server/dep/acelite/ace/Compression/Compressor.cpp
2020-02-17 09:23:51 +00:00

63 lines
1.6 KiB
C++

// $Id: Compressor.cpp 95556 2012-02-24 09:14:51Z johnnyw $
#include "Compressor.h"
#if !defined (__ACE_INLINE__)
#include "Compressor.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_Compressor::ACE_Compressor( ACE_CompressorId compressor_id,
ACE_UINT32 compression_level )
: compressor_id_ (compressor_id)
, compression_level_ (compression_level)
, compressed_bytes_ (0)
, uncompressed_bytes_ (0)
{}
ACE_Compressor::~ACE_Compressor ()
{
}
ACE_UINT64
ACE_Compressor::compressed_bytes(void) const
{
ACE_GUARD_RETURN( ACE_SYNCH_MUTEX, ace_mon, this->mutex_, 0 );
return this->compressed_bytes_;
}
ACE_UINT64
ACE_Compressor::uncompressed_bytes(void) const
{
ACE_GUARD_RETURN( ACE_SYNCH_MUTEX, ace_mon, this->mutex_, 0 );
return this->uncompressed_bytes_;
}
void
ACE_Compressor::reset_stats(void)
{
ACE_GUARD( ACE_SYNCH_MUTEX, ace_mon, this->mutex_ );
this->compressed_bytes_ = 0;
this->uncompressed_bytes_ = 0;
}
void
ACE_Compressor::update_stats(ACE_UINT64 uncompressed_bytes, ACE_UINT64 compressed_bytes)
{
ACE_GUARD( ACE_SYNCH_MUTEX, ace_mon, this->mutex_ );
this->compressed_bytes_ += compressed_bytes;
this->uncompressed_bytes_ += uncompressed_bytes;
}
float
ACE_Compressor::compression_ratio(void) const
{
ACE_GUARD_RETURN( ACE_SYNCH_MUTEX, ace_mon, this->mutex_, 0.0f );
if (this->uncompressed_bytes_ > 0) {
return static_cast<float>(this->compressed_bytes_) / this->uncompressed_bytes_;
}
return 0.0f;
}
ACE_END_VERSIONED_NAMESPACE_DECL