server/src/game
michalpolko 08b32d7d32 [10841] Implement charges counting for magnet target auras.
Also implement skip spell effects redirecting if magnet target can't be
targeted by this spell effect base at spell effect target data requirements.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-12-08 10:42:19 +03:00
..
vmap [10790] Moved vmap code from shared to game project 2010-11-28 18:43:14 +01:00
AccountMgr.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
AccountMgr.h [9767] Add the posibility to keep deleted characters in the database for a while and also add related commands. 2010-04-20 22:12:50 +04:00
AchievementMgr.cpp [10838] Not report error for missing reqs for some quest timed achievements. 2010-12-08 06:12:09 +03:00
AchievementMgr.h [10817] Add explicit include for ObjectGuid.h in AchievementMgr.h. 2010-12-02 11:02:08 +03:00
AggressorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
AggressorAI.h
ArenaTeam.cpp [10664] Rename arena_team_stats fields for better fit to stored values. 2010-11-01 02:37:10 +03:00
ArenaTeam.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
AuctionHouseHandler.cpp [10802] Use ObjectGuid in Mail code. 2010-12-01 15:11:08 +03:00
AuctionHouseMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
AuctionHouseMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.cpp [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
Bag.h [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
BattleGround.cpp [10806] Fixed typo in m_PrematureCountDownTimer initila value set. 2010-12-02 00:54:47 +03:00
BattleGround.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundAA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAB.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAB.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAV.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAV.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundBE.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundBE.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundDS.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundDS.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundEY.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundEY.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundHandler.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundIC.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundIC.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundMgr.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundMgr.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundNA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundNA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRB.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRB.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRL.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRL.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRV.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRV.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundSA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundSA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundWS.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundWS.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Camera.cpp [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Camera.h [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Cell.h [10705] Simplify CellArea calculation 2010-11-09 00:56:49 +02:00
CellImpl.h [10705] Simplify CellArea calculation 2010-11-09 00:56:49 +02:00
Channel.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Channel.h Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ChannelMgr.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
ChannelMgr.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
CharacterDatabaseCleaner.cpp [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Chat.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
Chat.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
ChatHandler.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
CombatHandler.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
ConfusedMovementGenerator.h
Corpse.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Corpse.h [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Creature.cpp [10819] Fixed creature's speed recalculation, forgotten DB speed mods are used now 2010-12-03 04:11:52 +02:00
Creature.h [10797] Check for valid sheath state in creature addon at startup. 2010-11-30 09:42:51 +01:00
CreatureAI.cpp [10701] Correct check percent spell costs in AI::CanCast 2010-11-08 22:38:35 +03:00
CreatureAI.h [10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit) 2010-11-19 01:56:52 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
CreatureAISelector.h
CreatureEventAI.cpp [10761] Basic support for target-name in MonsterSay/etc 2010-11-20 21:27:21 +03:00
CreatureEventAI.h [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
CreatureEventAIMgr.h
DBCEnums.h [10829] Update SpellFamily check functions. 2010-12-06 08:40:39 +03:00
DBCfmt.h [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
DBCStores.cpp [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
DBCStores.h [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
DBCStructure.h [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
debugcmds.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
DestinationHolder.cpp
DestinationHolder.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
DestinationHolderImp.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
DuelHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
DynamicObject.cpp [10750] Convert Gameobject owner to objectguid use. 2010-11-19 21:36:01 +03:00
DynamicObject.h [10760] Remove unneeded non-player Say et al. 2010-11-20 21:26:07 +03:00
FleeingMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
FleeingMovementGenerator.h
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GameEventMgr.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GameEventMgr.h [10660] Make quest for game event be independent of source 2010-10-31 11:35:09 +01:00
GameObject.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
GameObject.h [10760] Remove unneeded non-player Say et al. 2010-11-20 21:26:07 +03:00
GMTicketHandler.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GMTicketMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
GMTicketMgr.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GossipDef.cpp Backports from 400 branch. 2010-11-15 18:01:45 +03:00
GossipDef.h [10704] Add the option to close gossip window in gossip system 2010-11-08 23:18:58 +01:00
GridDefines.h [10710] Fixed typos in my previous commit 2010-11-09 15:24:10 +02:00
GridMap.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GridMap.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GridNotifiers.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
GridNotifiers.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
GridNotifiersImpl.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
GridStates.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GridStates.h [9996] Remove grid state debugging code and move state machine to MapManager. 2010-05-28 15:01:04 +02:00
Group.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Group.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
GroupHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GuardAI.h
Guild.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Guild.h [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
GuildHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
HomeMovementGenerator.cpp [10759] Correctly reset mob orientation upon reaching spawn point. Should also improve visualisation of mob orientation on clients 2010-11-20 19:38:18 +02:00
HomeMovementGenerator.h
HostileRefManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
HostileRefManager.h [10466] Proper reset threat rediraction for existed spells. 2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp
IdleMovementGenerator.h
InstanceData.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
InstanceData.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
InstanceSaveMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
InstanceSaveMgr.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Item.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
Item.h [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
ItemEnchantmentMgr.cpp
ItemEnchantmentMgr.h
ItemHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
ItemPrototype.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
