| .. |
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AccountMgr.cpp
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[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
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2010-08-17 08:22:28 +04:00 |
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AccountMgr.h
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AchievementMgr.cpp
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[10594] Use equal_range instead of lower_bound/upper_bound pairs
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2010-10-09 01:37:57 +04:00 |
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AchievementMgr.h
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[10594] Use equal_range instead of lower_bound/upper_bound pairs
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2010-10-09 01:37:57 +04:00 |
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AggressorAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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AggressorAI.h
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ArenaTeam.cpp
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[10499] Fixed typo at copy-paste in ArenaTeam::BroadcastEvent
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2010-09-18 02:34:27 +04:00 |
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ArenaTeam.h
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[10413] Add some missing class/struct forward declarations and includes.
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2010-08-27 23:55:57 +04:00 |
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ArenaTeamHandler.cpp
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[10379] More wide use ObjectGuid in arena team code.
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2010-08-19 12:22:45 +04:00 |
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AuctionHouseHandler.cpp
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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AuctionHouseMgr.cpp
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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AuctionHouseMgr.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Bag.cpp
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Bag.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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BattleGround.cpp
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[10622] Set respawn delay for BG creatures before set dead state.
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2010-10-19 09:36:59 +04:00 |
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BattleGround.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundAA.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundAA.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundAB.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundAB.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundAV.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundAV.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundBE.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundBE.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundDS.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundDS.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundEY.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundEY.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundHandler.cpp
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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BattleGroundIC.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundIC.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundMgr.cpp
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[10619] Clarify premade groups mode config option.
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2010-10-18 09:13:07 +04:00 |
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BattleGroundMgr.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundNA.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundNA.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundRB.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundRB.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundRL.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundRL.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundRV.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundRV.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundSA.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundSA.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundWS.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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BattleGroundWS.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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Calendar.cpp
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Calendar.h
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CalendarHandler.cpp
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Camera.cpp
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[10462] Implement spell 6495
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2010-09-10 05:32:51 +04:00 |
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Camera.h
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[10462] Implement spell 6495
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2010-09-10 05:32:51 +04:00 |
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Cell.h
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CellImpl.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Channel.cpp
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Channel.h
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ChannelHandler.cpp
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[10469] Rename some opcode handler to better follow used naming style
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2010-09-11 14:38:22 +04:00 |
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ChannelMgr.cpp
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ChannelMgr.h
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CharacterDatabaseCleaner.cpp
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CharacterDatabaseCleaner.h
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CharacterHandler.cpp
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[10469] Rename some opcode handler to better follow used naming style
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2010-09-11 14:38:22 +04:00 |
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Chat.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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Chat.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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ChatHandler.cpp
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[10541] Allow set afk/dnd message in afk/dnd state
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2010-09-26 17:27:05 +04:00 |
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CombatHandler.cpp
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[10338] Create Map version for GetPlayer/GetUnit fucntions
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2010-08-10 23:22:11 +04:00 |
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ConfusedMovementGenerator.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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ConfusedMovementGenerator.h
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Corpse.cpp
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Corpse.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Creature.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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Creature.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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CreatureAI.cpp
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[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
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2010-06-14 10:27:44 +04:00 |
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CreatureAI.h
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CreatureAIImpl.h
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CreatureAIRegistry.cpp
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CreatureAIRegistry.h
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CreatureAISelector.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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CreatureAISelector.h
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CreatureEventAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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CreatureEventAI.h
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[10510] Reimplement aura stack checking EventAI events.
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2010-09-20 13:29:22 +04:00 |
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CreatureEventAIMgr.cpp
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[10510] Reimplement aura stack checking EventAI events.
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2010-09-20 13:29:22 +04:00 |
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CreatureEventAIMgr.h
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DBCEnums.h
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[10552] Add some vehicle flags, thanks to zergtmn and community
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2010-09-27 11:25:13 +02:00 |
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DBCfmt.h
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[10356] Drop unneeded groupFlag and rename it properly
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2010-08-14 00:14:47 +04:00 |
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DBCStores.cpp
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[10583] Remove dual ERROR in logs
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2010-10-07 01:59:07 +04:00 |
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DBCStores.h
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[10165] New collission system (vmap) implementation
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2010-07-08 23:17:26 +02:00 |
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DBCStructure.h
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[10601] Amother attemp fix locale structures corruption.
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2010-10-10 23:14:40 +04:00 |
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debugcmds.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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DestinationHolder.cpp
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DestinationHolder.h
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DestinationHolderImp.h
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[10421] Correct typo in function name.
