* Enable server side recheck clear negative to friend or positive to enemy casts that already checks at client side
* Use more fast way check in similar cases for non-players, and fall back to old way in unclear (for while at least)
Please report if some spell stop propertly casted at friends/enemies.
This achievement criteria requirement type let set in table `achievement_criteria_requirement`
that specific criteria id for achievmenet connected with some instance
must be checked by new InstanceData call
bool CheckAchievementCriteriaMeet(uint32 criteria_id,Player const* source, Unit const* target, uint32 miscvalue1)
It expected to be used for cases: kill boss without raid members death or for some limited time
or without kill before some other boss helpers and etc. Implementation expected base at collection some data/counters update
in instance data at specific event and then make check by query and retunr success for specific criteri or fail requirements.
some shapeshift forms will give the player spells
so we need to tell the server that the player has those new
spells else he can't cast them since the server is thinking the player is
cheating
ps forms with spells:
FORM_GHOUL
FORM_THARONJA_SKELETON
FORM_TEST_OF_STRENGTH
FORM_BLB_PLAYER
FORM_TEST
FORM_ZOMBIE
--
so this mostly won't affect any ingame experience.. but good to have this
feature anyway.. :)
also changed errormessage if player has no reagents for spell..
thx to nofantasy
also don't divide money loot for players who are not inside the
same map..
and player shouldn't be able to reclaim his corpse if it isn't in same map
and some other related cleanups
* Supported 1.12.1, 1.12.2, 2.4.3, 3.2.2a in same time as relams in same realmlist
* mangosd by self check correct for it client build and reject all incorrect cases
* realmd know from mangosd what builds supported each realm and
if realm not support it then in relamlist for specific client this relam show as offline.
Not need any manual settings for this.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
this will correct some modelids:
form old model, new model
FORM_TRAVEL: 632 --> 918 (now a bit smaller)
FORM_GHOUL: 10045 --> 25527 (whisp --> ghoul)
FORM_CREATUREBEAR: 902 --> 2281 (old brown horse -> bear)
implement shapeshift for spell 24347
this commit also
fix the errormessages with: "Race %u not found in DBC: wrong DBC files"
which were triggered from this code
and will fix the modelid for creature 2038
since it's also using a shapeshift aura and only got the horde-modelid
+ some new entries in ShapeshiftForm-enum
+ some research for the shapeshift.dbc
This reverts commit 8e8f7710e8baf29196256c6e0afcce1b7d3f3671.
Main reason: unexpected work in debug with breakpoints.
Also have other reports with strange effects.