Language.h [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
Level0.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
Level1.cpp [10831] Fixed crash at send mail from console 2010-12-07 03:48:26 +03:00
Level2.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
Level3.cpp [10834] Cleanup shapeshift form code. 2010-12-07 14:41:59 +03:00
LFGHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
LootHandler.cpp [10749] Convert Gameobject owner to objectguid use. 2010-11-19 20:55:19 +03:00
LootMgr.cpp [10712] Startup checks for gossip_menu and gosip_menu_option table data. 2010-11-10 01:00:14 +03:00
LootMgr.h [10662] Implement partly item looting 2010-11-01 02:04:08 +03:00
Mail.cpp [10831] Fixed crash at send mail from console 2010-12-07 03:48:26 +03:00
Mail.h [10804] Restore build at *nix. 2010-12-02 00:29:51 +03:00
Makefile.am [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
Map.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
Map.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapManager.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapManager.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
MotionMaster.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
MotionMaster.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MovementGenerator.cpp
MovementGenerator.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp [10839] At far teleport fail retunr player to source point instead homebind. 2010-12-08 06:48:27 +03:00
NPCHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
NPCHandler.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Object.h [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
ObjectAccessor.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
ObjectAccessor.h [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
ObjectGridLoader.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
ObjectGridLoader.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGuid.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
ObjectGuid.h [10816] Remove GUID_LOPART/GUID_HIPART 2010-12-02 09:02:19 +03:00
ObjectMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
ObjectMgr.h [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp [10563] Implement CMSG_PET_STOP_ATTACK. 2010-09-30 21:02:43 +04:00
Opcodes.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
Path.h [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
Pet.cpp [10823] Clear way access/set UNIT_FIELD_BYTES_*/PLAYER_BYTES* byte fields. 2010-12-04 11:15:19 +03:00
Pet.h [10739] Cleanup pet remove code and some fixes. 2010-11-19 02:17:55 +03:00
PetAI.cpp [10768] Remove useless code in PetAI::_stopAttack() 2010-11-21 14:52:52 +01:00
PetAI.h [10768] Remove useless code in PetAI::_stopAttack() 2010-11-21 14:52:52 +01:00
PetHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
PetitionsHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
Player.cpp [10834] Cleanup shapeshift form code. 2010-12-07 14:41:59 +03:00
Player.h [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
PlayerDump.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
PlayerDump.h [10673] Include item_loot into pdumps 2010-11-02 02:16:44 +03:00
PointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PointMovementGenerator.h
PoolManager.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
PoolManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
QueryHandler.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
QuestDef.cpp [10719] Implement proper calculation quest honor reward. 2010-11-10 23:50:33 +03:00
QuestDef.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
QuestHandler.cpp [10692] Fixed some GCC warnings and code errors. 2010-11-07 21:30:55 +03:00
RandomMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
RandomMovementGenerator.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
ReactorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ReactorAI.h
ReputationMgr.cpp [10780] Fixed warning in ReputationMgr::SetReputation. 2010-11-24 00:13:16 +03:00
ReputationMgr.h [10775] Use separate vars to indicate whether reputation needs to be sent or needs to be saved. 2010-11-22 00:28:13 +01:00
ScriptCalls.cpp [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
ScriptCalls.h [10303] Clarify bool used for script call ProcessEventId 2010-08-01 02:19:31 +02:00
SharedDefines.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
SkillDiscovery.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillDiscovery.h
SkillExtraItems.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillExtraItems.h
SkillHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
SocialMgr.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
SocialMgr.h [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Spell.cpp [10841] Implement charges counting for magnet target auras. 2010-12-08 10:42:19 +03:00
Spell.h [10758] Fixed typo in CONTROLED_* 2010-11-20 20:03:43 +03:00
SpellAuraDefines.h [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
SpellAuras.cpp [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
SpellAuras.h [10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work. 2010-12-08 09:12:44 +03:00
SpellEffects.cpp [10837] Implement script effect of spell 26218. 2010-12-08 06:03:03 +03:00
SpellHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
SpellMgr.cpp [10762] Implement SPELL_AURA_IGNORE_UNIT_STATE (252). 2010-11-21 01:42:25 +03:00
SpellMgr.h [10829] Update SpellFamily check functions. 2010-12-06 08:40:39 +03:00
SQLStorages.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
SQLStorages.h [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
StatSystem.cpp [10834] Cleanup shapeshift form code. 2010-12-07 14:41:59 +03:00
TargetedMovementGenerator.cpp [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
TargetedMovementGenerator.h
TaxiHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
TemporarySummon.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
TemporarySummon.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
ThreatManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
ThreatManager.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Totem.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
Totem.h [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
TotemAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TotemAI.h
TradeHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Transports.cpp [10808] Small cleanup and optimization in transport current point update. 2010-12-02 02:15:50 +03:00
Transports.h [10808] Small cleanup and optimization in transport current point update. 2010-12-02 02:15:50 +03:00
Traveller.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
Unit.cpp [10841] Implement charges counting for magnet target auras. 2010-12-08 10:42:19 +03:00
Unit.h [10841] Implement charges counting for magnet target auras. 2010-12-08 10:42:19 +03:00
UnitAuraProcHandler.cpp [10834] Cleanup shapeshift form code. 2010-12-07 14:41:59 +03:00
UnitEvents.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateData.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
UpdateData.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateFields.h I guess that will do the trick. 2010-06-29 18:19:41 +04:00
UpdateMask.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Vehicle.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Vehicle.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
VoiceChatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WaypointManager.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
WaypointManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp [10761] Basic support for target-name in MonsterSay/etc 2010-11-20 21:27:21 +03:00
WaypointMovementGenerator.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Weather.cpp [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Weather.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
World.cpp [10809] Remove diplicate World::GetQueueSize and rename functions to consistence naming 2010-12-02 02:38:44 +03:00
World.h [10809] Remove diplicate World::GetQueueSize and rename functions to consistence naming 2010-12-02 02:38:44 +03:00
WorldSession.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
WorldSession.h [10732] Not send session fields as args into HandleMoverRelocation/VerifyMovementInfo. 2010-11-18 06:12:15 +03:00
WorldSocket.cpp Backports from 400 branch. 2010-11-15 18:01:45 +03:00
WorldSocket.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocketMgr.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00