mirror of
https://github.com/mangosfour/server.git
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1020 lines
35 KiB
C++
1020 lines
35 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup u2w
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*/
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "World.h"
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#include "BattleGroundMgr.h"
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#include "MapManager.h"
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#include "SocialMgr.h"
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#include "Auth/AuthCrypt.h"
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#include "Auth/HMACSHA1.h"
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#include "zlib/zlib.h"
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// select opcodes appropriate for processing in Map::Update context for current session state
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static bool MapSessionFilterHelper(WorldSession* session, OpcodeHandler const& opHandle)
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{
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// we do not process thread-unsafe packets
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if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
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return false;
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// we do not process not loggined player packets
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Player* plr = session->GetPlayer();
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if (!plr)
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return false;
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// in Map::Update() we do not process packets where player is not in world!
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return plr->IsInWorld();
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}
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bool MapSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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return true;
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// let's check if our opcode can be really processed in Map::Update()
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return MapSessionFilterHelper(m_pSession, opHandle);
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}
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// we should process ALL packets when player is not in world/logged in
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// OR packet handler is not thread-safe!
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bool WorldSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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// check if packet handler is supposed to be safe
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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return true;
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// let's check if our opcode can't be processed in Map::Update()
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return !MapSessionFilterHelper(m_pSession, opHandle);
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}
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/// WorldSession constructor
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WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
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m_muteTime(mute_time), _player(NULL), m_Socket(sock), _security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
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m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
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m_latency(0), m_tutorialState(TUTORIALDATA_UNCHANGED)
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{
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if (sock)
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{
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m_Address = sock->GetRemoteAddress();
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sock->AddReference();
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}
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}
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/// WorldSession destructor
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WorldSession::~WorldSession()
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{
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///- unload player if not unloaded
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if (_player)
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LogoutPlayer(true);
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/// - If have unclosed socket, close it
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if (m_Socket)
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{
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m_Socket->CloseSocket();
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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///- empty incoming packet queue
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WorldPacket* packet = NULL;
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while (_recvQueue.next(packet))
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delete packet;
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}
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void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
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{
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sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
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GetAccountId(), LookupOpcodeName(packet.GetOpcode()), packet.GetOpcode(), packet.size(), size);
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}
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/// Get the player name
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char const* WorldSession::GetPlayerName() const
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{
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return GetPlayer() ? GetPlayer()->GetName() : "<none>";
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}
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/// Send a packet to the client
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void WorldSession::SendPacket(WorldPacket const* packet)
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{
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if (!m_Socket)
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return;
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if (opcodeTable[packet->GetOpcode()].status == STATUS_UNHANDLED)
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{
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sLog.outError("SESSION: tried to send an unhandled opcode 0x%.4X", packet->GetOpcode());
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return;
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}
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#ifdef MANGOS_DEBUG
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// Code for network use statistic
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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static time_t firstTime = time(NULL);
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static time_t lastTime = firstTime; // next 60 secs start time
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static uint64 sendLastPacketCount = 0;
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static uint64 sendLastPacketBytes = 0;
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time_t cur_time = time(NULL);
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if ((cur_time - lastTime) < 60)
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{
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sendPacketCount += 1;
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sendPacketBytes += packet->size();
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sendLastPacketCount += 1;
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sendLastPacketBytes += packet->size();
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}
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else
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{
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uint64 minTime = uint64(cur_time - lastTime);
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uint64 fullTime = uint64(lastTime - firstTime);
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DETAIL_LOG("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime));
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DETAIL_LOG("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime);
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lastTime = cur_time;
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sendLastPacketCount = 1;
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sendLastPacketBytes = packet->wpos(); // wpos is real written size
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}
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#endif // !MANGOS_DEBUG
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if (m_Socket->SendPacket(*packet) == -1)
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m_Socket->CloseSocket();
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}
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/// Add an incoming packet to the queue
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void WorldSession::QueuePacket(WorldPacket* new_packet)
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{
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_recvQueue.add(new_packet);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* reason)
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{
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sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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reason);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnprocessedTail(WorldPacket* packet)
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{
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sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at " SIZEFMTD " from " SIZEFMTD ")",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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packet->rpos(), packet->wpos());
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}
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(PacketFilter& updater)
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{
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///- Retrieve packets from the receive queue and call the appropriate handlers
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/// not process packets if socket already closed
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WorldPacket* packet = NULL;
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while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
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{
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/*#if 1
