server/dep/acelite/ace/Timer_Hash_T.h
2023-01-01 00:55:45 +00:00

353 lines
12 KiB
C++

/* -*- C++ -*- */
//=============================================================================
/**
* @file Timer_Hash_T.h
*
* $Id: Timer_Hash_T.h 97645 2014-03-07 12:01:21Z johnnyw $
*
* @author Darrell Brunsch <brunsch@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_HASH_T_H
#define ACE_TIMER_HASH_T_H
#include /**/ "ace/pre.h"
#include "ace/Timer_Queue_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Free_List.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declaration.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
class ACE_Timer_Hash_T;
template <typename TYPE>
class Hash_Token;
class ACE_Event_Handler;
/**
* @class ACE_Timer_Hash_Upcall
*
* @brief Functor for Timer_Hash
*
* This class calls up to the Timer Hash's functor from the
* timer queues in the hash table
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Hash_Upcall
: private ACE_Copy_Disabled
{
public:
typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
ACE_Null_Mutex>
TIMER_QUEUE;
/// Default constructor (creates an invalid object, but needs to be here
/// so timer queues using this functor can be constructed)
ACE_Timer_Hash_Upcall (void);
/// Constructor that specifies a Timer_Hash to call up to
ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash);
/// This method is called when a timer is registered.
int registration (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
/// This method is called before the timer expires.
int preinvoke (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time,
const void *&upcall_act);
/// This method is called when the timer expires.
int timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time);
/// This method is called after the timer expires.
int postinvoke (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time,
const void *upcall_act);
/// This method is called when a handler is cancelled
int cancel_type (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
int dont_call,
int &requires_reference_counting);
/// This method is called when a timer is cancelled
int cancel_timer (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
int dont_call,
int requires_reference_counting);
/// This method is called when the timer queue is destroyed and
/// the timer is still contained in it
int deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
private:
/// Timer Queue to do the calling up to
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash_;
};
/**
* @class ACE_Timer_Hash_Iterator_T
*
* @brief Iterates over an ACE_Timer_Hash_T.
*
* This is a generic iterator that can be used to visit every
* node of a timer queue. Be aware that it doesn't transverse
* in the order of timeout values.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_Hash_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE>
{
public:
/// Constructor.
typedef ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY> Hash;
ACE_Timer_Hash_Iterator_T (Hash &);
virtual ~ACE_Timer_Hash_Iterator_T ();
/// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
/// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
/// Returns true when there are no more nodes in the sequence
virtual bool isdone (void) const;
/// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void);
protected:
/// Pointer to the ACE_Timer_Hash that we are iterating over.
Hash & timer_hash_;
/// Current position in <timer_hash_>'s table
size_t position_;
/// Current iterator used on <position>'s bucket
ACE_Timer_Queue_Iterator_T<TYPE> *iter_;
};
/**
* @class ACE_Timer_Hash_T
*
* @brief Provides a hash table of BUCKETs as an implementation for
* a timer queue.
*
* This implementation uses a hash table of BUCKETs. The hash
* is based on the time_value of the event. Unlike other Timer
* Queues, ACE_Timer_Hash does not expire events in strict order,
* i.e., all events are expired after their deadline. But two events
* may expired out of order as defined by their deadlines.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_Hash_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>
{
public:
/// Type of iterator
typedef ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>
HASH_ITERATOR;
/// Iterator is a friend
friend class ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>;
/// Type inherited from
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> Base_Timer_Queue;
// = Initialization and termination methods.
/**
* Default constructor. @a table_size determines the size of the
* hash table. @a upcall_functor is the instance of the FUNCTOR
* to be used by the buckets. If @a upcall_functor is 0, a default
* FUNCTOR will be created.
