server/src/game
VladimirMangos 0901a4c2ac [10634] Include non-percent mana cost in EffectDestroyAllTotems mana return.
Also small speedup for no-return spells.
2010-10-21 01:57:45 +04:00
..
AccountMgr.cpp [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
AccountMgr.h
AchievementMgr.cpp [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
AchievementMgr.h [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
AggressorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
AggressorAI.h
ArenaTeam.cpp [10499] Fixed typo at copy-paste in ArenaTeam::BroadcastEvent 2010-09-18 02:34:27 +04:00
ArenaTeam.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp [10379] More wide use ObjectGuid in arena team code. 2010-08-19 12:22:45 +04:00
AuctionHouseHandler.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
AuctionHouseMgr.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
AuctionHouseMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
BattleGround.cpp [10622] Set respawn delay for BG creatures before set dead state. 2010-10-19 09:36:59 +04:00
BattleGround.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAA.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAA.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAB.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAB.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAV.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundAV.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundBE.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundBE.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundDS.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundDS.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundEY.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundEY.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundHandler.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
BattleGroundIC.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundIC.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundMgr.cpp [10619] Clarify premade groups mode config option. 2010-10-18 09:13:07 +04:00
BattleGroundMgr.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundNA.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundNA.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRB.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRB.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRL.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRL.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRV.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundRV.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundSA.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundSA.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundWS.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
BattleGroundWS.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp
Camera.cpp [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Camera.h [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Cell.h
CellImpl.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Channel.cpp
Channel.h
ChannelHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ChannelMgr.cpp
ChannelMgr.h
CharacterDatabaseCleaner.cpp
CharacterDatabaseCleaner.h
CharacterHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
Chat.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
Chat.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ChatHandler.cpp [10541] Allow set afk/dnd message in afk/dnd state 2010-09-26 17:27:05 +04:00
CombatHandler.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ConfusedMovementGenerator.h
Corpse.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Corpse.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Creature.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
Creature.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
CreatureAI.cpp [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control. 2010-06-14 10:27:44 +04:00
CreatureAI.h
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
CreatureAISelector.h
CreatureEventAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
CreatureEventAI.h [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.cpp [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.h
DBCEnums.h [10552] Add some vehicle flags, thanks to zergtmn and community 2010-09-27 11:25:13 +02:00
DBCfmt.h [10356] Drop unneeded groupFlag and rename it properly 2010-08-14 00:14:47 +04:00
DBCStores.cpp [10583] Remove dual ERROR in logs 2010-10-07 01:59:07 +04:00
DBCStores.h [10165] New collission system (vmap) implementation 2010-07-08 23:17:26 +02:00
DBCStructure.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
debugcmds.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
DestinationHolder.cpp
DestinationHolder.h
DestinationHolderImp.h [10421] Correct typo in function name. 2010-08-29 12:24:21 +02:00
DuelHandler.cpp
DynamicObject.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
DynamicObject.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
FleeingMovementGenerator.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
FleeingMovementGenerator.h
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GameEventMgr.cpp [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
GameEventMgr.h [10107] Pool/event info in .npc info and .gobject target commands 2010-06-26 18:56:22 +04:00
GameObject.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
GameObject.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
GMTicketHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
GMTicketMgr.cpp [10396] Send GMTicket to SendGMTicketGetTicket instead text. 2010-08-21 21:48:48 +04:00
GMTicketMgr.h [10353] Avoid access to DB at view GM tickets by chat commands. 2010-08-13 05:41:34 +04:00
GossipDef.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
GossipDef.h [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
GridDefines.h [10052] Camera System 2010-06-14 07:23:03 +04:00
GridMap.cpp [10082] Drop now unused dotconfpp lib code. 2010-06-20 02:20:51 +04:00
GridMap.h
GridNotifiers.cpp [10623] Make .respawn work correctly with BG event spawns 2010-10-19 11:03:01 +04:00
GridNotifiers.h [10623] Make .respawn work correctly with BG event spawns 2010-10-19 11:03:01 +04:00
GridNotifiersImpl.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
GridStates.cpp
GridStates.h
Group.cpp [10509] Fix some "foo initialized after bar" gcc warnings and remove some unused variables. 2010-09-20 10:07:25 +02:00
Group.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
GroupHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GuardAI.h
Guild.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
Guild.h [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
GuildHandler.cpp [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
HomeMovementGenerator.cpp [10620] Fixed MSG_MOVE_HEARTBEAT structure. 2010-10-19 00:55:26 +04:00
HomeMovementGenerator.h
HostileRefManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
HostileRefManager.h [10466] Proper reset threat rediraction for existed spells. 2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp
IdleMovementGenerator.h
InstanceData.cpp
InstanceData.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
InstanceSaveMgr.cpp [10549] At schedule second reset update real reset time. 2010-09-26 23:58:44 +04:00
InstanceSaveMgr.h [10534] Fixed second and later resets schedule for raid/heroic after server restart. 2010-09-25 14:39:08 +04:00
Item.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Item.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ItemEnchantmentMgr.cpp
ItemEnchantmentMgr.h
ItemHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ItemPrototype.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
Language.h [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