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sLog.outError( "MOEP: %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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#endif*/
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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try
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{
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switch (opHandle.status)
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{
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case STATUS_LOGGEDIN:
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if (!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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if (!m_playerRecentlyLogout)
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LogUnexpectedOpcode(packet, "the player has not logged in yet");
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}
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else if (_player->IsInWorld())
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ExecuteOpcode(opHandle, packet);
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
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if (!_player && !m_playerRecentlyLogout)
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{
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LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
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}
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else
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// not expected _player or must checked in packet hanlder
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_TRANSFER:
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if (!_player)
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LogUnexpectedOpcode(packet, "the player has not logged in yet");
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else if (_player->IsInWorld())
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LogUnexpectedOpcode(packet, "the player is still in world");
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else
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if (m_inQueue)
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{
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LogUnexpectedOpcode(packet, "the player not pass queue yet");
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break;
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}
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// single from authed time opcodes send in to after logout time
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// and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
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if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
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m_playerRecentlyLogout = false;
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_NEVER:
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sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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case STATUS_UNHANDLED:
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sLog.outError("SESSION: received not handled opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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default:
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sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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}
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}
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catch (ByteBufferException&)
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{
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sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.",
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
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{
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DEBUG_LOG("Dumping error causing packet:");
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packet->hexlike();
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}
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if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
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{
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DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.",
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GetAccountId(), GetRemoteAddress().c_str());
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KickPlayer();
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}
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}
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delete packet;
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}
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///- Cleanup socket pointer if need
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if (m_Socket && m_Socket->IsClosed())
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{
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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// check if we are safe to proceed with logout
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// logout procedure should happen only in World::UpdateSessions() method!!!
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if (updater.ProcessLogout())
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{
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///- If necessary, log the player out
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time_t currTime = time(NULL);
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if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
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LogoutPlayer(true);
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if (!m_Socket)
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return false; // Will remove this session from the world session map
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}
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return true;
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}
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/// %Log the player out
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while (_player && _player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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m_playerLogout = true;
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m_playerSave = Save;
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if (_player)
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{
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sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
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if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
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DoLootRelease(lootGuid);
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///- If the player just died before logging out, make him appear as a ghost
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// FIXME: logout must be delayed in case lost connection with client in time of combat
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if (_player->GetDeathTimer())
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{
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_player->getHostileRefManager().deleteReferences();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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else if (!_player->getAttackers().empty())
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{
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_player->CombatStop();
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_player->getHostileRefManager().setOnlineOfflineState(false);
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_player->RemoveAllAurasOnDeath();
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// build set of player who attack _player or who have pet attacking of _player
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std::set<Player*> aset;
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for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
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{
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Unit* owner = (*itr)->GetOwner(); // including player controlled case
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if (owner)
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{
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if (owner->GetTypeId() == TYPEID_PLAYER)
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aset.insert((Player*)owner);
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}
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else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
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aset.insert((Player*)(*itr));
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}
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_player->SetPvPDeath(!aset.empty());
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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// give honor to all attackers from set like group case
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for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
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(*itr)->RewardHonor(_player, aset.size());
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// give bg rewards and update counters like kill by first from attackers
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// this can't be called for all attackers.
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if (!aset.empty())
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if (BattleGround* bg = _player->GetBattleGround())
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bg->HandleKillPlayer(_player, *aset.begin());
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}
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else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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{
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// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
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_player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
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//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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// drop a flag if player is carrying it
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if (BattleGround* bg = _player->GetBattleGround())
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bg->EventPlayerLoggedOut(_player);
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///- Teleport to home if the player is in an invalid instance
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if (!_player->m_InstanceValid && !_player->isGameMaster())
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{
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_player->TeleportToHomebind();
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// this is a bad place to call for far teleport because we need player to be in world for successful logout
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// maybe we should implement delayed far teleport logout?