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2010-08-29 12:24:21 +02:00 |
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DuelHandler.cpp
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DynamicObject.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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DynamicObject.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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FleeingMovementGenerator.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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FleeingMovementGenerator.h
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FollowerReference.cpp
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FollowerReference.h
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FollowerRefManager.h
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Formulas.h
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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GameEventMgr.cpp
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[10594] Use equal_range instead of lower_bound/upper_bound pairs
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2010-10-09 01:37:57 +04:00 |
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GameEventMgr.h
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[10107] Pool/event info in .npc info and .gobject target commands
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2010-06-26 18:56:22 +04:00 |
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GameObject.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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GameObject.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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GMTicketHandler.cpp
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[10469] Rename some opcode handler to better follow used naming style
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2010-09-11 14:38:22 +04:00 |
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GMTicketMgr.cpp
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[10396] Send GMTicket to SendGMTicketGetTicket instead text.
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2010-08-21 21:48:48 +04:00 |
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GMTicketMgr.h
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[10353] Avoid access to DB at view GM tickets by chat commands.
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2010-08-13 05:41:34 +04:00 |
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GossipDef.cpp
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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GossipDef.h
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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GridDefines.h
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[10052] Camera System
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2010-06-14 07:23:03 +04:00 |
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GridMap.cpp
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[10082] Drop now unused dotconfpp lib code.
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2010-06-20 02:20:51 +04:00 |
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GridMap.h
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GridNotifiers.cpp
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[10623] Make .respawn work correctly with BG event spawns
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2010-10-19 11:03:01 +04:00 |
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GridNotifiers.h
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[10623] Make .respawn work correctly with BG event spawns
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2010-10-19 11:03:01 +04:00 |
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GridNotifiersImpl.h
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[10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
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2010-10-17 19:19:47 +03:00 |
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GridStates.cpp
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GridStates.h
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Group.cpp
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[10509] Fix some "foo initialized after bar" gcc warnings and remove some unused variables.
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2010-09-20 10:07:25 +02:00 |
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Group.h
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[10413] Add some missing class/struct forward declarations and includes.
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2010-08-27 23:55:57 +04:00 |
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GroupHandler.cpp
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[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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2010-08-23 12:37:11 +04:00 |
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GroupReference.cpp
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GroupReference.h
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GroupRefManager.h
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GuardAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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GuardAI.h
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Guild.cpp
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[10449] Typos in enum names and comments
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2010-09-06 15:48:37 +04:00 |
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Guild.h
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[10378] Avoid double lookup member slot in guild operations.
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2010-08-19 11:17:33 +04:00 |
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GuildHandler.cpp
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[10378] Avoid double lookup member slot in guild operations.
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2010-08-19 11:17:33 +04:00 |
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HomeMovementGenerator.cpp
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[10620] Fixed MSG_MOVE_HEARTBEAT structure.
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2010-10-19 00:55:26 +04:00 |
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HomeMovementGenerator.h
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HostileRefManager.cpp
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[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
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2010-09-11 00:35:13 +04:00 |
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HostileRefManager.h
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[10466] Proper reset threat rediraction for existed spells.
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2010-09-11 01:09:22 +04:00 |
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IdleMovementGenerator.cpp
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IdleMovementGenerator.h
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InstanceData.cpp
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InstanceData.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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InstanceSaveMgr.cpp
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[10549] At schedule second reset update real reset time.
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2010-09-26 23:58:44 +04:00 |
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InstanceSaveMgr.h
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[10534] Fixed second and later resets schedule for raid/heroic after server restart.
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2010-09-25 14:39:08 +04:00 |
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Item.cpp
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Item.h
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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ItemEnchantmentMgr.cpp
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ItemEnchantmentMgr.h
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ItemHandler.cpp
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[10469] Rename some opcode handler to better follow used naming style
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2010-09-11 14:38:22 +04:00 |
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ItemPrototype.h
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[10601] Amother attemp fix locale structures corruption.
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2010-10-10 23:14:40 +04:00 |
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Language.h
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[10400] Fixed crash in .aura command for spell without auras.
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2010-08-22 16:52:51 +04:00 |
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Level0.cpp
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[10331] More basic chat command parsing functions and its uses.
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2010-08-09 03:52:11 +04:00 |
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Level1.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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Level2.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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Level3.cpp
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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LFGHandler.cpp
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[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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2010-08-23 12:37:11 +04:00 |
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LootHandler.cpp
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[10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
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2010-08-20 12:58:32 +04:00 |
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LootMgr.cpp
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[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
|
2010-07-30 18:26:08 +02:00 |
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LootMgr.h
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Mail.cpp
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Mail.h
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[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
|
2010-08-17 08:22:28 +04:00 |
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Makefile.am
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[10157] Fix makefile and make gcc happy.