*/
ACE_Timer_Hash_T (size_t table_size,
FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0,
TIME_POLICY const & time_policy = TIME_POLICY());
/**
* Default constructor. @a upcall_functor is the instance of the
* FUNCTOR to be used by the queue. If @a upcall_functor is 0, Timer
* Hash will create a default FUNCTOR. @a freelist the freelist of
* timer nodes. If 0, then a default freelist will be created. The default
* size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
*/
ACE_Timer_Hash_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0,
TIME_POLICY const & time_policy = TIME_POLICY());
/// Destructor
virtual ~ACE_Timer_Hash_T (void);
/// True if queue is empty, else false.
virtual bool is_empty (void) const;
/// Returns the time of the earlier node in the <ACE_Timer_Hash>.
/// Must be called on a non-empty queue.
virtual const ACE_Time_Value &earliest_time (void) const;
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval);
/**
* Cancel all timer associated with @a type. If <dont_call> is 0
* then the <functor> will be invoked. Returns number of timers
* cancelled. If any valid timer is not cancelled before destruction
* of this instance of ACE_Timer_Hash_T then user will get a memory
* leak.
*/
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1);
/**
* Cancel the single timer that matches the @a timer_id value (which
* was returned from the <schedule> method). If act is non-NULL
* then it will be set to point to the ``magic cookie'' argument
* passed in when the timer was registered. This makes it possible
* to free up the memory and avoid memory leaks. If
* @a dont_call_handle_close is 0 then the <functor> will be invoked.
* Returns 1 if cancellation succeeded and 0 if the @a timer_id wasn't
* found. If any valid timer is not cancelled before destruction of
* this instance of ACE_Timer_Hash_T then user will get a memory leak.
*/
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
/**
* Destroy timer queue. Cancels all timers.
*/
virtual int close (void);
/**
* Run the <functor> for all timers whose values are <=
* gettimeofday. Also accounts for <timer_skew>. Returns
* the number of timers canceled.
*/
virtual int expire (void);
/**
* Run the <functor> for all timers whose values are <= @a current_time.
* This does not account for <timer_skew>. Returns the number of
* timers canceled.
*/
virtual int expire (const ACE_Time_Value &current_time);
/// Returns a pointer to this ACE_Timer_Queue's iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE> &iter (void);
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void);
protected:
/// Factory method that frees a previously allocated node.
virtual void free_node (ACE_Timer_Node_T<TYPE> *);
private:
/**
* Schedule @a type that will expire at @a future_time,
* which is specified in absolute time. If it expires then @a act is
* passed in as the value to the <functor>. If @a interval is != to
* ACE_Time_Value::zero then it is used to reschedule the @a type
* automatically, using relative time to the current <gettimeofday>.
* This method returns a <timer_id> that is a pointer to a token
* which stores information about the event. This <timer_id> can be
* used to cancel the timer before it expires. Returns -1 on
* failure.
*/
virtual long schedule_i (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval);
/// Non-locking version of dispatch_info ()
virtual int dispatch_info_i (const ACE_Time_Value &current_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
/// Reschedule an "interval" ACE_Timer_Node.
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
/// Finds the earliest node
void find_new_earliest (void);
/// Keeps track of the size of the queue
size_t size_;
/// Table of BUCKETS
BUCKET **table_;
/// Keeps track of the size of table_
size_t table_size_;
/// Functor used for the table's timer queues
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> table_functor_;
/// Index to the position with the earliest entry
size_t earliest_position_;
/// Iterator used to expire timers.
HASH_ITERATOR *iterator_;
#if defined (ACE_WIN64)
/// Part of a hack... see comments in schedule().
/// This is, essentially, the upper 32 bits of a 64-bit pointer on Win64.
ptrdiff_t pointer_base_;
#endif
/// Hash_Token is usually allocated in schedule but its
/// deallocation is problematic and token_list_ helps with this.
ACE_Locked_Free_List<Hash_Token<TYPE>, ACE_Null_Mutex> token_list_;
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_T (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Timer_Hash_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Hash_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_TIMER_HASH_T_H */