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}
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// FG: finish pending transfers after starting the logout
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// this should fix players beeing able to logout and login back with full hp at death position
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while (_player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
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{
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_player->RemoveBattleGroundQueueId(bgQueueTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetObjectGuid(), true);
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}
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}
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///- Reset the online field in the account table
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// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
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// No SQL injection as AccountID is uint32
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static SqlStatementID id;
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SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE account SET active_realm_id = ? WHERE id = ?");
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stmt.PExecute(uint32(0), GetAccountId());
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///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
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if (Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId()))
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{
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if (MemberSlot* slot = guild->GetMemberSlot(_player->GetObjectGuid()))
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{
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slot->SetMemberStats(_player);
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slot->UpdateLogoutTime();
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}
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guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetObjectGuid(), _player->GetName());
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}
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///- Remove pet
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_player->RemovePet(PET_SAVE_AS_CURRENT);
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///- empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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if (Save)
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_player->SaveToDB();
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///- Leave all channels before player delete...
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_player->CleanupChannels();
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///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
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_player->UninviteFromGroup();
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// remove player from the group if he is:
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// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
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if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
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_player->RemoveFromGroup();
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///- Send update to group
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if (_player->GetGroup())
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_player->GetGroup()->SendUpdate();
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///- Broadcast a logout message to the player's friends
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sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetObjectGuid(), true);
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sSocialMgr.RemovePlayerSocial(_player->GetGUIDLow());
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///- Remove the player from the world
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// the player may not be in the world when logging out
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// e.g if he got disconnected during a transfer to another map
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// calls to GetMap in this case may cause crashes
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if (_player->IsInWorld())
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{
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Map* _map = _player->GetMap();
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_map->Remove(_player, true);
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}
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else
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{
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_player->CleanupsBeforeDelete();
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Map::DeleteFromWorld(_player);
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}
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SetPlayer(NULL); // deleted in Remove/DeleteFromWorld call
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|
|
///- Send the 'logout complete' packet to the client
|
|
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
|
|
SendPacket(&data);
|
|
|
|
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
|
|
// No SQL injection as AccountId is uint32
|
|
|
|
static SqlStatementID updChars;
|
|
|
|
stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 0 WHERE account = ?");
|
|
stmt.PExecute(GetAccountId());
|
|
|
|
DEBUG_LOG("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
|
|
}
|
|
|
|
m_playerLogout = false;
|
|
m_playerSave = false;
|
|
m_playerRecentlyLogout = true;
|
|
LogoutRequest(0);
|
|
}
|
|
|
|
/// Kick a player out of the World
|
|
void WorldSession::KickPlayer()
|
|
{
|
|
if (m_Socket)
|
|
m_Socket->CloseSocket();
|
|
}
|
|
|
|
/// Cancel channeling handler
|
|
|
|
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
|
|
va_start(ap, Text);
|
|
vsnprintf(szStr, 1024, Text, ap);
|
|
va_end(ap);
|
|
|
|
uint32 length = strlen(szStr) + 1;
|
|
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
|
|
data << length;
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendNotification(const char* format, ...)
|
|
{
|
|
if (format)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
va_start(ap, format);
|
|
vsnprintf(szStr, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendNotification(int32 string_id, ...)