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2010-07-07 19:31:23 +02:00 |
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Map.cpp
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[10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
|
2010-10-17 19:19:47 +03:00 |
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Map.h
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[10529] Water level in movement use fixes.
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2010-09-25 08:01:28 +04:00 |
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MapInstanced.cpp
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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MapInstanced.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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MapManager.cpp
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[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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MapManager.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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MapReference.h
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MapRefManager.h
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MiscHandler.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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MotionMaster.cpp
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[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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MotionMaster.h
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[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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MovementGenerator.cpp
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MovementGenerator.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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MovementGeneratorImpl.h
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MovementHandler.cpp
|
[10469] Rename some opcode handler to better follow used naming style
|
2010-09-11 14:38:22 +04:00 |
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NPCHandler.cpp
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
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NPCHandler.h
|
[10601] Amother attemp fix locale structures corruption.
|
2010-10-10 23:14:40 +04:00 |
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NullCreatureAI.cpp
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NullCreatureAI.h
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Object.cpp
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[10629] Drop function GuidHigh2TypeId
|
2010-10-20 09:12:43 +04:00 |
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Object.h
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[10629] Drop function GuidHigh2TypeId
|
2010-10-20 09:12:43 +04:00 |
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ObjectAccessor.cpp
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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ObjectAccessor.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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ObjectGridLoader.cpp
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
|
ObjectGridLoader.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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ObjectGuid.cpp
|
[10542] Fixed ObjectGuid::IsUnit
|
2010-09-26 18:33:57 +04:00 |
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ObjectGuid.h
|
[10542] Fixed ObjectGuid::IsUnit
|
2010-09-26 18:33:57 +04:00 |
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ObjectMgr.cpp
|
[10621] Add new field RequiredClasses for quest_template
|
2010-10-19 00:33:16 +02:00 |
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ObjectMgr.h
|
[10594] Use equal_range instead of lower_bound/upper_bound pairs
|
2010-10-09 01:37:57 +04:00 |
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ObjectPosSelector.cpp
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ObjectPosSelector.h
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Opcodes.cpp
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[10563] Implement CMSG_PET_STOP_ATTACK.
|
2010-09-30 21:02:43 +04:00 |
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Opcodes.h
|
[10552] Add some vehicle flags, thanks to zergtmn and community
|
2010-09-27 11:25:13 +02:00 |
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Path.h
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pchdef.cpp
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pchdef.h
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Pet.cpp
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[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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Pet.h
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[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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PetAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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PetAI.h
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|
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PetHandler.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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PetitionsHandler.cpp
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[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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2010-08-23 12:37:11 +04:00 |
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Player.cpp
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[10633] Correct behavior for completion of quest objectives.
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2010-10-20 12:57:47 +02:00 |
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Player.h
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[10633] Correct behavior for completion of quest objectives.
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2010-10-20 12:57:47 +02:00 |
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PlayerDump.cpp
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[10026] PDump code fixes and cleanups
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2010-06-03 17:11:58 +04:00 |
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PlayerDump.h
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[10026] PDump code fixes and cleanups
|
2010-06-03 17:11:58 +04:00 |
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PointMovementGenerator.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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PointMovementGenerator.h
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PoolManager.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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PoolManager.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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QueryHandler.cpp
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[10627] Use ObjectGuid for player's selection and unit's target
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2010-10-20 08:19:48 +04:00 |
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QuestDef.cpp
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[10621] Add new field RequiredClasses for quest_template
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2010-10-19 00:33:16 +02:00 |
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QuestDef.h
|
[10621] Add new field RequiredClasses for quest_template
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2010-10-19 00:33:16 +02:00 |
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QuestHandler.cpp
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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RandomMovementGenerator.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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RandomMovementGenerator.h
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ReactorAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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ReactorAI.h
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|
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ReputationMgr.cpp
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[10398] Fix mixed up FactionEntry to lookup in SetReputation
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2010-08-22 11:25:42 +02:00 |
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ReputationMgr.h
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[10297] Drop CMSG_SET_FACTION_CHEAT support.
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2010-07-31 07:21:36 +04:00 |
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ScriptCalls.cpp
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[10299] Add new script call ProcessEventId
|
2010-07-31 17:52:38 +02:00 |
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ScriptCalls.h
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[10303] Clarify bool used for script call ProcessEventId
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2010-08-01 02:19:31 +02:00 |
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SharedDefines.h
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[10598] Create enum GameObjectDynamicLowFlags and use instead of hard coded
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2010-10-09 19:20:29 +02:00 |
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SkillDiscovery.cpp
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[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
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2010-07-30 18:26:08 +02:00 |
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SkillDiscovery.h
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SkillExtraItems.cpp
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[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
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2010-07-30 18:26:08 +02:00 |
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SkillExtraItems.h
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SkillHandler.cpp
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SocialMgr.cpp
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[10364] Restore build with gcc and cleanup includes a bit.