Level0.cpp [10331] More basic chat command parsing functions and its uses. 2010-08-09 03:52:11 +04:00
Level1.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
Level2.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
Level3.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
LFGHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
LootHandler.cpp [10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL 2010-08-20 12:58:32 +04:00
LootMgr.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
LootMgr.h
Mail.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Mail.h [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses. 2010-08-17 08:22:28 +04:00
Makefile.am [10157] Fix makefile and make gcc happy. 2010-07-07 19:31:23 +02:00
Map.cpp [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
Map.h [10529] Water level in movement use fixes. 2010-09-25 08:01:28 +04:00
MapInstanced.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapInstanced.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MapManager.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MapManager.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
MotionMaster.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MotionMaster.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MovementGenerator.cpp
MovementGenerator.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
NPCHandler.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
NPCHandler.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
Object.h [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
ObjectAccessor.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectAccessor.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGridLoader.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ObjectGridLoader.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGuid.cpp [10542] Fixed ObjectGuid::IsUnit 2010-09-26 18:33:57 +04:00
ObjectGuid.h [10542] Fixed ObjectGuid::IsUnit 2010-09-26 18:33:57 +04:00
ObjectMgr.cpp [10621] Add new field RequiredClasses for quest_template 2010-10-19 00:33:16 +02:00
ObjectMgr.h [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp [10563] Implement CMSG_PET_STOP_ATTACK. 2010-09-30 21:02:43 +04:00
Opcodes.h [10552] Add some vehicle flags, thanks to zergtmn and community 2010-09-27 11:25:13 +02:00
Path.h
pchdef.cpp
pchdef.h
Pet.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Pet.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
PetAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PetAI.h
PetHandler.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PetitionsHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
Player.cpp [10633] Correct behavior for completion of quest objectives. 2010-10-20 12:57:47 +02:00
Player.h [10633] Correct behavior for completion of quest objectives. 2010-10-20 12:57:47 +02:00
PlayerDump.cpp [10026] PDump code fixes and cleanups 2010-06-03 17:11:58 +04:00
PlayerDump.h [10026] PDump code fixes and cleanups 2010-06-03 17:11:58 +04:00
PointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PointMovementGenerator.h
PoolManager.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PoolManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
QueryHandler.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
QuestDef.cpp [10621] Add new field RequiredClasses for quest_template 2010-10-19 00:33:16 +02:00
QuestDef.h [10621] Add new field RequiredClasses for quest_template 2010-10-19 00:33:16 +02:00
QuestHandler.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
RandomMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
RandomMovementGenerator.h
ReactorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ReactorAI.h
ReputationMgr.cpp [10398] Fix mixed up FactionEntry to lookup in SetReputation 2010-08-22 11:25:42 +02:00
ReputationMgr.h [10297] Drop CMSG_SET_FACTION_CHEAT support. 2010-07-31 07:21:36 +04:00
ScriptCalls.cpp [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
ScriptCalls.h [10303] Clarify bool used for script call ProcessEventId 2010-08-01 02:19:31 +02:00
SharedDefines.h [10598] Create enum GameObjectDynamicLowFlags and use instead of hard coded 2010-10-09 19:20:29 +02:00
SkillDiscovery.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillDiscovery.h
SkillExtraItems.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillExtraItems.h
SkillHandler.cpp
SocialMgr.cpp [10364] Restore build with gcc and cleanup includes a bit. 2010-08-17 19:42:20 +02:00
SocialMgr.h [10364] Restore build with gcc and cleanup includes a bit. 2010-08-17 19:42:20 +02:00
Spell.cpp [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way. 2010-10-20 11:19:47 +04:00
Spell.h [10625] Implement SPELL_EFFECT_CLEAR_QUEST (139) 2010-10-19 12:56:24 +02:00
SpellAuraDefines.h [10475] Implement SPELL_AURA_HEAL_ABSORB (301) 2010-09-12 02:45:26 +04:00
SpellAuras.cpp [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way. 2010-10-20 11:19:47 +04:00
SpellAuras.h [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
SpellEffects.cpp [10634] Include non-percent mana cost in EffectDestroyAllTotems mana return. 2010-10-21 01:57:45 +04:00
SpellHandler.cpp [10607] Handle GAMEOBJECT_TYPE_GENERIC at Use() to trigger despawn of GO 2010-10-14 14:44:57 +02:00
SpellMgr.cpp [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
SpellMgr.h [10594] Use equal_range instead of lower_bound/upper_bound pairs 2010-10-09 01:37:57 +04:00
StatSystem.cpp [10449] Typos in enum names and comments 2010-09-06 15:48:37 +04:00
TargetedMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TargetedMovementGenerator.h
TaxiHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
TemporarySummon.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
TemporarySummon.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
ThreatManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
ThreatManager.h [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
Totem.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Totem.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
TotemAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TotemAI.h
TradeHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
Transports.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Transports.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Traveller.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
Unit.cpp [10629] Drop function GuidHigh2TypeId 2010-10-20 09:12:43 +04:00
Unit.h [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way. 2010-10-20 11:19:47 +04:00
UnitAuraProcHandler.cpp [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
UnitEvents.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateData.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
UpdateData.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateFields.h I guess that will do the trick. 2010-06-29 18:19:41 +04:00
UpdateMask.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Vehicle.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
Vehicle.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
VoiceChatHandler.cpp
WaypointManager.cpp [10488] Fix checking text id's for creature_movement_template 2010-09-15 11:57:18 +02:00
WaypointManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
WaypointMovementGenerator.h [10358] A small spoon of changes and cleanup for WaypointMovementGenerator 2010-08-14 23:38:49 +02:00
Weather.cpp
Weather.h
World.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
World.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
WorldSession.cpp [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
WorldSession.h [10563] Implement CMSG_PET_STOP_ATTACK. 2010-09-30 21:02:43 +04:00
WorldSocket.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocket.h
WorldSocketMgr.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocketMgr.h