|
|
{
|
|
char const* format = GetMangosString(string_id);
|
|
if (format)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
va_start(ap, string_id);
|
|
vsnprintf(szStr, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendSetPhaseShift(uint32 phaseMask, uint16 mapId)
|
|
{
|
|
ObjectGuid guid = _player->GetObjectGuid();
|
|
|
|
uint32 phaseFlags = 0;
|
|
|
|
for (uint32 i = 0; i < sPhaseStore.GetNumRows(); i++)
|
|
{
|
|
if (PhaseEntry const* phase = sPhaseStore.LookupEntry(i))
|
|
{
|
|
if (phase->PhaseShift == phaseMask)
|
|
{
|
|
phaseFlags = phase->Flags;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_SET_PHASE_SHIFT, 30);
|
|
data.WriteGuidMask<2, 3, 1, 6, 4, 5, 0, 7>(guid);
|
|
data.WriteGuidBytes<7, 4>(guid);
|
|
|
|
// Seen only 0 bytes
|
|
data << uint32(0);
|
|
|
|
data.WriteGuidBytes<1>(guid);
|
|
data << uint32(phaseMask ? phaseFlags : 8);
|
|
data.WriteGuidBytes<2, 6>(guid);
|
|
|
|
// Seen only 0 bytes
|
|
data << uint32(0);
|
|
|
|
// PhaseShift, uint16 (2 bytes)
|
|
data << uint32(phaseMask ? 2 : 0);
|
|
if (phaseMask)
|
|
data << uint16(phaseMask);
|
|
|
|
data.WriteGuidBytes<3, 0>(guid);
|
|
|
|
// MapId , uint16 (2 bytes)
|
|
data << uint32(mapId ? 2 : 0);
|
|
if (mapId)
|
|
data << uint16(mapId);
|
|
|
|
data.WriteGuidBytes<5>(guid);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
const char* WorldSession::GetMangosString(int32 entry) const
|
|
{
|
|
return sObjectMgr.GetMangosString(entry, GetSessionDbLocaleIndex());
|
|
}
|
|
|
|
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("SESSION: received unimplemented opcode %s (0x%.4X)",
|
|
LookupOpcodeName(recvPacket.GetOpcode()),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
|
|
LookupOpcodeName(recvPacket.GetOpcode()),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
|
|
LookupOpcodeName(recvPacket.GetOpcode()),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)",
|
|
LookupOpcodeName(recvPacket.GetOpcode()),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::SendAuthWaitQue(uint32 position)
|
|
{
|
|
if (position == 0)
|
|
{
|
|
WorldPacket packet( SMSG_AUTH_RESPONSE, 2 );
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
packet << uint8( AUTH_OK );
|
|
SendPacket(&packet);
|
|
}
|
|
else
|
|
{
|
|
WorldPacket packet( SMSG_AUTH_RESPONSE, 1+4+1 );
|
|
packet.WriteBit(true); // has queue
|
|
packet.WriteBit(false); // unk queue-related
|
|
packet.WriteBit(false); // has account info
|
|
packet << uint8(AUTH_WAIT_QUEUE);
|
|
packet << uint32(position);
|
|
SendPacket(&packet);
|
|
}
|
|
}
|
|
|
|
void WorldSession::LoadGlobalAccountData()
|
|
{
|
|
LoadAccountData(
|
|
CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
|
|
GLOBAL_CACHE_MASK
|
|
);
|
|
}
|
|
|
|
void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
|
|
{
|
|
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
|
if (mask & (1 << i))
|
|
m_accountData[i] = AccountData();
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 type = fields[0].GetUInt32();
|
|
if (type >= NUM_ACCOUNT_DATA_TYPES)
|
|
{
|
|
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
|
|
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
|
continue;
|
|
}
|
|
|
|
if ((mask & (1 << type)) == 0)
|
|
{
|
|
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
|
|
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
|
|
continue;
|
|
}
|
|
|
|
m_accountData[type].Time = time_t(fields[1].GetUInt64());
|
|
m_accountData[type].Data = fields[2].GetCppString();
|
|
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
|
|
{
|
|
if ((1 << type) & GLOBAL_CACHE_MASK)
|
|
{
|
|
uint32 acc = GetAccountId();
|
|
|
|
static SqlStatementID delId;
|
|
static SqlStatementID insId;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delId, "DELETE FROM account_data WHERE account=? AND type=?");
|
|
stmt.PExecute(acc, uint32(type));
|
|
|
|
stmt = CharacterDatabase.CreateStatement(insId, "INSERT INTO account_data VALUES (?,?,?,?)");