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2010-08-17 19:42:20 +02:00 |
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SocialMgr.h
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[10364] Restore build with gcc and cleanup includes a bit.
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2010-08-17 19:42:20 +02:00 |
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Spell.cpp
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[10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way.
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2010-10-20 11:19:47 +04:00 |
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Spell.h
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[10625] Implement SPELL_EFFECT_CLEAR_QUEST (139)
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2010-10-19 12:56:24 +02:00 |
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SpellAuraDefines.h
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[10475] Implement SPELL_AURA_HEAL_ABSORB (301)
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2010-09-12 02:45:26 +04:00 |
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SpellAuras.cpp
|
[10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way.
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2010-10-20 11:19:47 +04:00 |
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SpellAuras.h
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[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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SpellEffects.cpp
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[10634] Include non-percent mana cost in EffectDestroyAllTotems mana return.
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2010-10-21 01:57:45 +04:00 |
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SpellHandler.cpp
|
[10607] Handle GAMEOBJECT_TYPE_GENERIC at Use() to trigger despawn of GO
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2010-10-14 14:44:57 +02:00 |
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SpellMgr.cpp
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[10594] Use equal_range instead of lower_bound/upper_bound pairs
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2010-10-09 01:37:57 +04:00 |
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SpellMgr.h
|
[10594] Use equal_range instead of lower_bound/upper_bound pairs
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2010-10-09 01:37:57 +04:00 |
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StatSystem.cpp
|
[10449] Typos in enum names and comments
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2010-09-06 15:48:37 +04:00 |
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TargetedMovementGenerator.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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TargetedMovementGenerator.h
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TaxiHandler.cpp
|
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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2010-08-23 12:37:11 +04:00 |
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TemporarySummon.cpp
|
[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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TemporarySummon.h
|
[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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ThreatManager.cpp
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[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
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2010-09-11 00:35:13 +04:00 |
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ThreatManager.h
|
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
|
2010-09-11 00:35:13 +04:00 |
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Totem.cpp
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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Totem.h
|
[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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TotemAI.cpp
|
[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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TotemAI.h
|
|
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TradeHandler.cpp
|
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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2010-08-23 12:37:11 +04:00 |
|
Transports.cpp
|
[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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Transports.h
|
[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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Traveller.h
|
[10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
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2010-10-17 19:19:47 +03:00 |
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Unit.cpp
|
[10629] Drop function GuidHigh2TypeId
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2010-10-20 09:12:43 +04:00 |
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Unit.h
|
[10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way.
|
2010-10-20 11:19:47 +04:00 |
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UnitAuraProcHandler.cpp
|
[10627] Use ObjectGuid for player's selection and unit's target
|
2010-10-20 08:19:48 +04:00 |
|
UnitEvents.h
|
[10230] Avoid use enum valuse/define like naming style for enum type name.
|
2010-07-20 01:18:13 +04:00 |
|
UpdateData.cpp
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
UpdateData.h
|
[10230] Avoid use enum valuse/define like naming style for enum type name.
|
2010-07-20 01:18:13 +04:00 |
|
UpdateFields.h
|
I guess that will do the trick.
|
2010-06-29 18:19:41 +04:00 |
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UpdateMask.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
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Vehicle.cpp
|
[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
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Vehicle.h
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
|
VoiceChatHandler.cpp
|
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WaypointManager.cpp
|
[10488] Fix checking text id's for creature_movement_template
|
2010-09-15 11:57:18 +02:00 |
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WaypointManager.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
WaypointMovementGenerator.cpp
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
|
WaypointMovementGenerator.h
|
[10358] A small spoon of changes and cleanup for WaypointMovementGenerator
|
2010-08-14 23:38:49 +02:00 |
|
Weather.cpp
|
|
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Weather.h
|
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World.cpp
|
[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
|
World.h
|
[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
|
WorldSession.cpp
|
[10612] Revert "[10611] Made some values const"
|
2010-10-15 22:29:10 +02:00 |
|
WorldSession.h
|
[10563] Implement CMSG_PET_STOP_ATTACK.
|
2010-09-30 21:02:43 +04:00 |
|
WorldSocket.cpp
|
[10614] Replace ACE_ASSERT with MANGOS_ASSERT
|
2010-10-17 00:08:41 +02:00 |
|
WorldSocket.h
|
|
|
|
WorldSocketMgr.cpp
|
[10614] Replace ACE_ASSERT with MANGOS_ASSERT
|
2010-10-17 00:08:41 +02:00 |
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WorldSocketMgr.h
|
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