.
2009-03-08 04:02:22 +03:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
VladimirMangos
be74937146 [7393] Implement access to client side holiday ids.
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
NoFantasy
83affb51fd [7390] Implement heroic instance quest requirement in areatrigger_teleport.
Also more fixes for prev. sql update.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-06 18:23:38 +03:00
tomrus88
6aadc16d7d Merge branch 'master' into 310
Conflicts:
	src/game/Player.cpp
	src/game/QueryHandler.cpp
2009-03-06 08:03:34 +03:00
VladimirMangos
49322fa20a Restore save tutorials only at character save and implement this for EquipmentSets 2009-03-04 19:17:59 +03:00
NoFantasy
94de4437f8 [7369] Remove ReqSourceRef in quest_template.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-02 03:31:18 +03:00
VladimirMangos
b9326100ea [7360] Use defines instead harcoded item prototype array sizes. 2009-03-01 00:32:37 +03:00
NoFantasy
dbe15f5e59 [7341] Report about wrongly use CREATURE_FLAG_EXTRA_INSTANCE_BIND for creatures spawned at not dungeon maps.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-26 05:06:18 +03:00
VladimirMangos
9b3daf3933 [7330] Code warnings and style cleanups. Some bugs fixes.
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
2009-02-24 01:54:53 +03:00
wilibald09
373af9905d [7329] Fixed CastBarCaption localization data loading from DB.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-23 07:40:38 +03:00
VladimirMangos
fb05143311 [7309] Allow creatures has been visible in 2 or more phases as expected for some creature. 2009-02-20 19:56:34 +03:00
VladimirMangos
49255a062b [7305] Allow use datalong2 not only for set target for DB script cast but also caster (1 bit set target (target/source), 2 bit set caster (source/target)) 2009-02-19 19:58:44 +03:00
Neo2003
7d8dc0eeef Implemented gameobjects and creatures grouping (pools of them)
Groups (called pools) can be also member of any game event

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
Signed-off-by: freghar <compmancz@gmail.com>
2009-02-18 20:19:57 +01:00
VladimirMangos
595d1477da [7297] Fixed profession spells sorting in trainer spell list at client. 2009-02-18 21:03:32 +03:00
NoFantasy
0be9e35b7b [7295] Make more static world data accessable for scripts use.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-18 15:38:44 +03:00
GriffonHeart
9b2a772413 [7292] Implement storage for points of interest data in DB.
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-18 00:29:05 +03:00
VladimirMangos
d47ab7e032 [7286] Remove unused local variable. 2009-02-16 17:52:07 +03:00
zhenya
8dc3586889 [7285] More code cleanups in static data structures use.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-16 17:10:24 +03:00
zhenya
22656b33e3 [7283] Use map for trainer spells for fast find data by spell id.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-15 22:49:12 +03:00
zhenya
cdfee0fdfc [7282] Store guilds in map for fast search by id, some other guild/arenateam related cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-15 14:03:29 +03:00
VladimirMangos
b052777f71 Implemented limit category check for item/gem at equip or gem inserting. 2009-02-14 12:17:04 +03:00