|
|
stmt.PExecute(acc, uint32(type), uint64(time_), data.c_str());
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else
|
|
{
|
|
// _player can be NULL and packet received after logout but m_GUID still store correct guid
|
|
if (!m_GUIDLow)
|
|
return;
|
|
|
|
static SqlStatementID delId;
|
|
static SqlStatementID insId;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delId, "DELETE FROM character_account_data WHERE guid=? AND type=?");
|
|
stmt.PExecute(m_GUIDLow, uint32(type));
|
|
|
|
stmt = CharacterDatabase.CreateStatement(insId, "INSERT INTO character_account_data VALUES (?,?,?,?)");
|
|
stmt.PExecute(m_GUIDLow, uint32(type), uint64(time_), data.c_str());
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
m_accountData[type].Time = time_;
|
|
m_accountData[type].Data = data;
|
|
}
|
|
|
|
void WorldSession::SendAccountDataTimes(uint32 mask)
|
|
{
|
|
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
|
|
data << uint32(time(NULL)); // unix time of something
|
|
data << uint8(1);
|
|
data << uint32(mask); // type mask
|
|
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
|
if (mask & (1 << i))
|
|
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::LoadTutorialsData()
|
|
{
|
|
for (int aX = 0 ; aX < 8 ; ++aX)
|
|
m_Tutorials[ aX ] = 0;
|
|
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
|
|
|
|
if (!result)
|
|
{
|
|
m_tutorialState = TUTORIALDATA_NEW;
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
for (int iI = 0; iI < 8; ++iI)
|
|
m_Tutorials[iI] = fields[iI].GetUInt32();
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
m_tutorialState = TUTORIALDATA_UNCHANGED;
|
|
}
|
|
|
|
void WorldSession::SendTutorialsData()
|
|
{
|
|
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * 8);
|
|
for (uint32 i = 0; i < 8; ++i)
|
|
data << m_Tutorials[i];
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SaveTutorialsData()
|
|
{
|
|
static SqlStatementID updTutorial ;
|
|
static SqlStatementID insTutorial ;
|
|
|
|
switch (m_tutorialState)
|
|
{
|
|
case TUTORIALDATA_CHANGED:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(updTutorial, "UPDATE character_tutorial SET tut0=?, tut1=?, tut2=?, tut3=?, tut4=?, tut5=?, tut6=?, tut7=? WHERE account = ?");
|
|
for (int i = 0; i < 8; ++i)
|
|
stmt.addUInt32(m_Tutorials[i]);
|
|
|
|
stmt.addUInt32(GetAccountId());
|
|
stmt.Execute();
|
|
}
|
|
break;
|
|
|
|
case TUTORIALDATA_NEW:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(insTutorial, "INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)");
|
|
|
|
stmt.addUInt32(GetAccountId());
|
|
for (int i = 0; i < 8; ++i)
|
|
stmt.addUInt32(m_Tutorials[i]);
|
|
|
|
stmt.Execute();
|
|
}
|
|
break;
|
|
case TUTORIALDATA_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
m_tutorialState = TUTORIALDATA_UNCHANGED;
|
|
}
|
|
|
|
void WorldSession::ReadAddonsInfo(ByteBuffer &data)
|
|
{
|
|
if (data.rpos() + 4 > data.size())
|
|
return;
|
|
uint32 size;
|
|
data >> size;
|
|
|
|
if (!size)
|
|
return;
|
|
|
|
if (size > 0xFFFFF)
|
|
{
|
|
sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
|
|
return;
|
|
}
|
|
|
|
uLongf uSize = size;
|
|
|
|
uint32 pos = data.rpos();
|
|
|
|
ByteBuffer addonInfo;
|
|
addonInfo.resize(size);
|
|
|
|
if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK)
|
|
{
|
|
uint32 addonsCount;
|
|
addonInfo >> addonsCount; // addons count
|
|
|
|
for (uint32 i = 0; i < addonsCount; ++i)
|
|
{
|
|
std::string addonName;
|
|
uint8 enabled;
|
|
uint32 crc, unk1;
|
|
|
|
// check next addon data format correctness
|
|
if (addonInfo.rpos() + 1 > addonInfo.size())
|
|
return;
|
|
|
|
addonInfo >> addonName;
|
|
|
|
addonInfo >> enabled >> crc >> unk1;
|
|
|
|
DEBUG_LOG("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
|
|
|
|
m_addonsList.push_back(AddonInfo(addonName, enabled, crc));
|
|
}
|
|
|
|
uint32 unk2;
|
|
addonInfo >> unk2;
|
|
|
|
if (addonInfo.rpos() != addonInfo.size())
|
|
DEBUG_LOG("packet under read!");
|
|
}
|
|
else
|
|
sLog.outError("Addon packet uncompress error!");
|
|
}
|
|
|
|
void WorldSession::SendAddonsInfo()
|
|
{
|
|
unsigned char tdata[256] =
|
|
{
|
|
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
|
|
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
|
|
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
|
|
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
|
|
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
|
|
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
|
|
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
|
|
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
|
|
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
|
|
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
|
|
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
|
|
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
|
|
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
|
|
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
|
|
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
|
|
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
|
|
};
|
|
|
|
WorldPacket data(SMSG_ADDON_INFO, 4);
|
|
|
|
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
|
|
{
|
|
uint8 state = 2; // 2 is sent here
|
|
data << uint8(state);
|
|
|
|
uint8 unk1 = 1; // 1 is sent here
|
|
data << uint8(unk1);
|
|
if (unk1)
|
|
{
|
|
uint8 unk2 = (itr->CRC != 0x4c1c776d); // If addon is Standard addon CRC
|
|
data << uint8(unk2); // if 1, than add addon public signature
|
|
if (unk2) // if CRC is wrong, add public key (client need it)
|
|
data.append(tdata, sizeof(tdata));
|
|
|
|
data << uint32(0);
|
|
}
|
|
|
|
uint8 unk3 = 0; // 0 is sent here
|
|
data << uint8(unk3); // use <Addon>\<Addon>.url file or not
|
|
if (unk3)
|
|
{
|
|
// String, 256 (null terminated?)
|
|
data << uint8(0);
|
|
}
|
|
}
|
|
|
|
m_addonsList.clear();
|
|
|
|
uint32 count = 0;
|
|
data << uint32(count); // BannedAddons count
|
|
/*for(uint32 i = 0; i < count; ++i)
|
|
{
|
|
uint32
|
|
string (16 bytes)
|
|
string (16 bytes)
|
|
uint32
|
|
uint32
|
|
uint32
|
|
}*/
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SetPlayer(Player* plr)
|
|
{
|
|
_player = plr;
|
|
|
|
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
|
|
if (_player)
|
|
m_GUIDLow = _player->GetGUIDLow();
|
|
}
|
|
|
|
void WorldSession::SendRedirectClient(std::string& ip, uint16 port)
|
|
{
|
|
uint32 ip2 = ACE_OS::inet_addr(ip.c_str());
|
|
WorldPacket pkt(SMSG_CONNECT_TO, 4 + 2 + 4 + 20);
|
|
|
|
pkt << uint32(ip2); // inet_addr(ipstr)
|
|
pkt << uint16(port); // port
|
|
|
|
pkt << uint32(0); // unknown
|
|
|
|
HMACSHA1 sha1(40, m_Socket->GetSessionKey().AsByteArray());
|
|
sha1.UpdateData((uint8*)&ip2, 4);
|
|
sha1.UpdateData((uint8*)&port, 2);
|
|
sha1.Finalize();
|
|
pkt.append(sha1.GetDigest(), 20); // hmacsha1(ip+port) w/ sessionkey as seed
|
|
|
|
SendPacket(&pkt);
|
|
}
|
|
|
|
void WorldSession::ExecuteOpcode(OpcodeHandler const& opHandle, WorldPacket* packet)
|
|
{
|
|
// need prevent do internal far teleports in handlers because some handlers do lot steps
|
|
// or call code that can do far teleports in some conditions unexpectedly for generic way work code
|
|
if (_player)
|
|
_player->SetCanDelayTeleport(true);
|
|
|
|
(this->*opHandle.handler)(*packet);
|
|
|
|
if (_player)
|
|
{
|
|
// can be not set in fact for login opcode, but this not create porblems.
|
|
_player->SetCanDelayTeleport(false);
|
|
|
|
// we should execute delayed teleports only for alive(!) players
|
|
// because we don't want player's ghost teleported from graveyard
|
|
if (_player->IsHasDelayedTeleport())
|
|
_player->TeleportTo(_player->m_teleport_dest, _player->m_teleport_options);
|
|
}
|
|
|
|
if (packet->rpos() < packet->wpos() && sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
|
|
LogUnprocessedTail(packet);
|
|
}
|